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Yali

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Yali

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13 comments

  1. nexusthefurr
    nexusthefurr
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    Broken does not work properly, unless you like giant yellow exclamation points across your landscape in ebonheart.
  2. Bloodred6669
    Bloodred6669
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    Will this conflict with Firemoth?
    1. grbazoid
      grbazoid
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      • 211 posts
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      no, firemoth is further down from this newly added forest
  3. grbazoid
    grbazoid
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    • 211 posts
    • 3 kudos
    epic, beautiful mod

    genious idea

  4. annachibi2
    annachibi2
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    • 170 posts
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    *whispers* Channelwood
    This looks pretty cool so I'll give it a try after I finish my current playthrough
  5. Glisp
    Glisp
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    • 224 posts
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    Maps people. Post the goddamn world maps. A lot of us use TR and we'd prefer to know where the modifcation is located before installing it. I'm going to push Nexus to make a rule about that if this keeps up.
    1. Yali
      Yali
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      • 48 posts
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      Ok, point taken. I made this literally 4 years ago and last updated it two Januaries ago. Never really thought about maps. The thing is, when TR update their alpha of region 4 (Velothis/Thirr area) I may have to update the mod if any changes are present in the TR map. The last update for Inner Sea Woods was done precisely because TR's update overwrote the previous version of the mod, so I had to rework it for compatibility.

      Everything should be fine though as it is with the current TR map.
  6. Dragon32
    Dragon32
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    I've got a question! Say I really don't want to use Atmospheric Sound Effects, what happens?
    A quick look at the plugin and I think if you install Atmospheric Sound Effects but don't enable its ESP you should be OK. It looks like the Sounds themselves are defined in this mod but the WAV files those Sounds play are not included. The WAVs will be installed if you install ASE but you won't get any of ASE's additions if you don't enable its ESP or make the changes Duncan suggests to your morrowind.ini
    1. beefeater999
      beefeater999
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      thank you! I will give it a try.

      In any case I have an older version of this mod (1.3 ?) so I can always resort to that if need be.
  7. beefeater999
    beefeater999
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    I've got a question! Say I really don't want to use Atmospheric Sound Effects, what happens?
  8. Penlord
    Penlord
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    Hooooooooooorahhhh
  9. StormDrummer
    StormDrummer
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    • 450 posts
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    Hi. Love what I've been able to see of it so far. But it seems to be missing a lot of sound files, and it's not really playable without them. Could that be corrected, or is it *dependent* on the Sound & Graphics Overhaul, or what? Thanks.
    1. Yali
      Yali
      • member
      • 48 posts
      • 7 kudos
      I finally figured out what was causing this. Yes, you either need MGSO or Atmospheric Sound Effects for it to work. Sorry for not replying earlier, my CS suddenly decided to work again so I can continue production finally. I've also updated the plugin since I've returned to work again.
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