Morrowind

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abot

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  1. abot
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    Lua mods that change generic companion creatures waterbreathing can break this and other mods.
    Creatures don't need waterbreathing, they don't get drown like NPCS, so some advanced vanilla scripting mods (like this one) may use getWaterBreathing/SetWaterBreathing commands to store values to use differently and may break if you mess with it from Lua.
    So far I am not aware of any current Lua mod doing this, but if you find you are using one and the Lua mod adding water breathing to creatures has a blacklist, add the guars to it (or check it is blacklisted already, the guar id is ab01guGuarPackMount).

    if you have Morrowind Code Patch installed, for this (and any other standard scripting riding mods using slowfall effect) mod to work correctly, the code patch option "Slowfall overhaul" must be disabled
    From the code patch description:
    Fixes the framerate-dependence of slowfall and introduces a scaling amount of falling damage. The falling speed of slowfall varied so much depending on your framerate, there was previously no design choice but to avoid giving damage.
    ...This may have side effects on creature riding mods. Please try disabling this if you have trouble with your mount."
  2. ForestWraith
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    How exactly are you supposed to make Guar smarter? I've tried putting the correct herbs inside their inventory, and I've tried putting a custom potion made from them in there as well.
    EDIT: As I posted this, I noticed there was a new dialogue option for the guar with the herbs in the inventory. Guess I just needed to ask to figure it out myself?
  3. Klous99
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    Question, If I wanted to use scripts from this mod for a personal project to make other creatures mountable for a plugin for personal use, but perhaps without all of the necessary components (taming, saddle, burden, herbs, companion mount etc.) would this be possible, and how would I go about doing this with the scripts as they are?
    1. abot
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      > would this be possible
      probably yes but only if you know what you are doing
      > how would I go about doing this with the scripts as they are?
      it is not easy to do/explain, basically a whole new mod I can't make for you
      Probably it would be easier to adapt a simpler/meant to be a template riding script e.g. those by MadMax and take a look at an example mod
  4. Veezlez
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    I can't seem to find the "Get/Set Angle Enhancement" option in my Morrowind Code Patch. I am using 2.4
    In-game when I ride the guar, the direction the guar's model is facing does not correspond to the direction I'm moving. Is that patch option what I need to fix that?
    1. abot
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      The Morrowind Code Patch option is under "Mod specific" category.
    2. Veezlez
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      Oh I found it. It seems to be working fine now. Thank you for the quick reply and I love all of your traveling mods! ^^
  5. theodu74
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    I might be dumb, but how do you actually buy a guar? I bribed the merchants in Gnisis and Aldruhn and while they go to great lenght talking about their guars, I can't seem to find the option to buy... I assume the "burdens" they sell in their merchant inventory is to put on tamed wild guars? 
    1. abot
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      Buy the guar burden from the guar tamer, then interact with the guar having the burden in your inventory (to be sure it is the proper scripted guar and not a vanilla generic one, open the game console, click the guar, you should see the guar identifier on top of the console window, it should start with ab01gu).
      Guar tamers in Gnisis and Ald-ruhn should have the proper guars nearby
  6. watercoloredch
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    You should add this, from your readme, to either the front page of your mod, or the sticky post here:
    "Needs Morrowind Code Patch option "Get/SetAngle enhancement" enabled to work!"

