Morrowind

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Moranar

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Moranar

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331 comments

  1. BlackSoul566
    BlackSoul566
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    Why do we have this "boob plate" armor? Very unrealistic. 
    1. LichKingArthasMenethil
      LichKingArthasMenethil
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      The funny part where the only one it works on is the Imperial armour. Since the Steel and Templar ones are a muscle cuirass which is meant to show an idealised physique but is the only armour type that "boobplate" works on.
  2. AgoraPhobia
    AgoraPhobia
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    I searched around, and it looks like there was a Better Morrowind Armor 2.0. But no matter how long I searched, the only link to it is http://www.gamesas.com/better-morrowind-armour-add-t334262.html, and links inside of this forum are dead. Is it still accessible from somewhere or is it lost in the depths of the Internet?
  3. ODraws
    ODraws
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    Someone with some Construction Set skills should really clean and rehost this abandoned mod.
  4. InvisibleImp
    InvisibleImp
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    my chitin  gauntlets are invisible in third person except for the fingers and visible in first person, I feel like its this mod and I really havent come up with a solution, the iron guantlets are stretched to the floor and my invisible hands. any help would be greatly appreciated I'm using openmw. pictured is chitin on left hand iron guantlet on right, I don't know if theres other issues these are what ive noticed in the first tradehouse
  5. deleted28083015
    deleted28083015
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    ***Repost from original Bonemold Armor Replacer mod regarding the issue of the new basic bonemold bracers not showing up when using with Better Morrowind Armors or the Beter Morrowind Armors fixes by Pherim:

    1) Open up the TES3 Construction Set either through the exe itself in Morrowind directory or if you have MO2, launch it through MO2's executable interface and wait for it to finish booting. If it fails to boot or crashes, apply the 4GB Patch on the TES Construction set exe.

    2) Then, unde the 'File' tab, click on 'Data Files' in the upper left corner. Then, look for any ESPs that is related to Better Morrowind Armors. I have the fixed Better Morrowind Armors ESP from Pherim's Various Armor Improvements and Patches mod page installed on MO2 so I use that mod's ESP instead of the original ESP that comes from Better Morrowind Armors by Moranar.

    3) Once you have found the base BMA ESP in your load order, click on that ESP and then click the 'Details' button. You will now be shown a big window list of ALL the things the ESP changes/adds to Morrowind. Find all entries related to the **BASIC bonemold bracer parts (NOT THE GAH-JUHLAND OR ANY OTHER BRACERS) as there should be a couple entries of it in both the ARMO and BODY section. Select those basic bonemold bracer entries and press the Delete button on your keyboard. The Construction Set will tell you that the entries you just selected will be ignored in-game and in the Construction Set, but the bracer entries themselves will still remain inside your BMA ESP, albeit ignored as though it dosen't exist. Then, rinse and repeat the above steps for all the other BMA-related ESPs in your load order.

    ***EXTRA***

    Once you're done with all of that, you could technically call it a day here. However, for me personally I would prefer to completely remove the basic bracer-related entries from the ESP itself, not just ignore it in-game. So if you're like me, what you need to do is open up the 'Data Files' tab in the Construction Set again (or not, if you did not close the Construction Set yet) and before you do anything, REMEMBER TO CHECK MORROWIND.ESM, TRIBUNAL.ESM AND BLOODMOON.ESM, as without these 3 ESM checked, you will have a lot of random junk GMST a.k.a 'Game settings' entries added to your ESP when you save your ESP edits later. These are called Evil GMST and depending on what they are, some of them might actually end up butchering your gameplay with a bunch of bugs. (NOTE: Just toggling ignore inside the ESP Details tab will NOT cause random junk GMST entries to pop up inside your ESP). If you ever edited any ESP through the Construction Set, you should probably go through their 'Details' window again and find any GMST entries that are not supposed to be there.

    Mods like Better Morrowind Armor most certainly does not need to edit un-related game settings like lockpick skill multiplier or birthsigns but mods like Morrowind Rebirth or Patch for Purists on the other hand will most likely change GMSTs as these mods either aims to alter or fix the game balance and will involve a lot of GMST edits in their ESPs, so it realy comes down to the mod's function.

    Once you checked those 3 base game ESMs, look for the BMA base esp and any of the other BMA-related ESP with bracer entries that you have ignored. Check only one of them and click the 'Set as Active File' button and wait for the Construction Set to finish loading. Once its done, don't do anything in the object or cell view windows and just click 'Save' under the 'File' tab. If you are using MO2 and you can't find the BMA esps inside their respective mod folders in your MO2 mod staging directory after saving, then it is very likely the saved ESP had been 'teleported' from your 'mods' folder in MO2 into the 'Data Files' folder in your Morrowind install directory. If that happens, just cut-and-paste the mislocated ESPs back into each of their respective folders inside the MO2 'mods' directory. If in the rare instance where there's actually 2 of the same ESP after you saved (One in Data Files and the other in the mod's MO2 mod staging folder, happened to me couple of times now) AND you had just closed the Construction Set, then you might need to manually test both ESPs in-game or just re-install and re-edit the ESPs as once you close the Construction Set, MO2 automatically redates ALL ESPs inside the load order to different dates in the year 2000 so you won't be able to tell which ESP is the one you just recently edited. Once you figure out which is which, simply put it back into its respective mod folder in MO2 mods staging directory.

    Yep, totally not a long guide at all.
    1. Reno77
      Reno77
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      All the concern entries are ignored in BMA.esp in the Construction Set, but I still have the wrong pauldrons on several armors in game ; could someone help me to find which manipulation I missed ?

      Thanks a lot !
  6. UserThunderhead
    UserThunderhead
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    Female heavy armor unfortunately looks unrealistic. It should look like a slender man's armor, not fitted. Could I just duplicate the male meshes without messing up my game? Thanks for the effort, anyway.
    1. GreatSephiroth
      GreatSephiroth
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      • 10 kudos
      The sad reality is just about every modder makes this same mistake.
  7. Edelweiss2
    Edelweiss2
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    Hello, so the Dominara armor, Gold armor, and certain swamp plants no longer have textures, is there any advice that can be given to rectify this?
    1. Poeskind
      Poeskind
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      Uninstall the mod until it is less broken.
    2. Reno77
      Reno77
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      Install Le Femm Armor official plugin and it's fix.
  8. Reno77
    Reno77
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    Can someone explain the installation of this mod with Mod Organizer 2 ?

    Thanks a lot
  9. kathaaria
    kathaaria
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    If you have an invisible orcish cuirass, you can fix it via going in construction kit, and select your "defemm patch", (you should only use one) as the active file, open it, toggle "show modified only", find the orcish cuirass, right click, edit, and under "Male", change the first box under it from being empty to the orcish cuirass, close, save and you're done.
  10. Jarx710
    Jarx710
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    anyone knows how to uninstall this?
    installed it once and now its stuck in my data files so i dont know what to do when i have a huge OpenMW modlist
    1. GreatSephiroth
      GreatSephiroth
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      find the mod listed in your modlist and press uninstall. otherwise you have to open the zip of the mod and find every individual name of all the files of the mod in your data files or wherever openmw keeps the files and individually delete them all 1 by 1, assuming your mod manager for some reason isn't working properly. honestly just turning off the esp associated with the mod should be more than enough.