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15 comments

  1. evildood
    evildood
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    There's no dates on this, but I reworked this mod a bit. I don't really know much about scripting but this is what I did:

    Similar to what zbox was talking about I cleaned up the code for the scripting on the bow, and I made another script for the arrows themselves.

    So on the bow we have:
    begin bound_arrow_script
    if (Player->GetItemCount "bound_longbow" != 0 )
    if ( Player->GetItemCount "bound_arrow" < 1 )
    player->additem "bound_arrow" 1
    player->equip "bound_arrow"
    elseif (Player->GetItemCount "bound_arrow" > 1 )
    player->removeitem "bound_arrow" 1
    endif
    endif
    End bound_arrow_script


    So you'll always have "1" arrow. And for the Arrow I have:

    Begin bound_arrow_delete
    if (player->GetItemCount "bound_longbow" == 0)
    while (player->GetItemCount "bound_arrow" > 0)
    player->removeitem "bound_arrow" 1
    endwhile
    Disable
    return
    endif
    if (GetDisabled == 1)
    "bound_arrow"->SetDelete, 1
    endif
    End bound_arrow_delete

    That destroys all the arrows after the bound bow is gone. They still show up on the bodies sometimes but they disappear if you try to pick them up. Similiarly, you can drop a ton of them out of your inventory if you really want to- but after the bow desummons they disappear out of the game world.

    Oh I forgot to add, that I'm using openMW- so I don't know if it'll work with the vanilla engine.
    1. GlitterDlck
      GlitterDlck
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      How did you add a script to the arrow? I'm currently trying to rework this mod in the Construction Kit, but the option to add the script to bound_arrow is greyed out. I added your reworked bow script to bound_longbow just fine. Thanks!

      Edit: I ended up putting the arrow script after the bow script on bound_longbow, however I still keep a bound arrow in my inventory after the bow vanishes. Still working great and the arrow is weightless so it's no big deal.
    2. HandsomeOre
      HandsomeOre
      • supporter
      • 7 kudos
      Maybe you can publish a mod? Very much needed.
  2. coltrain47
    coltrain47
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    • 3 kudos
    I would really love to use this mod, but it doesn't work in vanilla. Is there anything I can do to make it work in the vanilla game? 
  3. auie4545
    auie4545
    • member
    • 10 kudos
    At the time of this message, this mod needs to be cleaned of evil GSMTs.
  4. TheEgman
    TheEgman
    • member
    • 38 kudos
    Dang! I wanted to make a mod like this, but couldn't figure out how. Nice job!
  5. deleted63527406
    deleted63527406
    • account closed
    • 0 kudos
    .
  6. zbox19
    zbox19
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    I love this mod, but had a few problems.

    #1 You would have to unequip the bow after summoning it, and then equip it otherwise the arrows would not generate.

    #2 It was conflicting with the spell "Call Wolf" for some reason, I have no clue as to why. I could not call my wolf with this mod.

    Fixing problem #1 was really easy, just load it in the construction set, edit the script "bound_arrow_script" I commented out the unnecessary portions.

    begin bound_arrow_script

    ;short OnPCEquip

    ;If ( OnPCEquip == 1 )
    if ( Player->GetItemCount "Bound_Arrow" < 1 )
    player->additem "Bound_Arrow" 1
    player->equip "Bound_Arrow"
    endif
    ;endif

    end bound_arrow_Script

    OnPCEquip was not necessary, and I believe the reason why you would have to unequip the bow and equip it manually for the arrow to appear. My guess is, that summoned items don't use that function at all when they self equip, thus the reason people are not getting arrows. I just happened to notice it worked fine, after I was swapping through weapons.

    As far as to why it was causing problems with my call wolf spell, I'm not sure. I just used your work, as a framework to recreate a new mod and now calling my wolf works again Hope I helped a bit here, and will say I really do like this mod a lot.
    1. drblaettchen
      drblaettchen
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      • 31 kudos
      I couldn't get it to work with your fix either, but then I probably did it wrong. This was the first time I actually opened the construction set.
      I clicked on open file, ticked the bound arrow esp and set it as active (the tiny bit of googling I did told me I should do so). I then went into the weapons tab, saw that there was a script attached to bound longbow and double clicked. I found the text you put up (minus the semicolons) and copy-pasted yours over it. Then saved the esp and exited.
      Still didn't work.

      Granted, this mod didn't add an arrow even when I tried unequipping and re-equipping the bound longbow. Really not sure what the problem is here.
    2. Jemolk
      Jemolk
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      • 7 kudos
      Doing it without the semicolons? There's your problem. That's what prevented the problematic parts of the script from running. For me, I rewrote the script more thoroughly. The following should not only fix the problems entirely, but also remove the arrow when the bow disappears.

      begin bound_arrow_script


      If ( Player->GetItemCount "bound_longbow" >= 1 )
      if ( Player->GetItemCount "Bound_Arrow" < 1 )
      player->additem "Bound_Arrow" 1
      player->equip "Bound_Arrow"
      endif
      endif

      If ( Player->GetItemCount "bound_longbow" == 0 )
      if ( Player->GetItemCount "Bound_Arrow" >= 1 )
      player->removeitem "Bound_Arrow" 1
      endif
      endif

      end bound_arrow_script

      As for the wolf issue mentioned by the previous poster, this mod suffers from the 72 Evil GMST problem. Put simply, there are a bunch of game setting records that were added by Bloodmoon and Tribunal that get modified to something completely borked when a mod is made without the expansions as masters, at least with sufficiently recent versions of Morrowind. This is one such mod. As such, it needs to be cleaned.
  7. cak01vej
    cak01vej
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    Still no arrows.

    Edit: Appearently I DO get an arrow, but it doesn't replenish itself.
  8. catspaws
    catspaws
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    Just like MrSharkzz. Does not work for me, no arrows when I equip Bound longbow.
  9. MrSharkzz17
    MrSharkzz17
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    i tried installing the mod but i did not get any bound arrows when i equip the bound longbow
  10. CLyle
    CLyle
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    • 8 kudos
    Nice mod. I think having the arrows disappear after the Bound Bow spell expires would be a good idea.