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This page was last updated on 28 December 2023, 2:04AM
- Changelogs
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Version 23.10
- General notes
- Release 23.10, “Andaram,” is intended to be played with Tamriel_Data v10.0 or later.
- This is a major content release. Additional content has been added to TR_Mainland.
- New dialogue lines have been added to a couple of vanilla characters in order to provide quest hooks to organically direct players to the mainland. While these few lines do appear instead of vanilla dialogue, no other edits have been done to these characters and no pre-existing dialogue is modified. This should prevent most incompatibilites with other mods, but it is possible that additional patching will be needed for mods that explicitly rely on the now-hidden vanilla dialogue lines. Furthermore, a new activator is added into the Rethan Manor cell.
- A technical change in how plugin files are merged during Tamriel Rebuilt development should improve add-on mod compatibility between release 22.11 and this one, as well as all future releases (ESM reference IDs should now remain stable).
- TR_Mainland
- Exteriors
- Added 82 cells of new exterior land, fleshing out the remaining part of the Aanthirin region and including the first slices of two new regions: the Coronati Basin and the Othreleth Woods.
- Added the industrial town of Hlan Oek on the Thirr river, a hive of scum and villany.
- Added the sleepy Dunmer hamlet of Idathren and the Hlaalu Ferry outpost.
- Added the eldrich horror of a Dreugh citadel that is Paruddma’s Maw, featuring a completely new dungeon tileset.
- Updated (completely remade and expanded) the Temple stronghold city of Almas Thirr, expanding its bridge district to add a ton of quest content.
- Updated (significantly) the landscape of the Aanthirin region, moving us closer to vanilla aesthetics and improving navigation and performance, and replaced its Ascadian Isles flora and rocks with new, unique models.
- Replaced the lighthouses in Bal Oyra and Teyn with new, culture-appropriate models.
- Replaced many ships throughout the mod to use new, culture-specific ship models: Nordic trade ships, common Imperial trade ships, and small Dunmer ships. Also updated all Imperial cutter and galleon ships to use much-improved new models.
- Updated (culled) clutter throughout Old Ebonheart and Firewatch to improve performance.
- Interiors
- Added or reworked much more than a hundred new interior locations:
- Added many new dungeons and other wilderness locations throughout the previously released parts of Aanthrin.
- Added, reworked, or remade more than fifty interiors in Almas Thirr to make better use of space and to conform to modern quality and consistency standards.
- Updated the Old Ebonheart Talos Chapel to focus on Talos, instead of being a TES IV-style temple to all Divines.
- Added a bunch of new Cathnoquey furniture and clutter from our sister project, Padomaic Isles, to the Cathnoquey mission in Firewatch.
- Replaced a ton of armor, books, clutter, etc. all over the mainland with new items from the updated Tamriel_Data.
- Quests and Dialogue
- Added more than 110 new quests to new and old areas:
- Added House Hlaalu and Tribunal Temple questlines to Hlan Oek.
- Added tons of miscellaneous quests to Hlan Oek and throughout the newly added southern landmass.
- Added questlines for the Fighters, Mages and Thieves guilds, as well as the Morag Tong, to Almas Thirr.
- Added several new miscellaneous quests to Almas Thirr.
- Updated all old Almas Thirr quests and questlines to take into account the reworked city.
- Added a small, low-level House Hlaalu questline to Oran Plantation in western Aanthirin.
- Added a long-delayed miscellaneous quest to Oran Plantation and two other quests to the Aanthirin towns of Indal-Ruhn and Roa Dyr.
- Added another long-delayed quest to the Old Ebonheart Elsweyr Mission, featuring our first Alfiq Khajiit character, and another one to the herbalist Kassad.
- Replaced an overly silly quest in Gol Mok, Aanthirin, with a new and better one.
- Added a Thieves Guild questline to Andothren, a major piece of cut content from our previous expansion.
- Added a series of bounties given by the Imperial Magistrate in Andothren.
- Added three small bounties to Uman, given by the House Redoran captain there.
