I'd like to thank everyone who has supported the downloads of my mods on TES nexus. I was very happy to see my first three Morrowind mods sitting in the "hot files" section this morning. And while that may not mean anything more than a decade after this games release, I do believe and hope that the mods I created will be a source of inspiration as well as have a part in preserving this amazing game.
Thanks again for all your endorsements of support!
- Fixed an unlinked door next to the temple - Fixed a submerged active building next to the temple - Move around some static rocks sitting ontop of Skaar - Released another MRM compatibility patch, hopefully fixing the bizarre seam issues some had.
@WSChase....I can understand you not liking a mod. But to come and post things like a child is unnecessary. Don't like it? Remove and move on where you are wanted...provided there is such a place. I am assuming that you paid for your 5 kudos and bad attitude
all of WSChase's posts do. His account history is a mess of sloppy, thoughtless comments with no substance. lol Love your 'Epic' series mikeandike. Would it be safe to assume that abot's 'Guar' mod is compatible with this? Doesn't look like you've altered the location from screenshots.
why are you reacting so strongly? like he spat in your soup. the dude simply wrote what he saw. it's just words. and I found them helpful. it's always good to have a skeptic who will speak his mind, albeit in a rude manner.
Can anyone know or do a patch for Epic Ald Ruhn and MRM Non Pointy? 1.1 version for MRM is for old MRM the Pointy one, but to use MRM with TR you need non pointy version, its is only a small path near aldhrun that is completely out of bounds and with broken seams. Ill be tempted to donate something :)
For some reason avast thinks this is a virus, but its supposedly fine according to nexus, what the hell ? obviously not your fault, just a heads up for avast users.
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Thanks again for all your endorsements of support!
-Mike
Epic Ald Ruhn version 1.3 is here!
- Fixed an unlinked door next to the temple
- Fixed a submerged active building next to the temple
- Move around some static rocks sitting ontop of Skaar
- Released another MRM compatibility patch, hopefully fixing the bizarre seam issues some had.
https://www.youtube.com/watch?v=Dlea3Ozrtaw
https://www.youtube.com/watch?v=Dlea3Ozrtaw
load order: https://pastebin.com/sutTBRhG