This mod is fine if standalone but it doesn't play nice with any mods that add things to the Plaza. I think this mod actually moves some of the Plaza's from thier vanilla locations so anything that relys on them for exit points/npc additions will now be out of bounds. It's a nice little atmospheric addition otherwise.
Hey, this mod appears to be incompatible with "Welcome to the Arena". I'm unsure if there is a patch for this (There doesn't seem to be on the Nexus at least).
The doors inside the arena cell (from inside the cell that leads to the exterior cell) are well above the interior cell. I'm unsure which mod causes the issues specifically so I'm going to post this kind of comment on both mods.
It works. Just make sure it's one of the last mods on your list or it will not work. Example, if you have True Light and Darkness installed after this mod, it'll negate the changes. This mod should be set really low, so no other mods handling lighting, directly or indirectly, takes hold.
I'm using windows glow and this mod and I always get this error message when going in to St. Olms plaza Missing object "max_vel_win_02a_v" for reference during cell "Vivec, St. Olms Plaza" load. I'm using the WG version
I would like to uninstall it but the entire plaza is underwater when I do that. Anyway to fix that too? Enchanted editor crashes and corrupts the file every time I try to use it and deleting the cells with the construction kit doesn't do anything
No matter what I do the sky beyond the dome looks completely brown, regardless of time of day and weather conditions. I tried disabling high colour distance scattering in MGEXE but nothing changed.
I had a similar problem not too long ago. Did you install the mod on an existing save file where you had already visited the Plazas before? That was the cause with me. The game had already stored the Plazas' ambient lighting values in my savefile, and thus ignored the new info from the plug-ins.
What I ended up having to do was using the Morrowind Enchanted Editor to simply delete the records of the Plaza cells from my save file to "reset" them, which solved the problem, but it's a bit of a hassle.
It's a fresh install, I solved the problem by changing the mod load order and placing this one at the bottom of the list. Now I have another issue: rain falling through the roof despite using the MCP fix. Oddly enough, it works correctly in the Arena plaza but not in the other cantons. Oh, well....
Is there any way i can uninstal this mod without having the whole plazas submerged under water ? It is a great mod sure, but it is currently incompatible with both MCA, RoHT and anything else that add to the plazas.
- "Is there any way i can uninstal this mod without having the whole plazas submerged under water ?" After unchecking the ESP, try deleting the plaza cells in Enchanted Editor.
- "It is a great mod sure, but it is currently incompatible with both MCA, RoHT and anything else that add to the plazas. " Yeah. Its the nature of the mod. One can create patches for individual mods but its a bit too much work for me ATM, with crazy RL I don't mind if somebody creates patches or updates.
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I think this mod actually moves some of the Plaza's from thier vanilla locations so anything that relys on them for exit points/npc additions will now be out of bounds.
It's a nice little atmospheric addition otherwise.
The doors inside the arena cell (from inside the cell that leads to the exterior cell) are well above the interior cell. I'm unsure which mod causes the issues specifically so I'm going to post this kind of comment on both mods.
Move to the end of the mod list AND start a new game
Missing object "max_vel_win_02a_v" for reference during cell "Vivec, St. Olms Plaza" load.
I'm using the WG version
I would like to uninstall it but the entire plaza is underwater when I do that. Anyway to fix that too? Enchanted editor crashes and corrupts the file every time I try to use it and deleting the cells with the construction kit doesn't do anything
I tried disabling high colour distance scattering in MGEXE but nothing changed.
What I ended up having to do was using the Morrowind Enchanted Editor to simply delete the records of the Plaza cells from my save file to "reset" them, which solved the problem, but it's a bit of a hassle.
Now I have another issue: rain falling through the roof despite using the MCP fix.
Oddly enough, it works correctly in the Arena plaza but not in the other cantons. Oh, well....
After unchecking the ESP, try deleting the plaza cells in Enchanted Editor.
- "It is a great mod sure, but it is currently incompatible with both MCA, RoHT and anything else that add to the plazas. "
Yeah. Its the nature of the mod. One can create patches for individual mods but its a bit too much work for me ATM, with crazy RL I don't mind if somebody creates patches or updates.