- Added several miscellaneous quests to flesh out the city of Andothren.
- Added the Baluath Vampire Clan questline to Armun Ashlands, another major piece of cut content.
- Added three miscellaneous quests to the Roth Roryn towns of Menaan, Bodrum, and Teyn.
- Added a couple new miscellaneous quests to Necrom.
- Added a new miscellaneous quest to Akamora.
- Added one-off House Telvanni faction quests to Tel Oren and Tel Rivus.
- Added several tiny quest hooks to existing vanilla NPCs to organically direct players to the mainland: Vodunius Nuccius in Seyda Neen Caius Cosades in Balmora Ajira in Balmora Tenyeminwe in Sadrith Mora Tongue-Toad in Ald’Ruhn A new courier in Rethan Manor
- Updated the miscellaneous quests Drinking, Stealing, Ranting in Roa Dyr and Tribunal Thrill-Seeking in the Roth Roryn wilderness to significantly improve their dialogue.
- Updated (reworked) the Freedom for a Fiend quest in Old Ebonheart, among other things removing the opaque level requirement.
- Added unique dialogue to the Redoran hamlet of Uman in the Velothi Mountains.
- Added many new latest rumors topics to NPCs throughout the Aanthirin, Roth Roryn, Armun Ashlands, and Velothi Mountains regions.
- Removed the miscellaneous quest Sheogorath’s Box of Fun upon request of its creator. It had outlived its time.
- Removed the miscellaneous quest Kneading the Dough, as it introduced lore and city planning issues and was frustratingly obscure to solve.
- Miscellaneous
- Updated (revised) the services and spells offered in guildhalls throughout the mainland to be more consistent with each other and vanilla, and generally more useful to players.
- Updated (unified) faction reputation rewards across Tamriel Rebuilt quests.
- Added back generic dialogue topics to many NPCs that were previously lacking any dialogue.
- Updated travel links throughout western Morrowind to take into account the existence of Hlan Oek.
- Updated Hlaalu guards along the Thirr river to wear the new Iuvan-Thir armor designed specifically for the region.
- Updated our new Khajiit subtype NPCs to have tails.
- Replaced Roban’s merchant stall in Firewatch with one selling East Empire Company stock certificates and also added a similar option to the Old Ebonheart EEC offices.
- Renamed the Firewatch navy base to Fort Symmachus and the Old Ebonheart one to Fort Pelagius.
- Removed the bounty gained for running in front of Ordinators in Necrom. Their disposition will still drop if you do so.
- Fixed innumerable old script and dialogue consistency errors found using Evil Eye’s validator.
- Fixed a massive amount of quest, landscape, and mesh placement bugs and made a similar number of little improvements.
- Changes included in hotfixes to release 22.11
- Added the first two parts of Vodunius Nuccius’ unfortunate adventures on the mainland to Teyn and Almas Thirr.
- Added unique dialogue to the Cathnoquey mission in Firewatch
- Updated (rewrote) dialogue throughout the House Hlaalu questline in Andothren.
- Fixed innumerable bugs in the newly released quests and worldspace.
- TR_Factions
- Updated (increased) faction reputation requirements for advancement in vanilla factions to account for added quests.
- Updated (revamped) faction reactions between vanilla and Tamriel_Data factions.
- Updated the Fighters and Mages Guild charters to take into account the mainland guildhalls.
- Updated Nerevarine quest handling by adding small edits to vanilla dialogue that direct you to the tribes.
- Moved some of the edits this plugin made to TR_Mainland into TR_Mainland itself, to make it easier to manage.
- Removed some old, unnecessary edits to mainland faction records.
- Fixed a bug related to a Telvanni Hortator quest.
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Version 22.11
- General notes
- Release 22.11 is intended to be played with Tamriel_Data v9.0 or later.
- This is a major content release. Additional content has been added to TR_Mainland.
- TR_Preview is deprecated and no longer supported by Tamriel Rebuilt. For people upgrading from an earlier version of Tamriel Rebuilt, we have included a dummy file, containing no content, to overwrite the old TR_Preview. This was done to prevent errors that would appear upon loading older versions of the plugin. You can safely delete this file from your Data Files folder. If you still want to see in-development TR lands, refer to our Release Files instead.