    You should also mention the Argonian problem, so dummies like me don't waste time looking for a solution that doesn't exist.
    Mention that the mod simply uses your jumping animation, hiding your real legs "inside" the guar and showing fake mounted legs.
    This looks fine for most races that jump with their arms down, but Argonians look goofy as hell riding because their jumping animation has their arms raised.
    1. abot
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      > You should add this, from your readme, to either the front page of your mod, or the sticky post here:
      "Needs Morrowind Code Patch option "Get/SetAngle enhancement" enabled to work!"
      read the readme (also now in the version log info)
      > Argonians look goofy as hell riding because their jumping animation has their
      Maybe get a spear? looks better
  7. inpv
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    Hm, it's said it's not compatible with mods that change Water Breathing properties. Is it compatible with Smart Companions? It seems to add this option to companions by default (which is really nice though).
    1. abot
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      Smart Companions should only give water breathing to follower NPCs (e.g. humans, elves, orcs...).
      Is not always obvious at a first sight from how they look, technically a summoned golden saint is a creature, Vivec is a creature, Almalexia is a creature etc., you can tell they are creatures when they don't have a race.
  8. Ceasare
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    Thanks for this amazing mod can't play the morrowind without it good job endorsed
  9. TheComm9600
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    Now I am experiencing another ''problem''.Every time I dismount I find myself without shoes\boots, not game breaker but it's a bit frustrating to put the boots on all the time I dismount, expecially in combat.Has anyone experienced this? I had the mod installed for quite a while and this has just started happening
    EDIT: Ok, apparently it doesn't always happen, so far it has happened every time I wear bonemold boots, common shoes and dark brotherhood boots. When I mount using steel boots, I dismount wearing automatically ebony boots, which were in my inventory :l
    1. abot
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      You can't get/store the exact generic boots/greaves equipped from standard scripting, only the item weight armor class (-1=None; 0=Light; 1=Medium; 2=Heavy), so it should try to equip back the best vanilla item of that armor class you have available (and it seems at least for steel boots it works as intended equipping the ebony boots)
    2. TheComm9600
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      I am not sure what you mean by ''only the item weight armor class''but ok, it's not a big deal if after dismounting it equips the best vanilla item available. According to this, If the only footwear that I have available in the inventory would be Dark brotherhood boots, after I dismount, it should equip them right? It doesn't happen, I become barefoot. I made another test also with common shoes, I only had them in the inventory, and still I become barefoot. I then made another test using extravagant shoes, again, with only them in the inventory and after I dismount, they get equipped :l I don't have any armour\robes replacement mods, only a total hd retexture
    3. abot
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      each armor type (light, medium, heavy) have some weight ranges defined, that's what you can read fast from the script, unless you want to scan every possible boot, greaves or shoes present in the standard game.

      So not all of the items are included, most of the ones I was using are. I could add some more boot types, but I don't want to bloat the scripts much.
      This is the current script. If some of the vanilla items included in the script are not given, then it may be a bug, else it is a compromise/intended behavior.

      [EDIT] I have added Dark brotherhood boots to version 1.23
  10. TheComm9600
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    When my companion mounts, I am not able to command the guar, given that no matter where I look, instead of ''talking'' to the guar, in order to give the commands run jump ecc, I talk to my companion and I can't command the guar. Also, Is it possible to make my companion his personal guar? I didnt try yet in this run
    1. abot
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      > When my companion mounts, I am not able to command the guar, given that no matter where I look, instead of ''talking'' to the guar, in order to give the commands run jump ecc, I talk to my companion and I can't command the guar
      Sorry, it was very tricky to manage even at the time the mod feature has been done, it required lots of fine tuning from the special menu options and maybe only certain race/gender combinations to manage that. Honestly with all the changes made to the game by Morrowind Code patch/MWSE/MGE (e.g. different character collision box) I'm not even sure nowadays it can work any more.
      > Is it possible to make my companion his personal guar?
      Not really, I've already made all I can with the vanilla scripting engine. What you can do if you have 2 guars is to tell the companion to mount the guar alone. She will not be able to control the guar, but the guar should still follow the player so you should be able to create a sort of caravan
    2. TheComm9600
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      Understood, thank you abot, I will see if I will be able to make the companion mount on the same guar by trying to play around with the menu options
  11. gunmarolsen
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    So this is a really cool mod love it. When i dismount though my boots are off, im wearing dark brotherhood gear. Is there anyone else who had this happen and fixed it? I saw in read me that "some" shoes will re equip on dismount, does that mean i should change my boots up?  
    EDIT: so got some cheap chintin boots and they are fine, them be my ridin boots.