There are a lot of .esp files in this download, in addition to the main Sea Rover Tent.esp - what is their purpose?, and do you need to install them all? I'm assuming that they are tent variants (?), but I cannot find anywhere in the documentation a description of these .esp files, or how to go about installing them. Thanks!
So, this is a really old mod. It uses Haskell scripting to add coordinates for warping to and from the tent if you're using landmass mods. Those .esp files are for that purpose. You don't really need to install any of them unless you're using those (very old) landmass mods.
The tent variants are texture replacements. You drag and drop the textures into the folder in your Data Files/Textures directory to change the colors. Again, old mod, that was the way you did that when the mod was released.
I confess: my main character had already cleared Tukushapal before I decided to test this mod, so I just teleported him back to the sepulcher with "Center On Cell". My own cheating aside, I thought this was a nifty little mod. The "Ancient Torn Letter" is an especially charming touch. I should point out that the "Nautical Lantern" ingredient sorter inside the tent doesn't seem to recognize ingredients from Bloodmoon. It put my bonemeal and kwama eggs in the sack, but left my horker tusks and holly berries in my inventory.
Now I gotta go travelling...in the elements...with the animals and the people and the ...things...while the environment is weather-ing on my head....
So I can find a tent, to cover my head, from the weather....when I...travel.
I have exactly zero idea where t.f. these places you mention are, even with the spoiler.txt for reference. I don't know who the dude is or what hlack or hookacorn or whatever it is I'm supposed to buy and give to him for the key is either. Apparently I gotta be better than half-way through lockpick skills to jimmy entrance to this place though, so I better find him his questicle. And that makes me think that by the time I am strong enough to go kill whatever is between me and this tent, I'll probably find the tent way less useful.
Don't get me wrong, it seems like a cool mod and all. But why? Why's everything gotta be a quest?
I'd sip water offa dirty toes for a version that just plunked the tent into the barrel with what's his name's ring at the start of the game.
Lvl 1 nooblet toons wanna have shelter from the storm too, bruh. :(
Heh... you're welcome ;) I was trying to sound funny but it may have come off differently.....*blush*
It really is a cool mod, It's just...Vivec is...huge. I managed to find a post on here somewhere that explained how to get the sea roaver's bag via the console, so I just pretend I've bought the tent from the vendor in Seyda Neen.
I don't want a tardis house that plants me with a mansion from lvl 1. There's at least half a dozen of those mods out there, and they're all lovely, but not what I was looking for.
I am curious though...is your mod conflicting with The Midnight Oil or is the sorter lantern inside the tent *supposed* to be off/dark? I mean...it shows a little flickering flame, but it's not throwing any light.
That's the only mod I can think of in my lineup that could have doused the lantern if it's meant to be lit. I tried disabling TMO but that didn't seem to solve it. I also have Let There Be Darkness installed, but I didn't whitelist your tent cell, so it shouldn't be affecting it; and True Skyrimized Torches...but I don't think that does anything to lanterns except maybe dink with the radius of the light. Otherwise it's dark a.f. up in here, but that's cool because now I'm researching how to add light sources to areas instead of just dropping a torch or lantern....
Everything else seems to be working as intended. :)
It was a very meta challenge, but worth it. There is no way most people would ever find it without checking the internet.
A story. Finally have a really stable modlist that has made Morrowind (OpenMw) truly playable for me. A giant huge game that is maybe the most acclaimed video game in the world, that I've never played passed the first couple mage guild quests. Playing and making mods for fonv, oblivion and skyrim for 10 years+. With a hyper-unpredictable life, using friend's computers here and there.
Lately, I've had the opportunity to finally fiddle with OpenMW and had the spark of hope that Morrowind could be made fun. No texture replacers, beyond Rebirth, no better bodies, etc... A purely graphically egalitarian stable mod list... after weeks of refining. The plan- get this stupid wonderful tent first, using the console only where absolutely necessary. I didn't even know where Vivec was. Went back and forth to the internet on my phone, thinking I knew where I was going but no, three or four times (i explored a good portion of the ***** coast, seeing it for the first time).
The tent's hiding spot is simply never going to be found by anyone who doesn't already have a couple hundred hours invested.
That said, I love my character. We worked hard to overcome this challenge. My character has been given character, even if it was encumbant on myself finding out stuff on the net.
Sweet! Really well done. All works well. I love the one click on the lantern to dump off all the ingredients I've been hoarding. Enjoyed how to get it as well. I'm a newbie, so who knows when I would have stumbled on this quest. Alot of fun. Especially like the ring to return to the tent too. Inside even. Thanks so much for this Tizzo!
Once you pick it up you cannot drop it, or at least I cannot figure out how to remove it from my inventory. Is there a way to remove it from inventory without having it set up? Thnx
this seems really awesome...if the tents weren't hidden, seriously is there ANY reason for it? was it easier in construction kit or is this some half attempt at a quest mod? I'm replaying morrowind, but I never finished this or have ever been to Tukushapal, yet so I've been looking for hours and still can't find the stupid tents.
