My transport mods use Better Bodies race for the poses. To avoid different skin tones/appearance with different better Bodies skin replacers people may have installed, my mod is was using the standard texture path for BB skin texture, so to make easy to align the mod with any BB skin you prefer to use, overwriting the Data Files\Textures\abot\bb\bb_skinm_de.dds, Data Files\Textures\abot\bb\bb_skinm_de.dds (if present) and Data Files\Textures\bb\bb_skinm_de.dds, Data Files\Textures\bb\bb_skinm_de.dds (if present) with the one you prefer/install last from your Better Bodies textures.
Note: I had them using renamed textures previously, but then people asked why the skin tones of some caravaners was not like the ones they were using, and I am not going to dress caravaners already using a loincloth as it is a posed mesh and hard to replace..
Note: to avoid problems, lately I moved the textures again from Data Files\Textures\bb\ to use Data Files\Textures\abot\bb\
so if there is a Data Files\Textures\bb\bb_skinm_de.dds inside a boats package it's one I forgot to delete, you can skip installing it or replace it with the one from your Better Bodies texture
And no, I am not going to manage extra packages/replace my BB textures each time I pack the mod, if you have problems with nude textures just install your better bodies textures after this mod to overwrite the nude ones packaged with the mod (or overwrite them with the ones you like), simple as this, you would want to do it anyway if you are using different BB skin tones to match the caravaners with your preferred BB skin tones
I am open to suggestion if you want these transport mods tagged as Nudity, but it seems like silly to me as it is certainly not the mod main theme [EDIT] done it's a nudity mod
NOTE: if you are NOT using Vurt's tree replacer for those meshes, you should NOT install/copy the contents of the "extras" folder over the Morrowind meshes folder
having said that, to fix the "tree texture missing" problem if you have it:
A) if you are using another/not Vurt tree replacer, you can restore original Data Files\Meshes\f\flora_tree_04.nif Data Files\Meshes\f\flora_tree_03.nif Data Files\Meshes\f\flora_tree_wg_01.nif from the other tree replacer
B) if you are not using tree replacers, just delete Data Files\Meshes\f\flora_tree_04.nif Data Files\Meshes\f\flora_tree_03.nif Data Files\Meshes\f\flora_tree_wg_01.nif if present, so these resources are loaded from Morrowind.bsa instead
For those using Magic Diversity, follow these steps to remove the pink wings:
1. Copy abot's "magic_hit_Levitate.nif" from this mod's archive. 2. Go to "data files\meshes\ARK\M" and paste "magic_hit_Levitate.nif" in the folder 3. Delete "LevitateHit.nif" 4. Rename "magic_hit_Levitate.nif" to "LevitateHit.nif" 5. Done! No more pink wings!
Attempting to re-install the most recent version of Silt Striders using Wrye Mash and got the following error:
Traceback (most recent call last): File "mash\masher.pyo", line 7365, in Execute File "mash\mosh.pyo", line 5640, in install File "mash\mosh.pyo", line 5124, in install File "mash\bolt.pyo", line 280, in getmtime File "genericpath.pyo", line 62, in getmtime WindowsError: [Error 1392] The file or directory is corrupted and unreadable: u'C:\\Games\\SteamLibrary2\\Steamapps\\common\\Morrowind\\Data Files\\Textures\\wtt\\tx_book_08.dds'
I have written this on gondoliers, here again, this awesome mod is working with OpenMW 0.47 ! My test was 22 hours ingame, and no problems. abot, you can change your description, so all openMW 0.47 users can enjoy your must have mod :)
I recently updated my Morrowind mods and MGE XE and I noticed I'm getting random crashes or the game stop responding whenever I use the scenic option. Well, at least from Seyda Neen to Balmora, I haven't tested other routes yet or if this also effects boats and such. I was just wonder if you might know a conflict or bad mod or something in my load order that could be causing the crashes.
most likely thing to cause crashes these days is low memory IMO, scenic travelling makes you change a lot of cells so it is more or less like super-jumping or teleporting around in regards to memory usage, you use a lot of memory, maybe try making more or less the same route but just levitating/running around without using the mod, see if problems are mod related or not. if you are using MWSE-Lua and it crashes from memory problems you should have a warning in last MWSE.log lines about low memory. There is not much to do in that case other than trying to reduce textures size/MGE-XE memory usage and/or number or loaded mods (lua mods too sometimes use lots of memory)
{EDIT] oh, but looking at the list, you should not have grass mods loaded, they are meant to be loaded only from MGE-XE interface when generating MGE-XE distant land, I suggest to put them all in a Data Files\Grass folder so you will no more be able to load them as normal .esp plugins by mistake {EDIT2] oh crap that is not even a loading order, it is Mod Organizer shit. Proper loading order comes from Mash or MLOX or Mod List MWSE-Lua mod
No line about low memory in my last MWSE.log, weird. Thanks regardless.