- TR_Travels (including all variants thereof) is deprecated and no longer included with Tamriel Rebuilt. Separate travel NPCs have been added to Vvardenfell travel locations directly in the TR_Mainland plugin, instead (see below for details). For people upgrading from an earlier version of Tamriel Rebuilt, we have included dummy files, containing no content, to overwrite the old TR_Travels variants. This was done to prevent errors that would appear upon loading older versions of the plugin. You can safely delete these files from your Data Files folder.
- We have included the new TR_Firemoth_Vanilla_Patch to solve a landmass conflict between the official Bethesda mod Siege at Firemoth and our expanded Morrowind mainland. If you intend to use Firemoth, load this patch after it.
- TR_Mainland
- Added more than 300 cells of new exterior land as part of the Dominions of Dust expansion, containing almost all of the Roth Roryn region, the whole of the Armun Ashlands, and the southern half of the Velothi Mountains.
- Added Andothren, one of the biggest Dunmer ports on the Inner Sea and a major center of Hlaalu power.
- Added three smaller Hlaalu settlements: the mining towns of Omaynis and Menaan in the Roth Roryn, and the caravanserai of Arvud in the Armun Ashlands.
- Added TR’s first Redoran settlements: the quarry town of Bodrum in the Roth Roryn, and the hamlet of Uman in a Velothi Mountains valley.
- Added Mazkun, a hidden village of the Malahk Orcs high in the Velothi Mountains.
- Added roughly 120 new quests in Andothren and the badlands to its west, including TR’s first House Hlaalu and Morag Tong questlines, two Tribunal Temple questlines, the Mages and Fighters guilds, and Imperial Legion.
- Added the joinable Orkluh vampire clan in the Roth Roryn.
- Added two Ashlander clans – the Obainat in the Roth Roryn and the Ishanuran in the Armun Ashlands – both with functioning miscellaneous and Nerevarine quests.
- Added the Volenfaryon stronghold in the Armun Ashlands with several attached quests.
- Added the Monastery of St. Felms in the Roth Roryn region with an attached Temple questline.
- Updated (completely remade) exteriors across the Western seaboard of Telvannis, turning the area into the new, desolate Dagon Urul region (as part of the Embers of Empire expansion).
- Updated (completely remade) Firewatch – the district capital of Telvannis and the second-biggest Imperial city in Morrowind – and all of its interiors.
- Updated (completely remade) Helnim and all of its interiors. Now, this is a town run by the Zafirbel Bay Company, a rival of the East Empire Company, which enjoys fruitful trade relations with a mad Telvanni lord.
- Updated (significantly overhauled) the island of Althoa (previously known as Balvvarden) with snowy textures, a revamped Bahrammu, the new navy fort/village of Nivalis, and the stronghold-turned-Telvanni-tower of Andvaryon. All interiors were either overhauled or made anew.
- Updated (significantly overhauled) other small islands in the Sea of Ghosts, such as Urlis Rock.
- Changed Bal Oyra into a small Dunmer shack village, thereby constraining Imperial presence in Telvannis. Most old Imperial content from Bal Oyra was transferred to Nivalis or Firewatch.
- Updated (overhauled, completely remade, or added anew) more than 80 quests in Firewatch, Helnim, Bal Oyra, and Althoa, including two questlines each for the Imperial Legion, Imperial Cult, Fighters Guild, and Thieves Guild, as well as ones for the East Empire Company and Mages Guild.
- Added the quests “Drinking, Stealing, Ranting” to Roa Dyr.
- Added the quest “Brother Against Brother” to Almas Thirr.
- Updated nearly all of the Aanthirin region to remove over-use of rocks, make better use of landscape, and perform better.
- Added more roads to Aanthirin in order to bring it up to vanilla parity.
- Updated the Aanthirin region to use unique road textures and more unique plants.
