Hm... maybe you could put "partially compatible" with these mods on the description of the mod. (Tested by random user not by me take the compatibility with grain of salt)
I would love to try out your RR series mods, but I see warnings about incompatibilities with Morrowind Rebirth or Tamriel Rebuilt. How bad are these incompatibilities ? Could you get a patch out ?
Sorry, but I mod n play on russian vanilla version of morrowind (and we have our own Rebirth with blackjack and U-know) so I don't know nothing about those incompatibilities.
But, I will be glad if Morrowind Rebirth Team will include my mod in to their pack.
TR is still unfinished, but I don't have any issues with it for now.
Very strange. Do you have a GOTY version of Morrowind with both expansions?
You can easily fix the error messages by resaving the .esp file from this mod: - open TES Construction set - load RR_Telvanni_Lighthouse_Tel Branora.esp as active file with Morrowind.esm and Tribunal.esm or Bloodmoon.esm - resave the .esp
Would love to endorse and add it to my game, but for some reason it's not showing up for me; neither this nor the Tel Vos lighthouse. After realizing BSA Reg wouldn't do the trick, I manually registered them in the ini file; tried 6 times, actually. But to no avail, they just won't show up. Very confusing and frustrating.
Glad it's working for everyone else, would love to enjoy it.
Try to run the BSA Reg tool as Admin. Or U can unpack the .bsa archive with BSA Unpacker (this for example: http://www.fullrest.ru/files/bsaunpackermw/files) and then use the unpacked files.
Edit: I fixed it. And I have no idea how. Haha. Lots and lots of fiddling must have finally hit a sweet spot on.. something..
Anyway, I can finally enjoy it now!
Thanks very much.
Double edit: Figured it out, I'd turned on distant land for MGE XE ages ago and had forgotten, since the cells were only set to two, and so never thought to re-run it to include the lighthouse since I'd forgot it was on. User error. Endorsed heartily
Very atmospheric fits in nicely and no issues with 'Lighthouses of Vvardenfell'. It means you can look down on the Imperials building as well! Thank you.
25 comments
- small mesh optimisation
- .bsa archive unpacked
- BAIN system implemented
Updated to V1.2
- Fixed a small hole at the end of one of the roots. :p
Here to ask, if the mod is compatible with Tel Branora Expansion.
It's better to ask RandomPal about that.
Theoretically - compatible, because I edited the wastelands outside the village.
It is compatible and for what I can tell there are no misplaced objects or land seams
Also I'm using another Tel Branora mod the Tel Branora - Trerayna's Camp and it's patch for the Tel Branora Expansion.
No problems as of now.
Hm... maybe you could put "partially compatible" with these mods on the description of the mod. (Tested by random user not by me take the compatibility with grain of salt)
I always get a file of 159 KB which cannot be opened afterwards.
But, I will be glad if Morrowind Rebirth Team will include my mod in to their pack.
TR is still unfinished, but I don't have any issues with it for now.
edit : i did fix the meshes problem but how do i get rid of error message when i lunch the game ?
You can easily fix the error messages by resaving the .esp file from this mod:
- open TES Construction set
- load RR_Telvanni_Lighthouse_Tel Branora.esp as active file with Morrowind.esm and Tribunal.esm or Bloodmoon.esm
- resave the .esp
Best regards
C17
Glad it's working for everyone else, would love to enjoy it.
Try to run the BSA Reg tool as Admin. Or U can unpack the .bsa archive with BSA Unpacker (this for example: http://www.fullrest.ru/files/bsaunpackermw/files) and then use the unpacked files.
Best regards
C17
Anyway, I can finally enjoy it now!
Thanks very much.
Double edit: Figured it out, I'd turned on distant land for MGE XE ages ago and had forgotten, since the cells were only set to two, and so never thought to re-run it to include the lighthouse since I'd forgot it was on. User error. Endorsed heartily