Lua mods that change generic companion creatures waterbreathing can break this and other mods. Creatures don't need waterbreathing, they don't get drown like NPCS, so some advanced vanilla scripting mods (like this one) may use getWaterBreathing/SetWaterBreathing commands to store values to use differently and may break if you mess with it from Lua. So far I am not aware of any current Lua mod doing this, but if you find you are using one and the Lua mod adding water breathing to creatures has a blacklist, add the guars to it (or check it is blacklisted already, the guar id is ab01guGuarPackMount).
if you have Morrowind Code Patch installed, for this (and any other standard scripting riding mods using slowfall effect) mod to work correctly, the code patch option "Slowfall overhaul" must be disabled From the code patch description: Fixes the framerate-dependence of slowfall and introduces a scaling amount of falling damage. The falling speed of slowfall varied so much depending on your framerate, there was previously no design choice but to avoid giving damage. ...This may have side effects on creature riding mods. Please try disabling this if you have trouble with your mount."
Hi howdy I've been trying to find a fix for this but I can't I have Get/Set angle enhancement enable in MCP, aswell as Improved Anim. Support and Slowfall Overhaul disabled, yet whenever I mount the Guar my Player character uses the Jumping Animation, and doesn't open his legs to ride the Guar as seen in the video. How do I fix this?
> I can't I have Get/Set angle enhancement enable in MCP Be sure to restore the original Morrowind.exe before trying to apply Morrowind Code Patch with changed settings, else the changed settings could not work. If after this you are still unable to use the MCP option, try one of the previous Guars mod release
How exactly are you supposed to make Guar smarter? I've tried putting the correct herbs inside their inventory, and I've tried putting a custom potion made from them in there as well. EDIT: As I posted this, I noticed there was a new dialogue option for the guar with the herbs in the inventory. Guess I just needed to ask to figure it out myself?
Question, If I wanted to use scripts from this mod for a personal project to make other creatures mountable for a plugin for personal use, but perhaps without all of the necessary components (taming, saddle, burden, herbs, companion mount etc.) would this be possible, and how would I go about doing this with the scripts as they are?
> would this be possible probably yes but only if you know what you are doing > how would I go about doing this with the scripts as they are? it is not easy to do/explain, basically a whole new mod I can't make for you Probably it would be easier to adapt a simpler/meant to be a template riding script e.g. those by MadMax and take a look at an example mod
I can't seem to find the "Get/Set Angle Enhancement" option in my Morrowind Code Patch. I am using 2.4 In-game when I ride the guar, the direction the guar's model is facing does not correspond to the direction I'm moving. Is that patch option what I need to fix that?
I might be dumb, but how do you actually buy a guar? I bribed the merchants in Gnisis and Aldruhn and while they go to great lenght talking about their guars, I can't seem to find the option to buy... I assume the "burdens" they sell in their merchant inventory is to put on tamed wild guars?
Buy the guar burden from the guar tamer, then interact with the guar having the burden in your inventory (to be sure it is the proper scripted guar and not a vanilla generic one, open the game console, click the guar, you should see the guar identifier on top of the console window, it should start with ab01gu). Guar tamers in Gnisis and Ald-ruhn should have the proper guars nearby
You should add this, from your readme, to either the front page of your mod, or the sticky post here: "Needs Morrowind Code Patch option "Get/SetAngle enhancement" enabled to work!"
You should also mention the Argonian problem, so dummies like me don't waste time looking for a solution that doesn't exist. Mention that the mod simply uses your jumping animation, hiding your real legs "inside" the guar and showing fake mounted legs. This looks fine for most races that jump with their arms down, but Argonians look goofy as hell riding because their jumping animation has their arms raised.
> You should add this, from your readme, to either the front page of your mod, or the sticky post here: "Needs Morrowind Code Patch option "Get/SetAngle enhancement" enabled to work!" read the readme (also now in the version log info) > Argonians look goofy as hell riding because their jumping animation has their Maybe get a spear? looks better
Hm, it's said it's not compatible with mods that change Water Breathing properties. Is it compatible with Smart Companions? It seems to add this option to companions by default (which is really nice though).
Smart Companions should only give water breathing to follower NPCs (e.g. humans, elves, orcs...). Is not always obvious at a first sight from how they look, technically a summoned golden saint is a creature, Vivec is a creature, Almalexia is a creature etc., you can tell they are creatures when they don't have a race.
159 comments
Creatures don't need waterbreathing, they don't get drown like NPCS, so some advanced vanilla scripting mods (like this one) may use getWaterBreathing/SetWaterBreathing commands to store values to use differently and may break if you mess with it from Lua.
So far I am not aware of any current Lua mod doing this, but if you find you are using one and the Lua mod adding water breathing to creatures has a blacklist, add the guars to it (or check it is blacklisted already, the guar id is ab01guGuarPackMount).
if you have Morrowind Code Patch installed, for this (and any other standard scripting riding mods using slowfall effect) mod to work correctly, the code patch option "Slowfall overhaul" must be disabled
From the code patch description:
Fixes the framerate-dependence of slowfall and introduces a scaling amount of falling damage. The falling speed of slowfall varied so much depending on your framerate, there was previously no design choice but to avoid giving damage.
...This may have side effects on creature riding mods. Please try disabling this if you have trouble with your mount."
Be sure to restore the original Morrowind.exe before trying to apply Morrowind Code Patch with changed settings, else the changed settings could not work. If after this you are still unable to use the MCP option, try one of the previous Guars mod release
EDIT: As I posted this, I noticed there was a new dialogue option for the guar with the herbs in the inventory. Guess I just needed to ask to figure it out myself?
probably yes but only if you know what you are doing
> how would I go about doing this with the scripts as they are?
it is not easy to do/explain, basically a whole new mod I can't make for you
Probably it would be easier to adapt a simpler/meant to be a template riding script e.g. those by MadMax and take a look at an example mod
In-game when I ride the guar, the direction the guar's model is facing does not correspond to the direction I'm moving. Is that patch option what I need to fix that?
Guar tamers in Gnisis and Ald-ruhn should have the proper guars nearby
"Needs Morrowind Code Patch option "Get/SetAngle enhancement" enabled to work!"
You should also mention the Argonian problem, so dummies like me don't waste time looking for a solution that doesn't exist.
Mention that the mod simply uses your jumping animation, hiding your real legs "inside" the guar and showing fake mounted legs.
This looks fine for most races that jump with their arms down, but Argonians look goofy as hell riding because their jumping animation has their arms raised.
"Needs Morrowind Code Patch option "Get/SetAngle enhancement" enabled to work!"
read the readme (also now in the version log info)
> Argonians look goofy as hell riding because their jumping animation has their
Maybe get a spear? looks better
Is not always obvious at a first sight from how they look, technically a summoned golden saint is a creature, Vivec is a creature, Almalexia is a creature etc., you can tell they are creatures when they don't have a race.