- Updated Roa Dyr with merged meshes, significantly improving performance in the area.
- Added interiors to the previously interiorless Daedric ruins of Hadrumnibibi and Alumawia.
- Updated Manrizache, the underwater dwemer ruin near Bal Oyra to make it more logical, including adding a nearby underwater volcano that was the reason it fell below water.
- Added enemies to several old caves that were lacking them in previous releases of the mod.
- Added tons of newly made creatures across the mod.
- Added several new armor sets and tons of new weapons across the mods.
- Added a purchasable pack guar companion to Old Ebonheart stables.
- Added new summoning spells with special handling when MWSE-Lua is installed. Whereas in OpenMW or the unmodified vanilla engine these will appear as slighly modified vanilla summoning spells, to MWSE-Lua users they will summon new Daedra added by Tamriel_Data. Once this is possible in OpenMW, we will add that functionality there, too.
- Added new travel NPCs to Vvardenfell locations (deprecating TR_Travels) for better compatibility with mods that edits vanilla travel NPCs. These new NPCs are:
- Anedhil (TR_m0_Anedhil) in Sadrith Mora
- Domiah (TR_m0_Domiah) in Ebonheart
- Gindrala Nethri (TR_m0_Gindrala Nethri) at Vivec Docks
- Ohmonir (TR_m0_Ohmonir) in Vivec Mages Guild
- Sentius Veros (TR_m0_Sentius_Veros) in Seyda Neen
- Ysmund (TR_m0_Ysmund) in Dagon Fel
- Replaced several previously broken or stylistically ill-fitting assets across the mod with improved versions, most notably the Dunmer middle-class furniture set.
- Widened the Inner Sea north of Firewatch to allow ships to pass more easily.
- Replaced all of the old unnamed roamers in Telvannis with named bandits.
- Replaced the old Telvanni Library, which was highly inconsistent with Bethesda’s lore for House Telvanni, with a new Velothi tower.
- Renamed the Molagreahd region to Sunad Mora and reduced its size on account of the creation of Dagon Urul.
- Renamed the dreaded Helnim Fields region to Molag Ruhn.
- Removed Cephorad Keep to further limit the Imperial presence in what is ostensibly among the most isolationist and Empire-hostile parts of Morrowind. Interiors worth saving and all related quests were transferred to Old Ebonheart and Helnim.
- Removed a number of the hugely overused rock arches from earlier areas of TR, adjusting the landscape to account for it. The same was done for our old large cliff pieces.
- Removed an awful performance-hog of a tree grove from east of Necrom.
- Removed innumerable old and low-quality unique items/weapons/containers.
- Fixed hundreds upon hundreds of quest, dialogue, item placement, asset quality, and inconsistency bugs.
- TR_Factions
- Added further progression tweaks to several factions to account for mainland quest content.
- Added Nerevarine quests to the Obainat and Ishanuran ashlanders in the new Dominions of Dust expansion.
- Added changes to faction reactions for factions added by TR_Mainland (although advertised, they had, in fact, always been missing).
- TR_Firemoth_Vanilla_Patch
- Added the patch to resolve a conflict between Siege at Firemoth and TR_Mainland landmass.
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Version 21.01
- General Notes:
- • This is a *maintenance release* aimed at making Tamriel Rebuilt compatible with the latest Tamriel_Data.
- • Minimal additional content has been added to TR_Mainland.
