This mod rebalances a few speechcraft parameters to make it generally less frustrating.
Permissions and credits
Credits and distribution permission
Other user's assetsAll the assets in this file belong to the author, or are from free-to-use modder's resources
Upload permissionYou can upload this file to other sites but you must credit me as the creator of the file
Modification permissionYou are allowed to modify my files and release bug fixes or improve on the features without permission from or credit to me
Conversion permissionYou can convert this file to work with other games as long as you credit me as the creator of the file
Asset use permissionYou are allowed to use the assets in this file without permission or crediting me
Asset use permission in mods/files that are being soldYou are not allowed to use assets from this file in any mods/files that are being sold, for money, on Steam Workshop or other platforms
Asset use permission in mods/files that earn donation pointsYou must get permission to earn Donation Points for your mods if they use my assets
Author notes
This author has not provided any additional notes regarding file permissions
File credits
This author has not credited anyone else in this file
Donation Points system
Please log in to find out whether this mod is receiving Donation Points
Speechcraft in Vanilla Morrowind is very unpredictable and often quite frustrating, particularly at early levels. A single failed Admire or Intimidate may cause a huge drop in an NPC's disposition, and once an NPC's disposition drops too low, it is almost impossible to bring it up again. Magic users can rely on Charm or Fortify Personality spells to get around this, but the ease of casting these types of spells just makes it more silly that the game is so much more difficult for characters who choose to use natural speechcraft rather than its magical counterparts.
This mod fixes the problem by tweaking a few game settings related to Speechcraft. With this mod, you should succeed at Speechcraft at least half of the time, regardless of the NPC's disposition, but your Speechcraft skill and the corresponding die roll now has a bigger impact on the NPC's disposition change. Characters who take Speechcraft as a Major skill should now be able to effectively use that skill from the start of the game without power leveling, while advancing the skill is still meaningful as it will generally reduce the amount of attempts required to reach a desired disposition level.
Details: In vanilla Morrowind, your odds of success could be as low as 5%, but a success would always result in a change in disposition of at least +10. With this mod, your odds of success will always be at least 50%, but the resulting disposition change could be as low as +1. Additionally, the result of any speechcraft action will generally cause a smaller increase/decrease in disposition than before (by about 33%).
Installation: Add the .ESP file to Morrowind/Data Files as usual and activate it.
This mod should be compatible with any mod, except ones that change the same speechcraft parameters.
My other mods: Better Governing Attributes (http://www.nexusmods.com/morrowind/mods/43017/?) Better Fatigue Usage (http://www.nexusmods.com/morrowind/mods/43036/?) Lower First Person Sneak Mode (http://www.nexusmods.com/morrowind/mods/43108/?)