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Magistrate Uvirith Expanded 3.0
* DESCRIPTION *
What good is accumulating titles such as Nerevarine, Magister, Archmage or Master if you don't get anything to show that off?
How unrealistic is that the hero of Morrowind and the head of several factions walks around uncared for?
Should a Telvanni Magister really live in a ruined mushroom?
Magistrate Uvirith Revamped answers all these questions and more. Now every major factions (except the Thieves Guild) will provide a guards detachment to protect your Tel Uvirith Stronghold which has been totally revamped to make it fit for the true Nerevarine.
A lot of love went into this mod. This is a revision of the first house-mod I ever did: Magistrate Uvirith Expanded 2.0, 2003, unfortunately at that time I had more creativity than skills and I could never properly complete the project, so taken by nostalgia and remorse for some poor mistakes I committed and even though I am well aware very few people still play Morrowind I will be glad if at least one person will find my mod enjoyable, so I gathered the old files and used all the experience I acquired in the last ten years as a modder to complete it and polish it to the best I could and after 3 days of uninterrupted work the result is the house of my dreams in Morrowind: Magistrate Uvirith Revamped 3.0, 2013, which Modifies the original Telvanni House by adding several facilities, such as: Alchemy Lab, Master Bedroom, Personal Office, Grand Library, Throne Room, Transportation Room, Personal Assistant Room, Grand Throphy Room, Secret Vault, Prison.
* TEL UVIRITH LAYOUT *
- Upper Tower -
Throne Room, Master Bedroom, Personal Office
Your very own throne room, complete with a Praetorian Guards Captain affiliated to the Mages Guild (Master Wizard Venasa Belvayn) and a detachment of four Praetorians Guards which are powerful battlemages equipped with a full set of ebony armor. An improved master bedroom furnished with a luxury bed, a desk and non-respawning containers. A personal office filled with multiple powerful scrolls* and a desk and a Flame Athronac Lamp.
Travel Room, Grand Library, Personal Assistant Room
Two Wizard Sisters (Savesea and Dralisi Norvayne) which provide Fast Travel Services to:
Balmora Mage Guild, Ald-Ruhn Mage Guild, Vivec Mage Guild, Sadrith-Mora Mage Guild, Wolverine Hall, Caldera, Ghorak Manor, Mournhold Royal Palace. A Grand Libray with all the books and bookshelves you ever desired.* A room where your personal assistant (and second high ranked in Telvanni House) lives, meet Magister Haleneri Reladren which deals alchemical ingredients and can teleport you to four different areas of Tel Uvirith (Bedroom, Trophy Room, Secret Vault, Tower Prison).
Alchemy Lab
A room filled with all the Apprentice/Master Tools* to brew your potions, plus Two big shelves for showcasing.
- Lower Tower -
Grand Throphy Room
Back in time there were no fancy animated mannequins, nor magical weapon racks, all you had to show off your loot where tables and chests and this room sports plenty of them along with a six man detachment, equipped with a full glass armor set, from the Fighters Guild led by Captain Varvsa Mathendis.
- Vaults -
Deep in your dungeon lies a strongly guarded room where you can stash your most precious treasures, Telvannis provided a 12 man detachment led by Captain Sondryn Ramoran.
- Prison -
Here you'll find seven holding cells, containing several key NPCs*. Four cells sport a working Force Field that you can control with a Lever. Four Prison Guards equipped with a full set of Dwemer Armor commanded by Zabamund Radansour which sports a full set of Daedric Armor.
- Inneres Dwemer Factory -
I was originally planning to add a quest to the house-mod which, after clearing a small dungeon and defeating a boss enemy would have let the player take control of an Ancient Dwemer Factory which should have allowed the player to manufacture Steam Centurions and Spiders. While the dungeon is completed, unfortunately I lacked the ability to complete the quest/script part so it was left unfinished, screenshots of the layout are available as concept art. If you wish to visit the areas related to inneres open the console and type COC followed by the cell names: "Inneres, Entrance"; "Inneres, Depths"; "Inneres, West Tower"; "Inneres, Dungeon of Darkness".
