I bought the 1000 gold shack in Seyda Neen but I only see shacks that are owned by the people in the village..... does the houses for sale mod not work as intended??
I've got some weird things going on with this mod - the entrance to Meldor's shop is a merged staircase / door; there are duplicate parts of a building, and another door, floating just to the south - this door actually gives you access to Meldor's shop. In the Bath house, there are many floating, yellow exclamation marks. Everything seems to work well, but I don't know what is conflicting or how to fix it. I have a suspicion that the conflict with Meldor's shop might be Tamriel Rebuilt, as I experience this strangeness on my Android (with TR), but not on my PC (without TR). Is this mod compatible with TR?
Installed the mod and some interior cells load pitch black. Namely Zarkis's Special Goods and Balmora Undercity. Items load in, and NPCs are there, just not visible because the room is black. With the Undercity, sometimes the cell loads if i press ESC and then alt-tab out of the game and then back in, but then it often blacks out again. Anyone know what might be causing this issue?
Boy do I have some timing to randomly check back here when I did. Most likely culprits I can think of are various graphics mods. Texture replacers are a possibility, though given the behavior you described I'd lean towards thinking it's something to do with something more significant like MGEXE. And of course there's always the possibility that the mod was simply corrupted during download and requires a reinstall.
Actually if you're running MGEXE then have you run it again since installing this mod? I've had an issue or two in the past that was resolved by doing so.
I tried a fresh install of the mod and still have the same problem. The only other mod I have installed that changes the world and geography is Tamriel Rebuilt; no other texture or graphics mods. If those were the case i would suspect t'd happen in all cells added by the mod, but i don't know. Is there any specific action i need to do when I run MGEXE?
As soon as I try to enter Enchanted Weapons, near the Temple, the game crashes. I click on the door, the interior starts to load, and then it dies. I'm not running anything but MGSO, to test this mod, and TESPCD isn't reporting any conflicts. Any thoughts?
Also disappointing, the Read Me says "Balmora Expansion incorporates the following mods that should be unchecked in the MW data files list if you are currently using them:...Dave's Furniture Store Plug-In v1.6"
It appears to only include the Balmora shop, while the original mod also included shops in Hla Oad and outside Vivec, selling different grades of merchandise. The inventory is also different. The first thing that I noticed is that the first merchant at the bottom of the stairs in the Furniture Shop originally sold a variety of storage containers, such as chests, barrels, and baskets. The Balmora Expansion version doesn't have those.
Now that I look at it, it's possible that the problem is that this mod incorporates Furniture Store 1.6, while I'm comparing it to Furniture Store 2.01. I didn't realize the version variance was that significant.
I'm having exactly the same problem..so if it gives you any comfort you are not alone in your frustration. I've also investigated the problem and can't find any conflicts..oddly the problem did not occur when I first started playing the mod. I managed to get into the store several times and then suddenly it acted as you described. I did wonder whether it was something to do with levelled list items and those items contained in the shop, but that's just speculation on my part. Sorry I can't help, but if I find a resolution I'll let you know. It may be worthwhile asking Darkelfguy, who is very knowledgeable and very amenable to helping with these sort of problems.
This was a known issue in this mod from waaaaay back. In my old copy I ended up moving all the items in that shop into a chest. It’s been over a decade so my memory is alittle foggy....but I think it has to do with all the items in the room having spell effects on them or something. It just kills the game when it loads the area. So by having nothing on display it works fine. You just buy the item as always and are good to go.
Is this the mod that added an small "underworld" area to Balmora with a shop full of new armors and weapons that was run by a vampire? I'm not talking about the Balmora Underworld mod that's also on this site; I'm trying to relocate a mod I used a little over a decade ago.
From what I see in this, I really like the mod. Unfortunately, with the mods I currently use, it seems incompatible. I will research how to update the mod, so it is compatible with morrowind rebirth, and tamriel rebuilt. It does load properly for the most part, but only 1 entrance is usable, minus some shops. If anyone has advice, I will take it.
___EDIT - sorry, I realize that this is an older version. https://www.nexusmods.com/morrowind/mods/44659?tab=description Apparently, there are some fixes. But I will see about editing.
24 comments
Is this mod compatible with Tamriel Data?
https://www.nexusmods.com/morrowind/mods/44659?tab=description
And a combination/ compatibility with Morrowind Rebirth 4.9:
https://www.nexusmods.com/morrowind/mods/46297?tab=description
Most likely culprits I can think of are various graphics mods. Texture replacers are a possibility, though given the behavior you described I'd lean towards thinking it's something to do with something more significant like MGEXE. And of course there's always the possibility that the mod was simply corrupted during download and requires a reinstall.
Actually if you're running MGEXE then have you run it again since installing this mod? I've had an issue or two in the past that was resolved by doing so.
I tried a fresh install of the mod and still have the same problem. The only other mod I have installed that changes the world and geography is Tamriel Rebuilt; no other texture or graphics mods. If those were the case i would suspect t'd happen in all cells added by the mod, but i don't know.
Is there any specific action i need to do when I run MGEXE?
Also disappointing, the Read Me says "Balmora Expansion incorporates the following mods that should be unchecked in the MW data files list if you are currently using them:...Dave's Furniture Store Plug-In v1.6"
It appears to only include the Balmora shop, while the original mod also included shops in Hla Oad and outside Vivec, selling different grades of merchandise. The inventory is also different. The first thing that I noticed is that the first merchant at the bottom of the stairs in the Furniture Shop originally sold a variety of storage containers, such as chests, barrels, and baskets. The Balmora Expansion version doesn't have those.
Now that I look at it, it's possible that the problem is that this mod incorporates Furniture Store 1.6, while I'm comparing it to Furniture Store 2.01. I didn't realize the version variance was that significant.
___EDIT - sorry, I realize that this is an older version. https://www.nexusmods.com/morrowind/mods/44659?tab=description Apparently, there are some fixes. But I will see about editing.