This page was last updated on 27 July 2012, 6:49PM
Changelogs
Version 1.06
Added a book called Water Conjuration that can be used to conjure water through magic. The chance of success and time it takes to preform depends on your conjuration skill, but no matter how skilled you are a bucket and a well will always be more effectiv
Added shelter items that can only be gained with the console for players with exterior houses. When these items are activated you are in shelter no matter where you are.
Added global settings that can be used to disable any of the four needs (see the console commands in the readme on how to use them).
Version 1.05
Bottles of Water now have their own unique model and icon so you won't confuse them with Flin any more.
You can no longer get negative hunger since it caused some strange bugs and was not really necessary anyway. Because of this, the order in which ingredients are eaten is now based on both value and weight.
Added Chokeweed to the list of food you'll eat if you're very hungry.
Changed the value of a bottle of water to 1 since 0 value doesn't work anyway.
Changed the bucket menu to be more similar to the other menus you find in Morrowind.
Version 1.04
Fixed a bug where you would sometimes get the message about being tired even if you weren't.
You now need to sleep 7 hours per day to survive, unless you've got the Extra-Comfy Pillow, then you'll only need 4-5 hours per day (It increases the effectiveness of your rest by 50%).
Version 1.03
Doubled the negative effect of all weather. After testing it was clear that it was way too low.
Fixed a bug where one of the sleep deprivation globals would get stuck and not reset when it should.
Version 1.02
Made the penalties for neglecting your needs reduce your maximum fatigue instead of your ability scores. If your maximum fatigue is reduced and it reaches 0 you will fall down.
Made being outside a requirement to fetch water.
Fixed a bug where getting a negative hunger value would not properly remove starvation at the start of a new day.
Version 1.01
Added a fourth need: Shelter. It is increased for every hour spent outside in bad weather and is decreased for every hour spent inside.
Made it impossible to sleep more than 1 hour outside in bad weather.