* Depends on the version you choose.
- Unique NPCs and Guards -
There are five different detachments of guards.
The Exteriors of your stronghold is defended by "Tel Uvirith Guards" affiliated to Telvannis and commanded by Captain Nelmyne Velothren.
The Lower Tower is defended by the "Palace Guards", provided by the Fighters Guild and commanded by Captain Varvsa Mathendis.
The Upper Tower is protected by the "Praetorian Guards", provided by the Mages Guild and led by Master Wizard Venasa Belvayn.
The Vault is prottected by "Tel Uvirith Guards", affiliated to Telvannis and commanded by Captain Sondryn Ramoran.
The Tower Prison is guarded by a small detachment provided by the Fighters Guild led by Zabamund Radansour.
* NOTES *
This is a Telvanni Stronghold and you WILL need Levitation to access the higher floors.
You can safely install this mod even during the Telvanni quest to complete Tel Uvirith since I did not mess up with the scripts. It will be best though, to install it after you completed the third stage in order to fully appreciate the modifications.
If you want Tel Uvirith to look like in the screenshots you have to install Morrowind Overhaul - Sounds And Graphics
[color=orange]If you have installed the 2003 Version of this mod (Uvirith Expanded 2.0), perform a clean save, then install "Magistrate Uvirith Revamped".
* CHANGE LOG *
1.0
Initial release.
2.0
Maintenance Release (2003).
3.0
Name change from "Magistrate Uvirith Expanded" to "Magistrate Uvirith Revamped.
Cleaned all the dirty edits.
Fixed several bugs.
Redesigned all the Unique NPCs from ground up.
Given Lore-Friendly names to all NPCs.
Included "Telvanni Mesh Improvement".
Included select Apachii Hairs from "Mel Hair Pack".
Added a "Toned Down" Version.
Fixed a bug in the Tower Prison.
* INSTALLATION *
Extract everything into your data folder and activate the .ESP.
- Guard Stats -
*** Tel Uvirith, Tower Upper
1x Magister Haleneri Reladren
lvl 60/30 Magister (Telvanni)
1x Master Wizard Venasa Belvayn
lvl 50/25 Master Wizard (Mage's Guild)
4x Praetorian Guards
lvl 30/15 Wizard (Mage's Guild)
1x Wizard Savesea Norvayne
lvl 30/15 Wizard (Telvanni)
1x Wizard Dralisi Norvayne
lvl 30/15 Wizard (Telvanni)
*** Tel Uvirith, Tower Lower
1x Captain Varvsa Mathendis
lvl 40/20 Champion (Fighter's Guild)
6x Glass Guards
lvl 20/10 Guardian (Fighter's Guild)
*** Tel Uvirith, Tower Dungeon
2x Dunmer Guard
Lvl 20/10 Apprentice (Fighter's Guild)
*** Tel Uvirith, Tower Vault
1x Captain Sondryn Ramoran
Lvl 30/15 Spellwright (Telvanni)
12x Telvanni Guard
Lvl 20/10 Lawman (Telvanni)
*** Tel Uvirith, Prison
1x Zabamund Radansour
Lvl 35/17 Protector (Fighter's Guild)
4x Dunmer Guard
Lvl 20/10 Apprentice (Fighter's Guild)
* Uvirith's Grave (Exteriors)
1x Admiral Lanabi Maessabibi
Lvl 30/15 Shipmaster
1x Captain Nelmyne Velothren
Lvl 30/15 Wizard
8x Tel Uvirith Guards
lvl 20/10 Lawman (Telvanni)
*** CREDITS ***
ForceField Script by Scruggs
Telvanni Mesh Improvement by Champion of Hircine
http://morrowind.nexusmods.com/mods/42343/
Mel Hair Pack by Mel
http://morrowind.nexusmods.com/mods/41622