- TR_Mainland
- • Old Ebonheart was significantly optimized, decreasing reference counts without taking away from the city experience
- • Various tweaks were made to Khalaan to enhance the visual experience and navigation, with an emphasis on new assets
- • The Aanthirin region was optimized, removing rock groups, trimming forests, removing useless clutter and bleeding grass
- • Tur Julan was slightly optimized to account for lag near the Oran Plantation
- • The nearby mountain range was tweaked, using new rock formations
- • The number of references in Dondril was reduced a little for performance reasons
- • Terrain tweaks around Dondril and Almas Thirr, to reduce the flatness of the land a little
- • The rock arch west of Almas Thirr now uses a dedicated model
- • A basement has been added to Necrom, Fane of the Ancestors
- • Copies of the Ebonheart Bellman newspaper have been distributed to many relevant locations
- • The Mages Guild Relay in Bosmora was spruced up
- • A playable card game was added to inns in Akamora, Marog and Ranyon-Ruhn
- • Various fixes to What Happened in Emmurbalpitu quest
- • Various fixes to A Coldharbour Keelhaul quest
- • Various fixes to You Can't Choose Your Family quest
- • Dialogue in Khalaan tweaked to give players more context
- • Intrigue in Port Telvannis no longer gets prematurely listed as finished
- • Burden of Proof quest now unlocks services in Roa Dyr
- • Face Stealer journal now refers to the correct armor piece
- • Ja'Jabba bounty journal now lists correct reward
- • Gone to Ground quest now gets removed from journal at a later stage
- • Complicated Competition quest had minor inconsistency fixed
- • Shallow grave in A Warmonger's Counsel can now be shoveled with more types of shovels
- • Improved directions in Beleaguered Sanctuary quest
- • Stranded pilgrim Lleros Drothan can now be aided
- • Streamlined Oh What Customs quest
- • Minor fixes to Dwemer Dealings quest
- • Tweaks to Extrajudicial Punishment quest
- • Trying to join House Telvanni in Port Telvannis no longer results in an endless dialogue loop
- • A similar dialogue loop in The Missing Brother was also closed
- • Citriel and Feduran Tharen now referred to using proper pronouns
- • Hapi in Vathras Plantation and Cheeya in Nebulud can now be freed
- • Foedus Locutius no longer reverts to his old swearing habits
- • Galvs Thalren now properly greets the player
- • Oirdo Malamartle should now go where he says he will
- • Naldo Relathim no longer appears twice in Tel Aranyon
- • Marog trader Herea Nerthul is no longer bankrupt
- • Navil Drolnor no longer immediately drowns himself
- • Repaired contaminated 'Dwemer ruin' topic in Dagon Fel
- • Fisherman ferry in Roa Dyr no longer plays teleportation sound effects
- • Restored the item Kana-Revis in Dadrunibi
- • Boots of Lightning Speed now have some actual kick to them
- • Locutius Family Liquor now fortifies instead of restores willpower
- • Items in Balathren, Workers' Lodge and Mannusudipat Mine are no longer free for the taking
- • Adjusted various fake water meshes in the Akamora area and Boethiah's Spine
- • Added bridge supports to Almas Thirr and Tel Mothvira
- • Mephala statues replaced with new model
- • Several pieces of the new Native Ebony set were added to various NPCs and locations
- • More new items, including glass weapons, ingredients, clutter and a map of the Invasion of Akavir were added
- • Dead molecrab in Aalmu Ouradas' Shack no longer screams at the player
- • Various minor object placement issues
- • Various minor script fixes
- • Various minor spelling & grammar fixes
- TR_Factions
- • Added unique miscellaneous items to Tholer Saryoni and Gavas Drin.
- TR_Travels
- • Boat travel routes in northwestern Morrowind were revised
- • Added Hoom Sled network (sans sleds, for now) to TR_Travels_(Preview_and_Mainland).esp
- TR_Preview
- • Deprecated assets may occasionally appear as red boxes. We are aware of this.
- TR_OldTravels
- • No changes.
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Version 20.02.01
- Patch 1 for Tamriel Rebuilt 20.02.
- Use together with TR_Mainland.esm of Build 20.02 *only*.
- Fixed bugs:
- - "Dwemer ruins" caused "DELETEME" replies in Dagon Fel.
- - Noga-Togroi did not recognize the Soul Anchor.
- - Llorisa Faali tells you to meet in Emmurbalpitu while being in Emmurbalpitu.
- - Telvanni Mouths in Port Telvannis send you in an endless dialogue loop when asking to join while being a member.
- - Telvanni Mouths in Port Telvannis cannot actually reinstate you into the House.
- - Kana-revis was not placed in-game.
- - Various scripts had various problems.