Edit: I don't have the grass mods loaded, MO2 just lists them in my load order. Also I am using MLOX to order my load order, that's the load order it gave me. But I did notice this is my MWSE.log:
"Morrowind has raised a warning with a lua stack trace: Not able to find Upper Leg part in emc_RTJEB_ninpants_bl_ul. stack traceback: Morrowind has raised a warning with a lua stack trace: Not able to find Upper Leg part in rt_pants_Knee_M_ul. stack traceback: Morrowind has raised a warning with a lua stack trace: Not able to find Knee part in emc_rt_p_lea1_21_k. stack traceback:"
> Also I am using MLOX to order my load order, that's the load order it gave me Ah ok sorry I was baffled by the "generated by MO2" header, I guess it means MO2 copied the file from MLOX. > Morrowind has raised a warning with a lua stack trace: Not able to find Upper Leg part in rt_pants_Knee_M_ul these are common warnings caused by using better body/clothes, no harm in them but it is better to have them displayed only in their natural destination (The Warnings.txt file) than copied in MWSE.log so you may want to set the MWSE-Lua option (LogWarningsWithLuaStack) in the configuration panel to skip logging them in MWSE-Lua log too, they are just noise
Does this mod (and Boats form the same author for that matter) work out of the box with Tamriel Rebuilt? Or do I need to download a patch/patch the mod .esp file with the TR patcher?
Using OpenMW and tes3mp I'm having an issue where the silt strider disappears and leaves me in the air with a constant levitate effect. The levitate is removed if I start another ride and immediately dismount. At first the problem seemed to occur if trying to shoot a bow or read a book while riding, but it also seems to just happen on its own 5 seconds into the ride. Still testing.
I realize OpenMW may not be officially supported, but seeing as others have it working, any tips would be appreciated!
> I realize OpenMW may not be officially supported, but seeing as others have it working, any tips would be appreciated! Morrowind.exe + MCP + MGE-XE + MWSE-Lua
So I started a new game with this and abot's boats installed, and I haven't gotten a chance to try it yet, but already something seems wrong since for some reaason the silt strider is just randomly running around on its own. Is it supposed to do that, or is it still supposed to be standing still at its port till the player uses it?
LOL. These are the scenic striders, you are no more the only one travelling around, n'wah (read the readme, you can disable scenic striders if you want)
all seems to work fine with the latest OpenMW nightly build 0.47.0 and looks amazing with the improved distant lands and water graphics. Works mostly with Tamriel Rebuilt but doesn't seem to include the lastest regions (Almas Thirr, Vhul etc) unless ive done something worng, but all in all amazing mod.
cant recommend enough with OpenMW distant lands
Edit: does this mod add a nude male dunmer model with a circumcised cock?
> Edit: does this mod add a nude male dunmer model with a circumcised cock? My transport mods use Better Bodies race for the poses. To avoid different skin tones/appearance with different better Bodies skin replacers people may have installed, my mod is using the standard texture path for BB skin texture, so it is easy to align the mod with any BB skin you prefer to use, overwriting the Data Files\Textures\bb\bb_skinm_de.dds with the one you prefer/install last
Hmmm... this doesn't seem to work for me with OpenMW nightly build 0.47.0. The animation is incredibly glitchy and keeps flashing the silt strider all around my screen as we move. My character is moved but the animation is incredibly buggy.
@Breaker9229: late reply but I just hate it when folks spread misinformation on OpenMW compatibility. Abot's Silt Strider and Boat mods have been working with OpenMW perfectly for a long time now. I am using a nightly build from last week (OpenMW development (2b144ff3dd)) with no problems at all.
Hey, I'm just about to set up a new morrowind installation and have a quick question about your awesome mod (mods to be precise, boats and river striders as well): Tamriel Rebuilt version 21.01 is out, a maintenance release to be compatible with Tamriel Data 8.0. Do you plan on update your TR patches for your travel mods accordingly?
252 comments
replacers
people may have installed, my mod
iswas using the standard texture path for BB skin texture, so to make easy to align the mod withany BB skin you prefer to use, overwriting the
Data Files\Textures\abot\bb\bb_skinm_de.dds,
Data Files\Textures\abot\bb\bb_skinm_de.dds (if present)
and
Data Files\Textures\bb\bb_skinm_de.dds,
Data Files\Textures\bb\bb_skinm_de.dds (if present)
with the one you prefer/install last from your Better Bodies textures.
Note: I had them using renamed textures previously, but then people asked why
the skin tones of some caravaners was not like the ones they were
using, and I am not going to dress caravaners already using a loincloth
as it is a posed mesh and hard to replace..
