I like this, it's a nice change and it all makes sense both thematically and from a gameplay perspective. The only change I would make is to move Destruction to Intelligence and probably Conjuration to Willpower. Thematically I think Willpower makes more sense for Conjuration, your will would have to be stronger than the creature you summon, and Destruction under Intelligence is just a quality-of-life change, as it is likely to be the most used school of magic for a mage and will thereby increase their magicka pool faster. I know Oblivion also has Conjuration under Intelligence and Destruction under Willpower but I like them swapped better in that game too. That's just me though, good mod!
I know this is very late to ask but I'm new to Morrowind and installed the mod and every skill mentioned did change attributes except for short sword, it's still speed. I'm using OpenMW and don't have any other mod that changes the skills attributes.
Probably a load order conflict -- just double checked and it's Agility in OpenMW for me. See if you have any mods that modify the short sword skill and/or move this mod to the bottom of the load order.
Works with OpenMW. Should be OK to install on an existing character but obviously won't retroactively affect past level ups. Not sure how it will affect your level currently in progress, but shouldn't break anything.
Aaaah, all three of these mods which change the attributes does so with things in ways I dislike, i really wish I could mod the game myself to make it fit my taste.
Looks pretty good, but I'd say the Mysticism lore makes it probably the absolute last school I would ever put under Int, TBH. Also, as someone who plays casters all the time, I think it's a bad idea to only have three skills under Willpower. Some rearranging may be in order, but I think the guy down below who had put Unarmored under Willpower had a good idea, because you would have to never, ever lose focus when going unarmored, and I'd probably switch Mysticism back to Willpower and Alteration to Int. I think Alteration is supposed to be logically intelligible but contrary to natural thought, whereas Mysticism is mysterious and impossible to truly understand, hence the switch.
I 100% agree on swapping Alteration and Mysticism. As for Unarmored, I would leave it under Endurance simply because there are no other Magic skills granting health boosts -- although Destruction could make for a good Endurance skill, if you look at such spells as being painful to cast.
I found this mod specifically looking to enable a Monk style class to be able to get some Endurance through their Unarmored skill, so I don't think that should be changed. An argument could also be made for Unarmored being an Agility or Speed skill but you gain experience for it when you get hit, not when you avoid getting hit. Having being hit train your ability to take more hits seems to be the most logical setup to me.
I like the idea of the mod but I can't get it to work. When I install it, via Mod Organizer 2, the descriptions of the skills show the governing attribute correctly as per the mod (so, STR for spear instead of END) but when I actually increase Spear skill, END goes up.
One thought- I'm using Mort's Ultimate Leveling Experience as well- might that be what is over-riding this mod's change?
The others are debatable, but Security increasing a purely arcane attribute is unfitting and unhelpful to non-mages, Combat skills getting all the health boosts is unbalanced and unfair to other character builds, the act of jumping is factually performed by fast-twitch muscles (Strength arguably being slow-twitch), Strength governs too many skills compared to other attributes, and Spear increasing Endurance is just random idiocy. The vanilla setup is so haphazard and poorly planned I would go so far as to call this mod a bugfix.
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Also want to say you're a cool guy and you make cool things and I hope you make more Morrowind mods. Ty.
Kiss kiss.
make it fit my taste.
One thought- I'm using Mort's Ultimate Leveling Experience as well- might that be what is over-riding this mod's change?