About this mod
Dramatically increases the number of buildings and clutter you will find in Ald Ruhn, Skar and Fort Buckmoth
- Requirements
- Permissions and credits
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Translations
- Spanish

Epic Ald'Ruhn is the final major installment in my epic city project. Like the others (see below) it does something unconventional; it looks at how future Bethesda games have crafted cities and tries to bring those teachings back to Morrowind. How it's done is by creating the illusion of a bigger city through the establishment of architecture surrounding vanilla buildings you interact with.
Ontop of this, I have applied all of the learnings and feedbacks I have recieved from TES fans, and have created environments that are less aesthetic and more functional. To top it off, i've added a ton of micro details for you to uncover while exploring this Epic Ald'Ruhn.
INSTALLATION ////
Unzip Epic_AldRuhn.zip into your Data folder.
If you use Mountainous Red Mountain, download and unzip Epic_AldRuhn_MRM.zip into your Data folder
If you are using MGE or MGXE, don't forget to run the distant land generator again
Enjoy!
NOTICE ////
This is mod is system intensive. MGE and MCA users might have to do some tweaking to optimize performance if they have dips in framerate. I would not recommend downloading this if your rig is circa 2003.
COMPATIBILITY ////
This mod is not compatible with any Ald Ruhn expansion mods.
This mod is compatible with Vurts grass mods and Morrowind comes alive. In fact, I strongly recommend getting MCA for more of an atmospheric experience.