- - The Anumidium plans and Dagoth Goblet could be found in a chest.
- - Lucia Mor cries for help after she is no longer held hostage.
- - The Roa Dyr gondoliers play the Guild Guide chime because the travel markers were too close to each other.
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Version 20.02
- Tamriel Rebuilt Changelog
- ===============================================
- build 20.02 [February 28, 2019]
- ===============================================
- General Notes:
- • This is a *bugfix release*.
- • Minimal additional content has been added to TR_Mainland and TR_Preview.
- TR_Mainland
- • Added Windbreaker Keep on an island in the east, rounding out Uriel V's naval bases.
- • Added the Balhadarshad Den, where nothing shady is happening yet.
- • Landscape and lantern changes in Marog.
- • Rilmas Atheryon in Marog no longer blocks the way.
- • Unblocked a stairway in the OE Mages Guild.
- • Aurelia Draconis now leads you to a house in Felms Ithul, not a script error.
- • Ordinators in Mourning no longer dare to care if a Curate or above is running around Necrom or brandishing a weapon.
- • Several NPCs all over the place no longer suffer from bad filtering and cease refering to themselves in third person.
- • Tur Julan inhabitants no longer go hostile towards low-ranked Temple players.
- • Tel Aranyan's items are no longer largely unowned.
- • Surefeet is no longer sold in Emercius' Quality Wares.
- • Laalalvo Irano no longer things the Protector of the Fighter's Guild is too low-ranked for some quests.
- • Mages Guilds have received additional blue candles and lanterns.
- • Corrected some instances which would leave with teleportation disabled.
- • The quest note for "A Champion Lost" should now spawn correctly under all circumstances.
- • Toned down Indoril Ulyn's signet ring.
- • Fixed an issue causing a disabling of player controls in OpenMW during the "Face Stealer" quest.
- • Corrected player teleportation scripts because Morrowind's script engine is amazing.
- • Added some generic "little advice" replies for the Mainland and edited advice for Temple and Cult advancement.
- • Added a boat travel option from Roa Dyr to Roa Dyr (other river bank).
- • Changed all book scripts to be compatible with OpenMW. Note to third party modders: check https://www.tamriel-rebuilt.org/asset/openmw-compatible-book-scripts
- • Fixed some floaters and bleeders, as usual.
- • Corrected various dialogue errors.
- TR_Factions
- • No changes.
- TR_Travels
- • P&M: Corrected travel lines to Verarchen.
- • P&M: Added Omaynis as a travel designation.
- TR_Preview
- • Started an overhaul of the Andothren exterior.
- • As part of this, the Dwemer Lighthouse has temporarily been removed until a new model becomes available.
- • Updated existing exteriors in Roth-Roryn to add Omaynis, a new Hlaalu town.
- • Othmura, Ald Marak, and Ald Iuval had their exteriors slightly overhauled and expanded.
- • Removed the Ring of Eidolon's Edge and changed Eidolon's Tomb to Gedran Burial.
- • Changed Arv-Shadan to Arvs-Shadan.
- • Resolved an issue with the mainland propylon network.
- • Various interiors were merged.
- TR_OldTravels
- • No changes.
-
Version 19.12
- Tamriel Rebuilt Changelog
===============================================
build 19.12 [December 19, 2019]
===============================================
General Notes:
• This release marks 3 years since Tamriel_Data was first introduced. As a final reminder, Tamriel Rebuilt no longer contains asset files.
• Build 19.12 is intended to be played with Tamriel_Data v07 or later.
• This is a *content release*. Additional content has been added to TR_Mainland, TR_Preview, and TR_Travels.
TR_Mainland
• Moved the remaining Aanthirin region out of TR_Preview and into TR_Mainland.
• Added Almas Thirr, a major temple settlement and center of an extensive temple questline.
• Added Hlaalu settlements: Indal-ruhn (town), Vathras, Oran, and Mundrethi Plantations (outposts), various lookouts and manors, and Gol Mok.
• Added Roa Dyr, an Indoril stronghold-monastery and seat of Indoril Ilvi.
