Morrowind
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michaelt919

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45 comments

  1. WhiskeyJag
    WhiskeyJag
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    With this mod, your odds of success will always be at least 50%, but the resulting disposition change could be as low as +1.
    The common pattern I keep seeing is -8's and -9's on most fails, and +1's and +2's for most successes. I've had multiple strings of failures 7+ long and rarely see more than 3 successes in a row. I've lost 66 points in 9 straight fails. I also have an intermittent issue when I've lost most of my progress in positive disposition points after I close merchants window and reopen to check if sticks (the biggest loss so far has been 70 points!) This has never happened in the other direction. I'm using OpenMW with the permanent disposition option turned on in the settings.

    I've tested this on a handful of merchants today and posted a bug report.

    Does this mod NOT play nice with OpenMW?
    1. Vashra1
      Vashra1
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      I'm on Vanilla MW and seeing about the same thing.

      It's really nice to have that 50/50 shot of fixing some NPC you failed all the way to 0, but overall...this is just too much clicking to get someone to 100. I was feeling less put upon to do it with the old system.

      Speechcraft (and honestly disposition in general) is one of the single most broken things about Morrowind. This mod really doesn't fix it. I see 50% chances on my save with 20 Speechcraft...I see 50% chances on my save with 60 Speechcraft. In the end, this feels even more pointless than what I was getting before.

      I honestly don't know if anything could be written to truly "fix" it. I mean...this mod does roughly what it says on the tin, but I'm still frustrated up the wazoo whenever I have to waste time grinding some NPC to whatever disposition to unlock the action/dialogue/prices.
  2. woodrainmudd
    woodrainmudd
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    Thank you for this. 
  3. boomboomcgee
    boomboomcgee
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    Every time i get an npc to a positive disposition then exit dialogue, it sets them to 0.
    1. michaelt919
      michaelt919
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      I never encountered this issue. Are you sure the issue is caused by this mod? Do you have any Fortify Personality or Charm effects active that might be interfering?

      If it does seem to be caused by this mod, could you provide some more details on your setup? Are you playing with the classic engine or OpenMW? Are there any other mods that might be conflicting?
    2. Piemonkey
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      Getting the same issue. Using classic MW, and mostly graphical mods. Nothing that should touch Speechcraft system.
    3. deleted92056323
      deleted92056323
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      I have that issue as well.
    4. Poopman55
      Poopman55
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      If you use intimidate successfully on an NPC, their disposition drops when you next speak to them. If you successfully do it a bunch to 100, it will be 0 when you talk to them next.
  4. Poopman55
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    Unfortunately still incredibly irritating and time wasting with 100 Speechcraft. It's still a 50/50 chance for increase or decrease and the increase can still be 1 point and the decrease can still be -10. I still find myself struggling to get 90 and bounce between 60 and 80 with 100 SC for 10 minutes. This mod also makes bribing worthless.
  5. JaceyS
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    Speechcraft in the base game is a poorly designed system. This mod makes it a lot less annoying to use, but there are still plenty of problems with the skill. In both this mod and the base game, you can level speechcraft to 100 before leaving Sellus Gravius' office, simply by clicking one button repeatedly -- this mod just makes that problem more apparent, because you are less likely to bomb his disposition, and more likely to get successes even if you do. Bombing the disposition of NPCs was pretty much the only cost to practicing speechcraft in the base game, and this mod largely does away with it. Maybe a limitation in the number of times you can make speechcraft checks on an NPC per day would help with the practice problem, though it still leaves speechcraft as a rather dull system.

    For what this mod sets out to fix, it does it well, and I recommend you try this mod out.
    1. waterwaterfart
      waterwaterfart
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      This comment hits the nail on the head, without diminishing returns on spam clicking speech options this mod simply does nothing but reduce the time you need to spam click your speech crafting skill up, which there are already other mods that do the same job but also re-balance the leveling rate for all skills.

      Hopefully in the future this mod will inspire a real "speechcraft rebalance" mod that rebalances the whole system which is desperately needed.
    2. Terios11
      Terios11
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      There is an amazingly simple solution to this problem that doesn't require any mods at all.

      Just...don't. Don't sit there spamming speech just to level it up, just use it when you need it like any other skill. Don't intentionally break the game and then complain that it's broken. That's like opening up the console to enable god mode and then complaining that the game's too easy. You're actively choosing to break the game and then complaining that it's broken.
    3. JaceyS
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      That is exactly what I do when I play -- it doesn't mean that the system isn't flawed.
      If a skill can be practiced without risk or cost, it probably shouldn't be a skill. We don't need a "Breathing" skill, and Speechcraft gets awfully close to that.
    4. mred1602
      mred1602
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      >> Just...don't.
      This!!
      Speechcraft is only one of many skills that can be easily and artificially advanced in this way.
      Jumping everywhere you go breaks Athletics.
      Standing in shallow water letting fish pound on you breaks Armor.
      Standing in a corner with a weight on the "sneak" key breaks Sneaking.
      And etc. etc.
      Just don't play that way.
    5. Stephanous
      Stephanous
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      @Terios11  LOL Excellent solution!  We need your help all over the place!  :) 
  6. deleted92056323
    deleted92056323
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    Essential mod. Almost like a fix to the game.
  7. Mirrror
    Mirrror
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    While this improves the speechcraft to extend, you can just spam admire for a while, raise speechcraft level and get 100/100 to any NPC.
    1. polaroidbear194
      polaroidbear194
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      you could do that without the mod
  8. supermutantbrodie
    supermutantbrodie
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    This just makes it worse. I went from succeeding ~10% of the time to 1%. For real. 1%. Not an exaggeration.
    1. michaelt919
      michaelt919
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      If installed correctly with no conflicting mods, you should lose disposition points less than half the time.
  9. lovefalso
    lovefalso
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    Is an useful mod for new character :), i reached mercantille 45 at level 2 (btw is my 1º abilitie, so was more easy), then i unistalled, kinda like buffed too much my character at this moment.
  10. qqqbbb
    qqqbbb
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    Speechcraft can be really frustrating in vanilla game...
    So what does fPerDieRollMult affect?
    1. michaelt919
      michaelt919
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      The OpenMW team has documented everything pretty well here: https://wiki.openmw.org/index.php?title=Research:Disposition_and_Persuasion

      Basically, fPerDieRollMult affects how much Disposition increases or decreases on any given Speechcraft attempt. So if you double fPerDieRollMult, each Speechcraft attempt is twice as risky, but has the potentially to reap twice as much reward.
    2. Tigersong
      Tigersong
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      It's to do with emoticons (which, it seems, can be turned off with a little checkbox).
    3. michaelt919
      michaelt919
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      Thanks. I think the "Use emoticons" checkbox wasn't available when I originally posted. I've corrected the post.
    4. michaelt919
      michaelt919
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      Thanks. I think the "Use emoticons" checkbox wasn't available when I originally posted. I've corrected the post.