well like with any other follower the best way is to use a dedicated mod to mark your followers so you can recall them if needed. Probably best mod for this is currently Customizable MWSE Multi Mark and Harder Recall For the specific problem, you could try using the cheat menu mod and look for/teleport to some Smart Pack Guar
I'm having a bit of a problem, my Guar keeps using scrolls I pack on it when we get into combat. And when it's enough it unleashes a nuke that one hit kills me.
uhm. never seen this happening. can you try giving the same scrolls to another companion creature ( e.g. a standard pack rat)? if the pack rat uses the scrolls too maybe it is a general problem. I have no solutions for this but as the scrolls are not heavy probably you can simply keep them on player and put heavy/not involved in combat things on the guar
Sometimes after recalling my Guar it just starts to walk away and refuses to follow me, it'll just continue to walk endlessly. I think it's trying to walk back to the point where it was when I recalled it, but I'm not sure. Is there any way to stop it from doing this?
it is a known problem that may happen while warping companions around. you could try the smart companions MWSE-Lua mod, it has a AI fix that could help activating also creature companions. Alternatively, you could try opening the game console clicking the guar and using these 2 commands: startcombat player (then exit console, immediately reopen the console before the guar hits you) stopcombat this usually resets the AI
Hey i love the mod didn`t try all of the mod i just test it to see if it worked. I ran into a few problems the guar tamer guar in ald-ruhn may have bug out for me idk. So i couldn`t mount the guar using the dialogue mount after i got him and i couldn`t tame my own. i knocked the wild guar over and use the spell the guar tamer gave me but i couldn`t use the bound or whatever it`s called on it. and i had a weird hand animation pose thing it look like the magic pose when i mount a guar i haven`t tried ahemmusa camp or zainab camp. i also couldn`t get the secret dialogue about the smarter smart guar all in all it`s great i also didn`t use a new game.
> So i couldn`t mount the guar using the dialogue mount after i got him Uhm, the are 2 types of guar burdens, are you sure you bought/are using the costly "mountable" guar burden? the cheaper burden does not allow to mount the guar > and i had a weird hand animation pose thing it look like the magic pose when i mount a guar player mounting pose is the one you have while jumping, you should still be able to use weapon or magic pose as usual and even fight > couldn`t get the secret dialogue about the smarter smart guar yeah, probably it needs high disposition and some luck to get that hint
Tried to teleport my Guar with cdc's mod, both the dialogue options and companion teleport spell summons a new pack guar instead of my current one. Is this due to the shared IDs or scripts? I made sure to add the 'set cdc_companion_call_script.insert to 1 StartScript cdc_companion_call_script' but still did the same thing even though my current guar was added to the companion list.
I'm not sure if this is a bug or issue on my end. Teleporting within the same Area (e.g Aldruhn) works, but the moment I recall to somewhere else, and cast companion teleport it's a new guar. Sorry if this is tedious, your mod works seamlessly everywhere else!
Honestly I don't remember much of how CDC teleportation worked (or even that part of the guar mod at this point, it's been a lot of time). Try this mod if you can run MWSE-Lua, it's even better than Melian's Teleportation mod, which in turn was better than old CDC's teleportation
No (unless you want to use the same name for all the mountable guars). It could probably be done from MWSE-Lua, but at that point better to redo the mod with it, and that would be a big task
Its been 2 months since i have tried this mod, and has become an integral part of my game. I always thought that Morrowind world wasn´t for a mount, but i was wrong, you integrated it in the game and feels organic. Amazing work. Thanks
So I just tried to load my game, aaaaand my guar is gone. Like, I didn't change anything in my LO, and I can still see it in the thumbnails for my saves. But as soon as I load the guar just isn't there.
109 comments
For the specific problem, you could try using the cheat menu mod and look for/teleport to some Smart Pack Guar
you could try the smart companions MWSE-Lua mod, it has a AI fix that could help activating also creature companions. Alternatively, you could try opening the game console clicking the guar and using these 2 commands:
startcombat player
(then exit console, immediately reopen the console before the guar hits you)
stopcombat
this usually resets the AI
Uhm, the are 2 types of guar burdens, are you sure you bought/are using the costly "mountable" guar burden? the cheaper burden does not allow to mount the guar
> and i had a weird hand animation pose thing it look like the magic pose when i mount a guar
player mounting pose is the one you have while jumping, you should still be able to use weapon or magic pose as usual and even fight
> couldn`t get the secret dialogue about the smarter smart guar
yeah, probably it needs high disposition and some luck to get that hint
I made sure to add the 'set cdc_companion_call_script.insert to 1 StartScript cdc_companion_call_script' but still did the same thing even though my current guar was added to the companion list.
I'm not sure if this is a bug or issue on my end. Teleporting within the same Area (e.g Aldruhn) works, but the moment I recall to somewhere else, and cast companion teleport it's a new guar. Sorry if this is tedious, your mod works seamlessly everywhere else!
Try this mod if you can run MWSE-Lua, it's even better than Melian's Teleportation mod, which in turn was better than old CDC's teleportation
open the in game console and type:
player->GetDistance ab01guGuarPackMount
if the result is < 10000 chances are the guar is nearby, you could try the console command
ab01guGuarPackMount->enable