I am getting a mixture of textures, some of which are from this mod and some of which are from the Project Atlas mod (I think). I messed around with some files (after making a backup, of course), and I found that a ton of the meshes pointed to a texture "tx_hlaalu_atlas" which I assume is from the Project Atlas mod which I installed before this mod. I am not entirely sure how to fix this, I will continue to fiddle with it and update this comment if I find a solution.
Edit: I was correct. To the best of my (very limited) knowledge of modding, this mod is incompatible with Project Atlas because that mod adds meshes which do not "recognize/point to" this mod's textures. I do not know if there is a way to rectify this as I am not a modder; I have zero knowledge with creating meshes and textures. So for now, I will just uninstall Project Atlas, remove the Hlaalu textures/meshes from the files, and reinstall the modified archive (I use Wyre Mash, so this is fairly simple if you know how to navigate files). If you installed it manually, you will need to manually remove the specific Hlaalu related Project Atlas files.
You can run a script to turn the textures into Atlas textures - someone already did that, here: Atlas Texture Collection So for everyone who doesn't get the textures on buildings because of Project Atlas, u just need to install the Hlaalu Atlas Textures from this mod :)
Thank you for your feedback, I will fix this as soon as possible. The ground texture will be included in the next update of my Landscape Retexture. You can find the mod here : https://www.nexusmods.com/morrowind/mods/42575/?
I see your Landscape Retexture was updated on 20 November 2017, but it still doesn't contain tx_hwindow_ref01.dds. Any idea when that will be fixed (for either that mod or this one)?
The fix i found, while likely not "correct", works for me with my limited knowledge. I copied mud_puddletex02.dds from \textures\lou, pasted it into \textures\, and renamed it tx_hwindow_ref01.dds. No more error and the only mud puddle i could find looks okay to me
To fix those missing interior doors : 1. -make a copy of Hlaalu_loaddoor_ 01 and rename it to In_Hlaalu_LoadDoor_01 and place it into meshes/i -then open it in nifskope and right click on the doors then click transform and then edit -then set translation Z to -26000.000000 rotation R to -90.00 and scale to 1.1000 and click accept -the doors have three parts so you have to do this to all three of them -and then click file and save 2. -make a copy of Hlaalu_loaddoor_ 02 and rename it to In_Hlaalu_LoadDoor_02 and place it into meshes/i -here same as with previous one only rotation R will be 90 instead of -90 3. rename in_hlaalu_door_01 to In_Hlaalu_Door This should fix it, I spended four hours trying to figure this out :D so mayby this will help some people and spare their time.
Hi Lougian and fellow Nexites. I'm really not sure what I am doing to cause this issue, but I seem to be getting a mixture of your textures and vanilla textures showing up in my game. I don't understand because I am running MGEXE and have tried reinstalling the mod multiple times. Any help from anyone would be appreciated. This link leads to a screenshot of the problem in question: https://ibb.co/stQhVvT
I have the same problem. I messed around with some files (after making a backup, of course), and I found that a ton of the meshes pointed to a texture "tx_hlaalu_atlas" which I assume is from the Project Atlas mod which I installed before this mod. I am not entirely sure how to fix this, I will continue to fiddle with it and update this comment if I find a solution. Edit: I was correct. To the best of my (very limited) knowledge of modding, this mod is incompatible with Project Atlas because that mod adds meshes which do not "recognize/point to" this mod's textures. I do not know if there is a way to rectify this as I am not a modder; I have zero knowledge with creating meshes and textures. So just uninstall Project Atlas, remove the Hlaalu textures/meshes from the files, and reinstall the modified archive (I use Wyre Mash, so this is fairly simple if you know how to navigate files). If you installed it manually, you will need to manually remove the specific Hlaalu related Project Atlas files.
I love the colours used in this for the walls and such. I am using most of the textures/meshes from the optional file other than the locks and floors as I have a different one that offers nice contrast. I like the way that the buildings look like they are made from local soil and sit in the land much nicer than previously. Thank you for the mod.
