Hello everyone, I apologize for the lack of updates for this mod, it's been more than a year now since the last one. I thank you all for downloading it and those who have wait the update to come, and here it is ! 2.0 is here and should be one a the final versions of the mod. Special thanks to Pherim for doing the filter_trilerp on the exteriors meshes, it saved me a lot of time. I hope you'll enjoy the new version, have fun
Just testing them out - the interiors don't have the filter_trilerp! Doesn't look as good as the exteriors. I hope you are going to fix that, or are you expecting me to do that, too? ;-P
Other than that, the interiors are great, though the tx_redoran_tile_01 and _03 look a little out of place to me, especially since on some meshes, the uv map is screwed up (in_redoran_barracks_01.nif, the half-dome above the hole where it goes downstairs in the game). Maybe I can try to fix the uv map if you like, but I still don't find the texture very fitting there. Also, take a look at, for example, in_r_s_int_stairs_05.nif, the texture doesn't fit the uv map, at all.
They have it, it's just a different reflection map and I need to change it but I have take the time (so boring) to do the filter_trilerp I'll see what I can do for those textures, thanks Pherim
Oh, you are right, most of them seem to have it, but there are a few that don't. in_redoran_barracks_01.nif, for example, and that was the first I looked at, so I thought all of them didn't have it, as the interiors appear very pixelated. And yeah, it is tedious to change... would be great to have a way to do this quicker.
I didn't try them with bump mapped textures. Maybe they work at night but have no interior sunrays. It's not so important but still we missing something. But that's not a problem I don't need bump maps at all.
Is there any reason why changed the vanilla texture placement on the meshes? I noticed you didn't even used all the vanilla texture filename for the meshes. I also wonder if there is any reason why the mesh reference .tga format files when your texture files are in .dds format?
Also I noticed that there are UV issues with a few meshes: in_r_s_int_lcenter_05.nif in_r_l_long_ramp_01.nif
And one strange texture attachment in_r_s_int_stairs_04.nif
I really like the textures. I am unclear about what exactly bump-mapping brings to the textures effects, and also how Morrowind is not built with bump-maps?
I am having an issue where some textures, specifically interior floors and walls, are loading low-res textures and loading several interatio s of higher-res textures and I walk closer. Other textures are full res all the time as they should be. Any help?
<snip> how Morrowind is not built with bump-maps? The Morrowind engine does support bump maps, otherwise these wouldn't work in the original engine. It's an old game so at a guess the devs decided not to strain the graphics cards at the time any more than they already were.
I am having an issue where some textures, specifically interior floors and walls, are loading low-res textures and loading several interatio s of higher-res textures and I walk closer. Other textures are full res all the time as they should be. Any help? Is this specifically about these textures, or more generally? It sounds like mip maps.
I have mipmaps set to 0 in MGE. It is only these textures as far as I can tell. And wierder still it is only certain textures. Two of the same textured walls side by side, one could have it and the other won't. If it is mipmaps should I decrease or increase the setting? Thanks
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I apologize for the lack of updates for this mod, it's been more than a year now since the last one.
I thank you all for downloading it and those who have wait the update to come, and here it is ! 2.0 is here and should be one a the final versions of the mod.
Special thanks to Pherim for doing the filter_trilerp on the exteriors meshes, it saved me a lot of time.
I hope you'll enjoy the new version, have fun
Ohhh, interiors! Looking forward to trying them out!
Other than that, the interiors are great, though the tx_redoran_tile_01 and _03 look a little out of place to me, especially since on some meshes, the uv map is screwed up (in_redoran_barracks_01.nif, the half-dome above the hole where it goes downstairs in the game). Maybe I can try to fix the uv map if you like, but I still don't find the texture very fitting there.
Also, take a look at, for example, in_r_s_int_stairs_05.nif, the texture doesn't fit the uv map, at all.
I'll see what I can do for those textures, thanks Pherim
And yeah, it is tedious to change... would be great to have a way to do this quicker.
I also wonder if there is any reason why the mesh reference .tga format files when your texture files are in .dds format?
Also I noticed that there are UV issues with a few meshes:
in_r_s_int_lcenter_05.nif
in_r_l_long_ramp_01.nif
And one strange texture attachment
in_r_s_int_stairs_04.nif
I am having an issue where some textures, specifically interior floors and walls, are loading low-res textures and loading several interatio s of higher-res textures and I walk closer. Other textures are full res all the time as they should be. Any help?
The Morrowind engine does support bump maps, otherwise these wouldn't work in the original engine. It's an old game so at a guess the devs decided not to strain the graphics cards at the time any more than they already were.
I am having an issue where some textures, specifically interior floors and walls, are loading low-res textures and loading several interatio s of higher-res textures and I walk closer. Other textures are full res all the time as they should be. Any help?
Is this specifically about these textures, or more generally? It sounds like mip maps.
If it is mipmaps should I decrease or increase the setting? Thanks
I'm working on it, I don't know when I'll finish it but don't worry, you'll have it !