• Added Velothi (Indoril) settlements: Aimrah, Rilsoan, Selyn, Velonith, Saveri.
• Added various explorable, historically relevant locations (aka dungeons), such as Tur Julan and Emmurbalpitu.
• Added several cells in the Inner Sea, alongside some other new locations.
• Added the mainland Hlaalu Stronghold, Nav Andaram. As the Hlaalu questline has not been worked on yet, it is disabled for now.
• Added 69 quests to new and existing mainland locations.
• Added "The Voice to Calm me Down", a misc quest, near Sailen.
• Added "The exiled Duke's Affair", a misc quest, to the Ebon Tower.
• Added "A Breadcrumb Trail", a misc quest, to Old Ebonheart.
• Added "Gewp Eee", a misc quest, to the wilderness of Boethiah's Spine.
• Added two quests to the Old Ebonheart Mages Guild: "When Interiors don't match their Exteriors" and "Ghost in a Gem".
• Added a final Syvvit Tong quest, "Burden of Proof", to Vhul.
• Added some content for the Outer Realms.
• Added pointers to the Sadas Plantation when quests ask the player to go there.
• Added similar pointers (and a ShowMap) to dialogue which points the player to Marog.
• Added a second trainer to the Legion Headquarters in Ebon Tower by popular request.
• Added several NPCs to Firewatch. A bit of custom dialogue but no quests.
• Added an interesting book to Aurelia Draconis' house in Old Ebonheart.
• Moved the Ruinous Keep out of the Sundered Scar into the Padomaic Ocean and renamed it to Wavebreaker Keep. The associated quest remains functional.
• Moved some artifacts to Tamriel_Data and changed their IDs in scripts and dialogue checks. The artifacts themsleves will remain in TR_Mainland for now, to retain savegame compatibility.
• Changed the interior of Verulas Pass, Morag Tong Training Camp to be less ridiculous.
• Removed the zero-content landmass north-west of Nassudan and north-east of Ald Daedroth. It is now conceivable that ships can enter the Inner Sea from the north-eastern route.
• Fixed countless spelling and grammar errors in dialogue and books.
• Adjusted the path to the Watchtower near Necrom so that it can now be traversed by characters with less than 100 acrobatics.
• Amelphia Tarramon no longer tries to give you duties before you are a member of the Mages Guild. She also doesn't ask to replenish her store forever.
• A Warning in Firewatch can now be completed before the next quest in the Telvanni questline has started.
• Fixed various bugs in the The Sorcerer's Apprentices quest.
• Fixed various bleeders and floaters in Old Ebonheart (the rugs hate us).
• Fixed countless floaters and bleeders in the mainland landscape.
• Fixed some doormarkers that left the player stuck in the landscape or assorted furniture.
• Fixed some problems with the Soul Anchor quest. The player should receive their weapon of choice under any circumstances now.
• Fixed some leftover confustion between "Mephalan Vales" and "Valley of Mephala".
• Fixed some placement problems with the Dwemer Turbine in Manrizache, Hall of Dumac.
• Fixed some use of "Cents" in the journal. As Tamriel uses Drakes or Septims, this made no cents.
• Fixed bed ownership in the Pilgrim's Hostel in Sailen in order to allow Temple members (i.e. pilgrms) to actually rest there.
• Garv and Fedura Ovav no longer have extremely expensive and unowned alchemy equpiment.
• The Alt Bosara exterior no longer forces a *rich* desk to be subject to wind and rain like a *commoner*.
• Removed mentions of nonexistent Silt Striders.
• Tried to fix an unreplicatable bug which randomly leaves Lord Drolar stuck between a bed and a wall.
• Replaced various outlander-centric books, such as "Vivec and Mephala" and "Ancestors and the Dunmer" in ancestral tombs and temples with proper reading material for the religious Dunmer.
• Nearly entirely replaced the easter egg books "Book of Life and Service" and "Book of Rest and Endings". These ESA: Battlespire books are from the Soul Cairn, praise the Ideal Masters, and should not be placed in-game.
