Morrowind

135 comments

  1. Tevildo05
    Tevildo05
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    I am getting a mixture of textures, some of which are from this mod and some of which are from the Project Atlas mod (I think). I messed around with some files (after making a backup, of course), and I found that a ton of the meshes pointed to a texture "tx_hlaalu_atlas" which I assume is from the Project Atlas mod which I installed before this mod. I am not entirely sure how to fix this, I will continue to fiddle with it and update this comment if I find a solution.

    Edit: I was correct. To the best of my (very limited) knowledge of modding, this mod is incompatible with Project Atlas because that mod adds meshes which do not "recognize/point to" this mod's textures. I do not know if there is a way to rectify this as I am not a modder; I have zero knowledge with creating meshes and textures. 
    So for now, I will just uninstall Project Atlas, remove the Hlaalu textures/meshes from the files, and reinstall the modified archive (I use Wyre Mash, so this is fairly simple if you know how to navigate files). If you installed it manually, you will need to manually remove the specific Hlaalu related Project Atlas files.
    1. aWakemon
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      You can run a script to turn the textures into Atlas textures - someone already did that, here: Atlas Texture Collection
      So for everyone who doesn't get the textures on buildings because of Project Atlas, u just need to install the Hlaalu Atlas Textures from this mod :)
  2. Serraphi
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    Lougian.

    Your release is amazing, but there are a few errors.

    One, your ground texture is not included in the pack, as far as I can tell.

    Two, there are a messing texture.

    TES3Stream Warning: Model "Meshes\Lou\mud_puddle01.nif" tex not found "textures\tx_hwindow_ref01.dds"!

    texture in question "tx_hwindow_ref01.dds"

    If you can let me know what landscape texture are included in the screenshot I will be very happy to download them. Thank you for your release!
    1. Lougian
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      Thank you for your feedback, I will fix this as soon as possible.
      The ground texture will be included in the next update of my Landscape Retexture.
      You can find the mod here : https://www.nexusmods.com/morrowind/mods/42575/?
    2. Serraphi
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      Thanks.

      Looking forward to release. It is very good.
    3. spartanhooah
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      I see your Landscape Retexture was updated on 20 November 2017, but it still doesn't contain tx_hwindow_ref01.dds. Any idea when that will be fixed (for either that mod or this one)?
    4. Lougian
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      This problem is from this mod, not my Landscape Retexture, I will fix it when I have the time ! Sorry about that.
    5. ShadowWulfe
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      Getting this error in 2021. Will this ever be fixed?
    6. Vynncerus
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      The fix i found, while likely not "correct", works for me with my limited knowledge. I copied mud_puddletex02.dds from \textures\lou, pasted it into \textures\, and renamed it tx_hwindow_ref01.dds. No more error and the only mud puddle i could find looks okay to me
  3. BobrKulda
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    To fix those missing interior doors :
    1. -make a copy of Hlaalu_loaddoor_ 01 and rename it to In_Hlaalu_LoadDoor_01 and place it into meshes/i 
        -then open it in nifskope and right click on the doors then click transform and then edit
        -then set translation Z to -26000.000000 rotation R to -90.00 and scale to 1.1000 and click accept
        -the doors have three parts so you have to do this to all three of them
        -and then click file and save
    2. -make a copy of Hlaalu_loaddoor_ 02 and rename it to In_Hlaalu_LoadDoor_02 and place it into meshes/i
        -here same as with previous one only rotation R will be 90 instead of -90
    3. rename in_hlaalu_door_01 to In_Hlaalu_Door
    This should fix it, I spended four hours trying to figure this out :D so mayby this will help some people and spare their time.
    1. TheMarra
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      Thanks! But i'm running in some collison issue, now the door is displayed right but collisions are still off.
  4. doylej
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    Hi Lougian and fellow Nexites. I'm really not sure what I am doing to cause this issue, but I seem to be getting a mixture of your textures and vanilla textures showing up in my game. I don't understand because I am running MGEXE and have tried reinstalling the mod multiple times. Any help from anyone would be appreciated. This link leads to a screenshot of the problem in question: https://ibb.co/stQhVvT
    1. Akatoshthe2nd
      Akatoshthe2nd
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      Were you able to fix this? I'm having the exact same issue
    2. Tevildo05
      Tevildo05
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      I have the same problem. I messed around with some files (after making a backup, of course), and I found that a ton of the meshes pointed to a texture "tx_hlaalu_atlas" which I assume is from the Project Atlas mod which I installed before this mod. I am not entirely sure how to fix this, I will continue to fiddle with it and update this comment if I find a solution.
      Edit: I was correct. To the best of my (very limited) knowledge of modding, this mod is incompatible with Project Atlas because that mod adds meshes which do not "recognize/point to" this mod's textures. I do not know if there is a way to rectify this as I am not a modder; I have zero knowledge with creating meshes and textures.
      So just uninstall Project Atlas, remove the Hlaalu textures/meshes from the files, and reinstall the modified archive (I use Wyre Mash, so this is fairly simple if you know how to navigate files). If you installed it manually, you will need to manually remove the specific Hlaalu related Project Atlas files.
  5. MegaHiddenLedgend
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    I love the colours used in this for the walls and such. I am using most of the textures/meshes from the optional file other than the locks and floors as I have a different one that offers nice contrast. I like the way that the buildings look like they are made from local soil and sit in the land much nicer than previously. Thank you for the mod.

    Is there a way to get Balmora Temple separately textured so that it fits into the city by being the the same colour?
  6. TheMarra
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    Hi, love your work! Did you ever fixed the missing door? Would really love to replace the vanilla door indoor to look as the exterior one!
    1. EnclaveOverlord1
      EnclaveOverlord1
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      Yea, would love a fix for this.
    2. LexCorp
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      I believe it has been fixed here >> here
  7. bobbyp456
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    the mesh "In_Hlaalu_Door.nif" is the "d" directory instead of the "i" directory where it belongs
    1. OffworldDevil
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      Ah, was wondering why I kept seeing vanilla exit doors.
    2. EnclaveOverlord1
      EnclaveOverlord1
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      Sorry old post I know, but I move it and it didn't fix the mssing door when inside.
  8. MysticJohnson2
    MysticJohnson2
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    Really nice, but still my second choice. I use a pretty old Hlaalu retexture that gives them a slightly different color and more modernity. To me that is just befitting of the unorthodox and in many ways also progressive nature of House Hlaalu. These are nonetheless excellent vanilla friendly textures. Can´t endorse without a download and won´t be doing so... But I think a praise is still in order which is why I am writing this.
  9. Spirimtin
    Spirimtin
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    Hey, i really love the Hlaalu Retexture. Also the alternative vor Balmora is exactly, what i looked for.
    Its so bright and shiny. Do you have another Texture Mods, to get this kind of vibe in the whole game?
  10. Kolodets
    Kolodets
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    It Looks so Nice, but i Want let interiors untouched
    How Can i do that?
    1. Lougian
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      Thanks ! I think the interiors use a lot of same textures as the exteriors but you could try by deleting the following textures :
      tx_hlaalu_ceiling.dds
      tx_hlaalu_ceiling_01.dds
      tx_hlaalu_hallt_wall.dds
      tx_stone_hlaalu_floor.dds
      tx_stone_hlaalu_floor_01.dds