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Androl

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michaelt919

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34 comments

  1. AlphaUT
    AlphaUT
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    Great but hand to hand makes more sense in strength
    1. Tamu89
      Tamu89
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      I agree, and I think he has the right idea for doing this but it's far from perfect, logically speaking... 
  2. Rikiaz
    Rikiaz
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    I like this, it's a nice change and it all makes sense both thematically and from a gameplay perspective. The only change I would make is to move Destruction to Intelligence and probably Conjuration to Willpower. Thematically I think Willpower makes more sense for Conjuration, your will would have to be stronger than the creature you summon, and Destruction under Intelligence is just a quality-of-life change, as it is likely to be the most used school of magic for a mage and will thereby increase their magicka pool faster. I know Oblivion also has Conjuration under Intelligence and Destruction under Willpower but I like them swapped better in that game too. That's just me though, good mod!
    1. Tamu89
      Tamu89
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      I agree!
  3. ArcusLux
    ArcusLux
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    I know this is very late to ask but I'm new to Morrowind and installed the mod and every skill mentioned did change attributes except for short sword, it's still speed. I'm using OpenMW and don't have any other mod that changes the skills attributes.
    1. michaelt919
      michaelt919
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      Probably a load order conflict -- just double checked and it's Agility in OpenMW for me.  See if you have any mods that modify the short sword skill and/or move this mod to the bottom of the load order.
  4. killfactor23
    killfactor23
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    Do I need to make a new character before I install this mod or does the mod work fine on old characters? Also, does the mod work on OpenMW?
    1. michaelt919
      michaelt919
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      Works with OpenMW.  Should be OK to install on an existing character but obviously won't retroactively affect past level ups.  Not sure how it will affect your level currently in progress, but shouldn't break anything.
    2. Tezrel
      Tezrel
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      Just want to say you made and last uploaded this back in 2014 but replied to someone in 2023 - impressed!

      Also want to say you're a cool guy and you make cool things and I hope you make more Morrowind mods. Ty.

      Kiss kiss.
  5. Arcturan7
    Arcturan7
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    this was well thought out
  6. IlanSmolders
    IlanSmolders
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    Aaaah, all three of these mods which change the attributes does so with things in ways I dislike, i really wish I could mod the game myself to
    make it fit my taste.
    1. michaelt919
      michaelt919
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      You can.  It's super easy to change the governing attributes in the Construction Set.  I think the menu is Character > Skills.
  7. Jemolk
    Jemolk
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    Looks pretty good, but I'd say the Mysticism lore makes it probably the absolute last school I would ever put under Int, TBH. Also, as someone who plays casters all the time, I think it's a bad idea to only have three skills under Willpower. Some rearranging may be in order, but I think the guy down below who had put Unarmored under Willpower had a good idea, because you would have to never, ever lose focus when going unarmored, and I'd probably switch Mysticism back to Willpower and Alteration to Int. I think Alteration is supposed to be logically intelligible but contrary to natural thought, whereas Mysticism is mysterious and impossible to truly understand, hence the switch.
    1. OffworldDevil
      OffworldDevil
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      I 100% agree on swapping Alteration and Mysticism. As for Unarmored, I would leave it under Endurance simply because there are no other Magic skills granting health boosts -- although Destruction could make for a good Endurance skill, if you look at such spells as being painful to cast.
    2. hexalr
      hexalr
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      I found this mod specifically looking to enable a Monk style class to be able to get some Endurance through their Unarmored skill, so I don't think that should be changed. An argument could also be made for Unarmored being an Agility or Speed skill but you gain experience for it when you get hit, not when you avoid getting hit. Having being hit train your ability to take more hits seems to be the most logical setup to me.
  8. rpggamergg
    rpggamergg
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    Works with openmw + rebirth?
    1. michaelt919
      michaelt919
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      I haven't tested it, but probably. Post here if you have any problems.
  9. mattpowell74
    mattpowell74
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    I like the idea of the mod but I can't get it to work. When I install it, via Mod Organizer 2, the descriptions of the skills show the governing attribute correctly as per the mod (so, STR for spear instead of END) but when I actually increase Spear skill, END goes up.

    One thought- I'm using Mort's Ultimate Leveling Experience as well- might that be what is over-riding this mod's change?
    1. michaelt919
      michaelt919
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      Possibly. This mod won't work with another mod that has the governing attributes hard-coded.
  10. Roxterat
    Roxterat
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    Um.. I actually rather agree with the original, but it's just a matter of opinion I guess..
    1. OffworldDevil
      OffworldDevil
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      The others are debatable, but Security increasing a purely arcane attribute is unfitting and unhelpful to non-mages, Combat skills getting all the health boosts is unbalanced and unfair to other character builds, the act of jumping is factually performed by fast-twitch muscles (Strength arguably being slow-twitch), Strength governs too many skills compared to other attributes, and Spear increasing Endurance is just random idiocy. The vanilla setup is so haphazard and poorly planned I would go so far as to call this mod a bugfix.
    2. Roxterat
      Roxterat
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      I may try it later, for now I got planned a progression considering original setting. I do agree on the points you have made there in comment.