Morrowind
0 of 0

File information

Last updated

Original upload

Created by

Aoimevelho

Uploaded by

ivolga

Virus scan

Safe to use

43 comments

  1. alexpublius
    alexpublius
    • premium
    • 35 kudos
    It has been a while since the last time I completed the MW main quest, and it's been a while since I installed this mod, so much that I wasn't really expecting to see your mod. It was... magnificent. Really a perfect setting for the transformational moment in my character's story.  I really can't endorse this mod enough, and I want to thank you for making that moment real.

    I did have one quasi-bug report, though. When I entered the Cavern, I had some Constant Effect 'Detect Creature' + 'Detect Enchantment' enchantments on me. I expected it to mark the Failed Incarnates -- what I didn't expect was for 'Detect Creature' to mark the mini-map with 19 separate circles indicating that someone (man, mer, animal) was standing in the Cavern. (Let me know if you'd like me to upload a screenshot). I actually TLCed to look around in case I was missing anything, but no, it was just a glitch in the minimap and no apparent issues. It didn't seem to affect anything in how I interacted with the Failed Incarnates, but the blanketed minimap was definitely a distraction. I have no idea what caused it or why, let alone how to fix it, but I figured I'd let you know.
  2. TheGhostHybrid
    TheGhostHybrid
    • premium
    • 4 kudos
    Quick question: can you change the version at the top? It still says 1.0 when it should say 4.0. :)
  3. cane1314
    cane1314
    • premium
    • 6 kudos
    Tested in openmw.47
    Fully working and compatible
    Beautiful
  4. SirVincealot
    SirVincealot
    • premium
    • 14 kudos
    Beautiful work! Thank you.
  5. EndoranWest
    EndoranWest
    • premium
    • 44 kudos
    When I loaded it up in the CS, I got an error saying one NPC's armour doesn't exist. However, inspecting the file in the Enchanted editor shows that it relies on the Her Hands Indoril armour, which is a Tribunal asset. The mod should probably be updated to add Tribunal as a requirement. Running TESCMD also removed a redundant WGHT.
    Otherwise, very nice work :)
  6. Dragon1857
    Dragon1857
    • member
    • 4 kudos
    causes problems
    1. Zeridian
      Zeridian
      • premium
      • 93 kudos
      Congratulations on the most useless bump post of the year.
    2. deleted12318174
      deleted12318174
      • account closed
      • 1 kudos
      bump
  7. kuyondo
    kuyondo
    • member
    • 31 kudos
    is this ok to use with openMW? anyone?
    1. OffworldDevil
      OffworldDevil
      • premium
      • 118 kudos
      Not the meshes, no. MGE's fake bump-mapping ends up looking extremely shiny in OpenMW. However, until a mesh patch is made for real bump-maps, it should be perfectly safe to install everything except the statue/cavern meshes included in the mod's "i" folder (the only things bump-mapped according to the description).
    2. kuyondo
      kuyondo
      • member
      • 31 kudos
      I have made a compatibility for openmw
    3. Wirodeu
      Wirodeu
      • premium
      • 67 kudos
      It seems the latest OpenMW has a setting to prevent the issue with glowing meshes.
  8. Nalushedesh
    Nalushedesh
    • member
    • 6 kudos
    It just occurred to me (after installing it...) that, since I don't use MGE, installing it is probably a bad idea. Is there an easy way to get rid of all the files without damaging anything?
    1. JimmyRJump
      JimmyRJump
      • premium
      • 242 kudos
      I'm four years late, but still: you need MGE XE instead of the outdated MGE.
  9. pimpskinny
    pimpskinny
    • member
    • 75 kudos
    Beautiful work! Really gives a sense of wonder when you're in there.
  10. feastsun
    feastsun
    • member
    • 0 kudos
    Thank you for the pluginless replacer