If anybody is using Unique Finery/Unique Item Compilation and are struggling to get it to work properly with the patch it's all in load order, LOOT does not sort them in the correct order. It should be.
If you are using MO2 (why the f*#@ would you not use that.) You wanna lock those 4 items so that they never move again when you use loot. (Just right click in the plugins list on each of them.)
Note for others: If you have enchanted your robe already, its model will not be replaced, at least on a female Nerevarine. I hope this saves others the confusion and time I just had to expend. If i had to assume, enchanting creates a new item which is hard stuck to the textures/meshes that the pre-enchant item had. I thought this mod wasnt working, turns out I just needed to recreate my enchanted robe using one with the mod's meshes/textures. A couple console codes later, I was in business.
The texture paths in the Drake's Pride robe meshes from the UFR patch are wrong, the robe will be white on NPCs (doesn't look that bad, actually) and the game crashes when trying to put it on.
Edit: Ok, it doesn't work with UFR - I only checked FMGS - Unique Items Compilation, which includes UFR, and it works with that. I will try to fix it.
Edit2: The problem seems to be that I changed the extension in the texture paths from .bmp to .dds, and because I converted the textures to .dds, it worked. Normally, if the extension is .bmp or .tga, it will also work with .dds. Seems it doesn't work the other way round.
Edit3: Download the fix again. I changed the extensions back to .bmp.
I think this issue can also be remedied simply by changing the load order. Like I was kinda curious because I had never seen this bug.
With Better Robes loaded after the UFR esp, I spawned a Drake's Pride in the inventory of my female PC and put it on. I also spawned one in the inventory of a male NPC and forced them to put it on. Neither issue in either case. I swapped the order of the plugins and tried the same, and I immediately got a hard crash when I tried equipping it on my PC. Maybe this is why Moranar never noticed this bug?
Just note that doing this will basically cancel out all of the robe changes in UFR, leaving you with Better Robes meshes and vanilla textures. If you want to retain the custom models and textures from UFR, you'll need to load the UFR ESP afterwards and also install this patch to avoid the potential crash issue.
This fourm is probably dead but ive been having an issue with a red circle appearing occasionally on NPC's robes right in the center of where the belt is. Im using this mod with the TR patch, better clothes and robe overhaul and im not really sure what the issue is in general
No more flat chested robes lets go POGCHAMP i would recommend using this with robe overhaul, plus i think the master file warning doesn't affect anything
Appears to work fine with Roberts Bodies instead of Better Bodies. This mod is a necessity to fix those unseemly necks on some robes. Although I do get an error before main menu. I assume its looking for BB files. Oh well, will update if I find any major conflicts.
FYI you don't have to active the esp to use this mod, this is good if you don't want compatibility issue especially when play with Tamriel Rebuilt. The disadvantage is that there won't be female version for robes but the improved male mesh itself is already a huge improvement over vanilla.
This is good information to have! It helped me understand what the plugins were actually doing. That said, I believe the patching utility that comes with TR should help to update the TR patch.
PS: There's also an updated patch already available.
88 comments
1. Better Clothes Complete
2. FM Unique Items v1.0
3. Better Robes
4. UFR_v3dot2
If you are using MO2 (why the f*#@ would you not use that.) You wanna lock those 4 items so that they never move again when you use loot. (Just right click in the plugins list on each of them.)
If i had to assume, enchanting creates a new item which is hard stuck to the textures/meshes that the pre-enchant item had.
I thought this mod wasnt working, turns out I just needed to recreate my enchanted robe using one with the mod's meshes/textures.
A couple console codes later, I was in business.
Since Moranar hasn't been active for a long time, here are fixed meshes: https://www.dropbox.com/s/72dabgingag83tp/Drakes_Pride_fixed.7z?dl=1
Edit: Ok, it doesn't work with UFR - I only checked FMGS - Unique Items Compilation, which includes UFR, and it works with that. I will try to fix it.
Edit2: The problem seems to be that I changed the extension in the texture paths from .bmp to .dds, and because I converted the textures to .dds, it worked. Normally, if the extension is .bmp or .tga, it will also work with .dds. Seems it doesn't work the other way round.
Edit3: Download the fix again. I changed the extensions back to .bmp.
With Better Robes loaded after the UFR esp, I spawned a Drake's Pride in the inventory of my female PC and put it on. I also spawned one in the inventory of a male NPC and forced them to put it on. Neither issue in either case. I swapped the order of the plugins and tried the same, and I immediately got a hard crash when I tried equipping it on my PC. Maybe this is why Moranar never noticed this bug?
Just note that doing this will basically cancel out all of the robe changes in UFR, leaving you with Better Robes meshes and vanilla textures. If you want to retain the custom models and textures from UFR, you'll need to load the UFR ESP afterwards and also install this patch to avoid the potential crash issue.
PS: There's also an updated patch already available.