Note: to avoid problems, lately I moved the textures again
from
Data Files\Textures\bb\
to use
Data Files\Textures\abot\bb\
so if there is a
Data Files\Textures\bb\bb_skinm_de.dds
inside a boats package it's one I forgot to delete, you can skip installing it or replace it with the one from your Better Bodies texture
And no, I am not going to manage extra packages/replace my BB textures each time I pack
the mod, if you have problems with nude textures just install your
better bodies textures after this mod to overwrite the nude ones
packaged with the mod (or overwrite them with the ones you like), simple
as this, you would want to do it anyway if you are using different BB
skin tones to match the caravaners with your preferred BB skin tones
I am open to suggestion if you want these transport mods tagged as
Nudity, but it seems like silly to me as it is certainly not the mod
main theme
[EDIT] done it's a nudity mod
NOTE: if you are NOT using Vurt's tree replacer for those meshes, you should NOT install/copy the contents of the "extras" folder over the Morrowind meshes folder
having said that, to fix the "tree texture missing" problem if you have it:
A) if you are using another/not Vurt tree replacer, you can restore original
Data Files\Meshes\f\flora_tree_04.nif
Data Files\Meshes\f\flora_tree_03.nif
Data Files\Meshes\f\flora_tree_wg_01.nif
from the other tree replacer
B) if you are not using tree replacers, just delete
Data Files\Meshes\f\flora_tree_04.nif
Data Files\Meshes\f\flora_tree_03.nif
Data Files\Meshes\f\flora_tree_wg_01.nif
if present, so these resources are loaded from Morrowind.bsa instead
1. Copy abot's "magic_hit_Levitate.nif" from this mod's archive.
2. Go to "data files\meshes\ARK\M" and paste "magic_hit_Levitate.nif" in the folder
3. Delete "LevitateHit.nif"
4. Rename "magic_hit_Levitate.nif" to "LevitateHit.nif"
5. Done! No more pink wings!
Thank you abot for an amazing mod :)
Traceback (most recent call last):
File "mash\masher.pyo", line 7365, in Execute
File "mash\mosh.pyo", line 5640, in install
File "mash\mosh.pyo", line 5124, in install
File "mash\bolt.pyo", line 280, in getmtime
File "genericpath.pyo", line 62, in getmtime
WindowsError: [Error 1392] The file or directory is corrupted and unreadable: u'C:\\Games\\SteamLibrary2\\Steamapps\\common\\Morrowind\\Data Files\\Textures\\wtt\\tx_book_08.dds'
Load order: https://pastebin.com/Q9jEiLuG
There is not much to do in that case other than trying to reduce textures size/MGE-XE memory usage and/or number or loaded mods (lua mods too sometimes use lots of memory)
{EDIT] oh, but looking at the list, you should not have grass mods loaded, they are meant to be loaded only from MGE-XE interface when generating MGE-XE distant land, I suggest to put them all in a Data Files\Grass folder so you will no more be able to load them as normal .esp plugins by mistake
{EDIT2] oh crap that is not even a loading order, it is Mod Organizer shit. Proper loading order comes from Mash or MLOX or Mod List MWSE-Lua mod
Edit: I don't have the grass mods loaded, MO2 just lists them in my load order. Also I am using MLOX to order my load order, that's the load order it gave me. But I did notice this is my MWSE.log:
"Morrowind has raised a warning with a lua stack trace: Not able to find Upper Leg part in emc_RTJEB_ninpants_bl_ul.
stack traceback:
Morrowind has raised a warning with a lua stack trace: Not able to find Upper Leg part in rt_pants_Knee_M_ul.
stack traceback:
Morrowind has raised a warning with a lua stack trace: Not able to find Knee part in emc_rt_p_lea1_21_k.
stack traceback:"
Ah ok sorry I was baffled by the "generated by MO2" header, I guess it means MO2 copied the file from MLOX.
> Morrowind has raised a warning with a lua stack trace: Not able to find Upper Leg part in rt_pants_Knee_M_ul
these are common warnings caused by using better body/clothes, no harm in them but it is better to have them displayed only in their natural destination (The Warnings.txt file) than copied in MWSE.log so you may want to set the MWSE-Lua option (LogWarningsWithLuaStack) in the configuration panel to skip logging them in MWSE-Lua log too, they are just noise
I realize OpenMW may not be officially supported, but seeing as others have it working, any tips would be appreciated!
Morrowind.exe + MCP + MGE-XE + MWSE-Lua
These are the scenic striders, you are no more the only one travelling around, n'wah (read the readme, you can disable scenic striders if you want)
cant recommend enough with OpenMW distant lands
Edit: does this mod add a nude male dunmer model with a circumcised cock?
My transport mods use Better Bodies race for the poses. To avoid different skin tones/appearance with different better Bodies skin replacers people may have installed, my mod is using the standard texture path for BB skin texture, so it is easy to align the mod with any BB skin you prefer to use, overwriting the
Data Files\Textures\bb\bb_skinm_de.dds
with the one you prefer/install last
Tamriel Rebuilt version 21.01 is out, a maintenance release to be compatible with Tamriel Data 8.0. Do you plan on update your TR patches for your travel mods accordingly?
Best regards