Since this'll prob'ly never be updated, please don't use the TR meshes if you're going to use anything recent that has Tamriel_Data as a master. It'll prob'ly throw errors at you and it might make your game/CS choke and die while trying to load something. It was trying to view Gnisis while using the HoTV - Gnisis mod that did it for me.
This is good to note, I'll update the page, though you are right in thinking I probably won't update....though I wouldn't say never, as inevitably, Morrowind will call me home again someday for sure.
Hey, I see some waterfall textures but there aren't' any waterfall meshes in the archive, so the bump/reflection maps don't actually do anything. Thought I should let you know since I haven't seen anyone reporting this :p
Would you mind using the latest version of TRs water meshes (1510 and above). They've been clean up; removed all the non-essential keyframe crap from them.
"--There is one minor issue with this mod when using the Per Pixel Lighting shader included with MGEXE, for some reason with PPL turned on, some of the meshes lose their transparency and look like liquid detergent"
I had the same issue with my waterfalls, someone helped me to figure how to fix this. You have to do an alpha of the normal map too.
Been playing this for a little bit and can say that I haven't had any issues with it so far, although I'm still checking things out. Really awesome thanks for this!
I would love to get some feedback on the latest version if anyone has time to try it out. I know previous versions had issues with the vivec mesh flickering due to duped nitri shapes in the mesh, which have been corrected, but I really want to just call this final and be done, but if there are water meshes that I don't have included that someone would like, or issues that I'm unaware of left in the archive, please let me know so that I can focus my efforts on finalizing the product. Otherwise, I hope everyone enjoys the mod.
I am glad to hear it, I mean I did minor checks in game, but haven't really had time to fully test it myself. I've probably quadruple checked all the meshes in nifskope, but that's really about as thorough as I've been. In game I was mostly checking for color and transparency consistency, but happened to notice some flickering on one load up so it forced me to go through and check all the meshes again. I think* I've got them all sorted and corrected.. I really appreciate any and all feedback, thanks Mopar!
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I had the same issue with my waterfalls, someone helped me to figure how to fix this. You have to do an alpha of the normal map too.
Edit: His textures* will overwrite mine.