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Champion of Hircine

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ChampionOfHircine

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49 comments

  1. Funposter
    Funposter
    • supporter
    • 9 kudos
    Great for vanilla, but unfortunately breaks mods which rely on the vanilla meshes such as OAAB and I'm pretty sure it causes some minor funkiness with Tamriel Rebuilt. Recommended for purely vanilla playthroughs, but best avoided for heavily modded.
    1. ODraws
      ODraws
      • member
      • 0 kudos
      Important information. I really feel like, with all of the crazy mods being released over the past few years, there needs to be a features and compatibility tracker -- especially for the bigger mods and mod resource packs (TR, OAAB, Atlas, GitD, and so on). It's getting crazy.
    2. opuwonee
      opuwonee
      • member
      • 6 kudos
      Nope. Im using this mod with Telvanni - Arkitektora of Vvardenfel + Tamriel Rebuilt + MET and it works great. No issues that I can see.  I followed Total Overhaul guide on openmw modding site
    3. eddy090
      eddy090
      • supporter
      • 1 kudos
      Can't find any issues on a heavily modded play-through and TR - works with texture and normal map mods fine too.
    4. CleverCrumbish
      CleverCrumbish
      • member
      • 1 kudos
      Had this problem with Building Up Uvirith's Grave- interiors in that mod require the piece in image 2 to be the size and shape it is in the vanilla mesh, and the changes in this mod blocked doorways. I couldn't really tell what had actually changed though, since they were embedded in the walls.
  2. snowelf12
    snowelf12
    • supporter
    • 0 kudos
    Really nice mod
  3. tatarus32
    tatarus32
    • member
    • 0 kudos
    BTW, is this compatible with various Telvanni retexturers?
    1. xanax11
      xanax11
      • member
      • 5 kudos
      Yes, I'm using Telvanni - Arkitektora of Vvardenfel (only textures) and it works without problems.
  4. tatarus32
    tatarus32
    • member
    • 0 kudos
    Very nice, thanks!
  5. deleted14075335
    deleted14075335
    • account closed
    • 3 kudos
    I definitely use (and love) the Dwemer Mesh Improvement, but, personally, I do not use this mod. I think given how organic (literally) telvanni architecture is having things perfectly circular is off putting. no branch or trunk is perfectly straight or even round, but especially not perfectly curved. I actually prefer the lower polygon count original mesh because it breaks up the inorganic look. if you could perhaps add some complex curves, organic fractality.
    Example: https://staticdelivery.nexusmods.com/mods/100/images/42343-2-1356085580.jpg it doesn't look like real wood being so smooth and protractor precise. I think the original mesh actually looks better because it gives the wood a knobbly, natural look.
  6. MysticJohnson2
    MysticJohnson2
    • member
    • 1 kudos
    Best meshes by far and supported by many outstanding Telvanni texture mods.
  7. Arethien
    Arethien
    • member
    • 1 kudos
    Thank you!
  8. abot
    abot
    • premium
    • 323 kudos
    Nice mod. A possible fix for in_t_gatesymbol.nif mesh scale so it does not cause floating lanterns in TR :-)
  9. CreeperLava
    CreeperLava
    • premium
    • 254 kudos
    Wow, this is looking way better than vanilla. I'm about to start my first playthrough of Morrowind, and low poly meshes were one of my worries with such an old game. Thank you. I hope you will release more of them ! (please send me a PM if answer to this comment, as Nexus doesn't send notifications :/).
  10. lordromel
    lordromel
    • member
    • 14 kudos
    Same think here like your dwemer meshes improve ENDORSE !