If you open up the zip file, I've included a document that details the location of the tent. It's in the same directory as the .esp files, and is labeled as "spoiler.txt"
You can also look on the UESP Wiki page for Tukushapal: https://en.uesp.net/wiki/Morrowind:Tukushapal
The tent is hidden in the same area as the Daedric items.
Great mod, endorsed. I just completed a 40 hours "wandering nomad nord that eventually settled in Raven Rock" playthrough just because of this. The alchemy sorter was quite handy. It would be super cool if there was a way to change the color in game. Great work!
I've downloaded this mod, and prepared it for Vortex. I created one ZIP-File just for the base files needed and then separated each option in an extra ZIP-File just for enabling / disabling it on my preferences. But I couldn't determine where to put all the scripts from "Extra\Tent Scripts" to.
An advice is recommended. I can't wait to play morrowind after years in this real tent.
27 comments
The tent variants are texture replacements. You drag and drop the textures into the folder in your Data Files/Textures directory to change the colors. Again, old mod, that was the way you did that when the mod was released.
Thanks for using my mod!
I should probably spruce it up at some point.
Glad you liked the mod!
Why does everything have to be a quest?
Now I gotta go travelling...in the elements...with the animals and the people and the ...things...while the environment is weather-ing on my head....
So I can find a tent, to cover my head, from the weather....when I...travel.
I have exactly zero idea where t.f. these places you mention are, even with the spoiler.txt for reference.
I don't know who the dude is or what hlack or hookacorn or whatever it is I'm supposed to buy and give to him for the key is either.
Apparently I gotta be better than half-way through lockpick skills to jimmy entrance to this place though, so I better find him his questicle.
And that makes me think that by the time I am strong enough to go kill whatever is between me and this tent, I'll probably find the tent way less useful.
Don't get me wrong, it seems like a cool mod and all.
But why?
Why's everything gotta be a quest?
I'd sip water offa dirty toes for a version that just plunked the tent into the barrel with what's his name's ring at the start of the game.
Lvl 1 nooblet toons wanna have shelter from the storm too, bruh. :(
https://www.nexusmods.com/morrowind/mods/43480
Thanks for your feedback!
I was trying to sound funny but it may have come off differently.....*blush*
It really is a cool mod, It's just...Vivec is...huge.
I managed to find a post on here somewhere that explained how to get the sea roaver's bag via the console, so I just pretend I've bought the tent from the vendor in Seyda Neen.
I don't want a tardis house that plants me with a mansion from lvl 1. There's at least half a dozen of those mods out there, and they're all lovely, but not what I was looking for.
I am curious though...is your mod conflicting with The Midnight Oil or is the sorter lantern inside the tent *supposed* to be off/dark? I mean...it shows a little flickering flame, but it's not throwing any light.
That's the only mod I can think of in my lineup that could have doused the lantern if it's meant to be lit. I tried disabling TMO but that didn't seem to solve it. I also have Let There Be Darkness installed, but I didn't whitelist your tent cell, so it shouldn't be affecting it; and True Skyrimized Torches...but I don't think that does anything to lanterns except maybe dink with the radius of the light. Otherwise it's dark a.f. up in here, but that's cool because now I'm researching how to add light sources to areas instead of just dropping a torch or lantern....
Everything else seems to be working as intended. :)
A story. Finally have a really stable modlist that has made Morrowind (OpenMw) truly playable for me. A giant huge game that is maybe the most acclaimed video game in the world, that I've never played passed the first couple mage guild quests. Playing and making mods for fonv, oblivion and skyrim for 10 years+. With a hyper-unpredictable life, using friend's computers here and there.
Lately, I've had the opportunity to finally fiddle with OpenMW and had the spark of hope that Morrowind could be made fun. No texture replacers, beyond Rebirth, no better bodies, etc... A purely graphically egalitarian stable mod list... after weeks of refining. The plan- get this stupid wonderful tent first, using the console only where absolutely necessary. I didn't even know where Vivec was. Went back and forth to the internet on my phone, thinking I knew where I was going but no, three or four times (i explored a good portion of the ***** coast, seeing it for the first time).
The tent's hiding spot is simply never going to be found by anyone who doesn't already have a couple hundred hours invested.
That said, I love my character. We worked hard to overcome this challenge. My character has been given character, even if it was encumbant on myself finding out stuff on the net.
Thanks so much for this Tizzo!
Thanks for using my mod!
If you open up the zip file, I've included a document that details the location of the tent. It's in the same directory as the .esp files, and is labeled as "spoiler.txt"
You can also look on the UESP Wiki page for Tukushapal: https://en.uesp.net/wiki/Morrowind:Tukushapal
The tent is hidden in the same area as the Daedric items.
Hope that helps.
I've downloaded this mod, and prepared it for Vortex.
I created one ZIP-File just for the base files needed and then separated each option in an extra ZIP-File just for enabling / disabling it on my preferences.
But I couldn't determine where to put all the scripts from "Extra\Tent Scripts" to.
An advice is recommended. I can't wait to play morrowind after years in this real tent.
Damn, it looks so awesome in the shots.
Extra/Tent Scripts is not needed to play.
It's just a text copy of the scripts the mod uses. Only useful to learn scripting.
Have fun!
Tizzo