I had no idea that this mod received so many positive reviews so many downloads! Thank you all for the support!
It's been 8 years since I released this mod and honestly, I forgot about it. I released only 1 patch while there are still many issues that should be fixed. I honestly doubt that I will ever have enought time to do that - I'd basically have to re-learn Construction Set to do that, and I don't really have time for this :(
If there's anyone willing to help me with updating & fixing this mod, please message me here on nexusmods - the same goes if you have any questions.
If you want to enhance this mod and create your own, add it to mod some mod package - feel free to do so, just remember about the attribution :)
Once more, thank you for your support and long live the TES III: Morrowind!
Would you mind if this is reuploaded? I want to add a package for this to the portmod index and it would be really nice if I could put it in their mod repo so it can be a direct download rather than having to come here to install it. Portmod if you haven't heard is a nice linux package management inspired mod manager for openmw. If not no problem I just wanted to see if it would be a possibility.
This is my preferred player home mod so far! My only nitpick is that chests could maybe have a bigger weight limit Unrelated, but I tried to add an NPC to the house and chests started disappearing, so I guess I'll have to stick to the "vanilla" version of the mod. Not a big deal
This mod is fantastic. I enjoy the house and the view is quite nice, I synced it to my save in wrye mash and repaired it and it only found one issue(a minor issue with banner outside the temple for some reason) but it repaired quite nicely so great job eliminating the dirty refs. Also I renamed it to "(character name)'s House" with the construction set for personal taste. Great job again!
Hi, I know this is 6+ years ago, and I don't know if you'll even see this anymore, but just in case you do: how do you change the name through TES Construction Set? I, with zero experience, tried changing the name but when I opened the game it spat out a warning bec it couldn't find the house interior which it was looking for with the original name. D:
Thank you for the great mod! The house is very nicely decorated and conveniently located. Also, nice view, and I particularly enjoy the skooma den ?
Just one question: I haven’t played with the construction set in a long time. Is it still possible to alter a container’s carry capacity? I remember setting it to ridiculously high amounts when I was trying to create my house, and iirc it’s based on weight. This would be really useful because we do tend to accumulate a lot of stuff fairly quickly, especially alchemy ingredients, and they don’t all fit in one container.
Great work! But i am that kind of guy who pays attention on the minor things, and the minor thing - the interior of the house is larger than the house looks outside, so it is not for me, but still endorsed
Where is the house situated? I already have two houses in Balmora, one across the road from the Stilt Rider station and one across the plaza where the Fighters and Magicians Guilds are (it's the Lighthouse mod). From the pictures I can't tell if you used the same house/place as where the Lighthouse mod adds its dwelling.
29 comments
I had no idea that this mod received so many positive reviews so many downloads! Thank you all for the support!
It's been 8 years since I released this mod and honestly, I forgot about it. I released only 1 patch while there are still many issues that should be fixed. I honestly doubt that I will ever have enought time to do that - I'd basically have to re-learn Construction Set to do that, and I don't really have time for this :(
If there's anyone willing to help me with updating & fixing this mod, please message me here on nexusmods - the same goes if you have any questions.
If you want to enhance this mod and create your own, add it to mod some mod package - feel free to do so, just remember about the attribution :)
Once more, thank you for your support and long live the TES III: Morrowind!
Or is that just a minor bug I can ignore?
Edit: I'm dumb- that's the mod dev's name. lol
Bed question stands though. kehe
That little touch killed me lol.
Unrelated, but I tried to add an NPC to the house and chests started disappearing, so I guess I'll have to stick to the "vanilla" version of the mod. Not a big deal
Just one question: I haven’t played with the construction set in a long time. Is it still possible to alter a container’s carry capacity? I remember setting it to ridiculously high amounts when I was trying to create my house, and iirc it’s based on weight. This would be really useful because we do tend to accumulate a lot of stuff fairly quickly, especially alchemy ingredients, and they don’t all fit in one container.
Thanks again for the nice mod!