Is there a way to get Balmora Temple separately textured so that it fits into the city by being the the same colour?
Really nice, but still my second choice. I use a pretty old Hlaalu retexture that gives them a slightly different color and more modernity. To me that is just befitting of the unorthodox and in many ways also progressive nature of House Hlaalu. These are nonetheless excellent vanilla friendly textures. Can´t endorse without a download and won´t be doing so... But I think a praise is still in order which is why I am writing this.
Hey, i really love the Hlaalu Retexture. Also the alternative vor Balmora is exactly, what i looked for. Its so bright and shiny. Do you have another Texture Mods, to get this kind of vibe in the whole game?
Thanks ! I think the interiors use a lot of same textures as the exteriors but you could try by deleting the following textures : tx_hlaalu_ceiling.dds tx_hlaalu_ceiling_01.dds tx_hlaalu_hallt_wall.dds tx_stone_hlaalu_floor.dds tx_stone_hlaalu_floor_01.dds
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Edit: I was correct. To the best of my (very limited) knowledge of modding, this mod is incompatible with Project Atlas because that mod adds meshes which do not "recognize/point to" this mod's textures. I do not know if there is a way to rectify this as I am not a modder; I have zero knowledge with creating meshes and textures.
So for now, I will just uninstall Project Atlas, remove the Hlaalu textures/meshes from the files, and reinstall the modified archive (I use Wyre Mash, so this is fairly simple if you know how to navigate files). If you installed it manually, you will need to manually remove the specific Hlaalu related Project Atlas files.
So for everyone who doesn't get the textures on buildings because of Project Atlas, u just need to install the Hlaalu Atlas Textures from this mod :)
Your release is amazing, but there are a few errors.
One, your ground texture is not included in the pack, as far as I can tell.
Two, there are a messing texture.
TES3Stream Warning: Model "Meshes\Lou\mud_puddle01.nif" tex not found "textures\tx_hwindow_ref01.dds"!
texture in question "tx_hwindow_ref01.dds"
If you can let me know what landscape texture are included in the screenshot I will be very happy to download them. Thank you for your release!
The ground texture will be included in the next update of my Landscape Retexture.
You can find the mod here : https://www.nexusmods.com/morrowind/mods/42575/?
Looking forward to release. It is very good.
1. -make a copy of Hlaalu_loaddoor_ 01 and rename it to In_Hlaalu_LoadDoor_01 and place it into meshes/i
-then open it in nifskope and right click on the doors then click transform and then edit
-then set translation Z to -26000.000000 rotation R to -90.00 and scale to 1.1000 and click accept
-the doors have three parts so you have to do this to all three of them
-and then click file and save
2. -make a copy of Hlaalu_loaddoor_ 02 and rename it to In_Hlaalu_LoadDoor_02 and place it into meshes/i
-here same as with previous one only rotation R will be 90 instead of -90
3. rename in_hlaalu_door_01 to In_Hlaalu_Door
This should fix it, I spended four hours trying to figure this out :D so mayby this will help some people and spare their time.
Edit: I was correct. To the best of my (very limited) knowledge of modding, this mod is incompatible with Project Atlas because that mod adds meshes which do not "recognize/point to" this mod's textures. I do not know if there is a way to rectify this as I am not a modder; I have zero knowledge with creating meshes and textures.
So just uninstall Project Atlas, remove the Hlaalu textures/meshes from the files, and reinstall the modified archive (I use Wyre Mash, so this is fairly simple if you know how to navigate files). If you installed it manually, you will need to manually remove the specific Hlaalu related Project Atlas files.
Is there a way to get Balmora Temple separately textured so that it fits into the city by being the the same colour?
Its so bright and shiny. Do you have another Texture Mods, to get this kind of vibe in the whole game?
How Can i do that?
tx_hlaalu_ceiling.dds
tx_hlaalu_ceiling_01.dds
tx_hlaalu_hallt_wall.dds
tx_stone_hlaalu_floor.dds
tx_stone_hlaalu_floor_01.dds