Not liking the "Common" Children Mod? Is there any other then Emma's Children of Morrowind? Emma's is way more expanded then yours, LegoManIAm94. All children have bodies suited to their age, from baby to teenager. They have child-voices & speach-topics suited to children/teenagers. And they have playgrounds, toys and candy. Like qqqbbb wrote : yours are just downsized adults with their original bodies, voices and topics to speak. Even toddlers use the same knowledge a grown-up would have. Only difference is they run around sometimes and that hampers my ability to cheat the speed of my player-character (testing mods to see what is suitable for our visitors).
Other mods expand on Emma's Children of Morrowind, you'll have to build a new group of expansions which takes a lot of time.
Main reason why i will not use your children, toddlers and teenager mods is because as they are downsized adults, with Better Bodies and the right commands they can be undressed to nudity, essentially creating child-porn anime. Little strange to have toddlers with tits. Emma's children can't be undressed.
Can Emma's children be killed? I need my realism and since every single other NPC in the game can be killed even the quest-important ones then it's only right that any additional NPC's added to the game should be killable too.
The orphanage in the adoption module conflicts with Beautiful Cities of Morrowind. It also appears to revert the landscape in cell -3,-3 thus making it incompatible with a lot of mods that make changes to that cell.
This is an example of something that's bugged me for a long time: way too many modders add new buildings and/or NPCs to Balmora. I felt the same way about how most custom follower mods for Skyim placed their followers at the Bannered Mare inn in Whiterun. I know it's considered the "default" city of Morrowind since it's the first major city that almost all players go to and it has every kind of service in it, and that makes it seem like the optimal choice for placing something new, but IMHO that also makes it the most lazy & unoriginal choice for where to place something new. Modders need to consider how their mods may potentially interact with other peoples' mods. A smarter thing for the modding community to do would have been to spread out new buildings all around Vvardenfell in order to leave the most room for avoiding conflicts. But it seems not enough modders are that smart. Now there is so much stuff potentially cluttering Balmora that even a modder who is careful enough to take time to browse through other mods to find ones that could potentially conflict with theirs, would have a hard time finding safe spot to place their new custom shop or player home.
I've heard Children Of Morrowind is the single best playable kid mod for Morrowind, but the damn thing won't work right. I'll see if this one actually 'does' work.
Mod is cleaned and merged. No more unnecessary edits and instead of multiple master files (tribunal, bloodmoon) only one master file now for the entire mod.
In case you never found her, this is the whole progression for that quest:
1. Talk to Mervalia's mom, the proprietor of the clothing shop in Suran, to receive the quest. 2. Talk to the orc girl (as in, child) running around outside in front of the clothier/trader and ask about Mervalia.. 3. Talk to the same guy in Earthly Delights who gives you the "Drunken Bounty Hunter" quest, and ask about Mervalia. 4. Bring up Mervalia again with the orc girl from step 2. 5. Leave town through the south exit. The path should curve west along the shore, leading you to a wide open area with volcanic vents. Mervalia is halfway up the slope on the northern end of this area. Took me ages to find her myself, because she's more EAST of Suran than anything, making the directions very misleading. The easiest landmark is probably the Velas Ancestral Tomb. Find the entrance to that, and head west, hugging the mountain on your right. You should eventually see her up near the top of that mountain slope.
The common children mod does have new meshes but they add so many meshes and stuff I dont like about it so I made my own mod. Now people can choose which children mod they want mine or the other one.
20 comments
Other mods expand on Emma's Children of Morrowind, you'll have to build a new group of expansions which takes a lot of time.
Main reason why i will not use your children, toddlers and teenager mods is because as they are downsized adults, with Better Bodies and the right commands they can be undressed to nudity, essentially creating child-porn anime. Little strange to have toddlers with tits. Emma's children can't be undressed.
Not trying to bash the guy but I feel exactly the same way you do. And the mods for Emma's are incredible.
I know it's considered the "default" city of Morrowind since it's the first major city that almost all players go to and it has every kind of service in it, and that makes it seem like the optimal choice for placing something new, but IMHO that also makes it the most lazy & unoriginal choice for where to place something new. Modders need to consider how their mods may potentially interact with other peoples' mods. A smarter thing for the modding community to do would have been to spread out new buildings all around Vvardenfell in order to leave the most room for avoiding conflicts. But it seems not enough modders are that smart. Now there is so much stuff potentially cluttering Balmora that even a modder who is careful enough to take time to browse through other mods to find ones that could potentially conflict with theirs, would have a hard time finding safe spot to place their new custom shop or player home.
1. Talk to Mervalia's mom, the proprietor of the clothing shop in Suran, to receive the quest.
2. Talk to the orc girl (as in, child) running around outside in front of the clothier/trader and ask about Mervalia..
3. Talk to the same guy in Earthly Delights who gives you the "Drunken Bounty Hunter" quest, and ask about Mervalia.
4. Bring up Mervalia again with the orc girl from step 2.
5. Leave town through the south exit. The path should curve west along the shore, leading you to a wide open area with volcanic vents. Mervalia is halfway up the slope on the northern end of this area. Took me ages to find her myself, because she's more EAST of Suran than anything, making the directions very misleading. The easiest landmark is probably the Velas Ancestral Tomb. Find the entrance to that, and head west, hugging the mountain on your right. You should eventually see her up near the top of that mountain slope.