• Replaced "Corprus, the Divine Disease" with other books. It was too well-informed and objective (apologies to Nazz).
• Replaced variously badly-fitting "common" clothes (such as Temple or Morag Tong specific cuirasses and robes) with *actually* common clothes.
• The Test of Disorder in Ardkoz can now be completed even after reloading a save game.
• Felmo Ilveroth will now recognize when the player used their Mages Guild rank to bypass one of his quests. He will also be more forward in pointing out where the player can find missing tokens.
TR_Factions
• No changes.
TR_Travels
• General overhaul to travel lines.
• Moved the Bosmora Guild Guide from the outdoors into the Marketplace, normalising the travel costs.
• Fixed incorrect "destination" topic replies and added a few.
TR_Preview
• Massive landscape overhaul in Roth Roryn, Armun Ashlands, and Ascadian Bluffs. In general, old cliff models were replaced with better landscaping.
• Roth Roryn saw a big texture change, making it less yellow.
• Started development on the Thirr Valley.
• Added two Redoran outposts: Ald Iuval and Ald Marak.
• Added several Hlaalu settlements: Idathren (town), Hlan Oek (city) and Othmura (city).
• Added various locations.
• Fully interiored Obainat Camp, Idathren, Llaram Farm, Volenfaryon, Othrano, Thavas Plantation, Hlorandar, smaller Ashlander camps, Velothi towers, grottos and the like.
• Fixed "An Unwell Traveller" in Bodrem.
• Purged the last remains of the cookie menace.
• Cut unused cells with downward slopes in the south. Eye of Argonia will take care of the heightmap discrepancy.
TR_OldTravels
• No changes.
- Tamriel Rebuilt Changelog
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Version 18.09
- Tamriel Rebuilt Changelog
===============================================
build 18.09 [September 17, 2018]
===============================================
General Notes:
• This release marks 2 years since Tamriel_Data was first introduced. As a reminder, Tamriel Rebuilt no longer contains asset files, please download Tamriel_Data version 06 hotfix 01 or later and follow the install instructions. But if you have the 18.07 release installed and working properly, you don't need to do this -- you already have the right Tamriel_Data.
TR_Mainland
• The "An Empress' Ransom" quest has seen a few improvements. In particular, it should now correctly function if the player already has found the required artefact beforehand. Also, various NPCs in this quest should now be correctly enabled/disabled, and the guards should no longer confiscate the player's stolen items during the negotiations.
• Various quests have seen their scripts hardened against an obstinacy of the AITravel instruction. This should prevent scenes from getting stuck if the player rests/waits while the scene is ongoing (specifically, while an NPC is moving somewhere). This is mostly experimental -- we have not checked all of the scenes.
• The "A Deadly Treasure" quest should now be working correctly, even if the player disables the lightning crystal before starting the quest.
• The "A Criminal Lawyer" quest has been fixed in a few places; in particular, Reynant's bounty-fixing service now works.
• In Hadrumnibibi, some inaccessible items have been made accessible, and sleeping is no longer illegal.
• The cursed daedric staff in the Old Ebonheart Mages Guild now works as it was meant to.
• The "Freedom for a Fiend" quest now works correctly in OpenMW.
• The entrance of Balsincag Diamond Mine got swapped with that of an ancestral tomb nearby for logic reasons.
• Nearby, a certain bandit is now harder to access.
• The quests of the Old Ebonheart Fighters Guild cannot be done out of order anymore; this should prevent players from missing a crucial piece of direction. Also, the very first quest of the Guild now includes directions from various NPCs.
• The Necrom Causeway is now traversable by foot again (though it remains to be improved).
• The Briricca Bank dialogue should now correctly work in OpenMW.
• The "fix the mess" mini-quest in "Ebon Tower, Imperial Census Office" has gotten various repairs and improvements.
• Aquilinius in Old Ebonheart now offers training to Blades, as his dialogue suggests.
• The script on the crank in the Old Ebonheart sewers now works as intended.
• Vols Valdri now disappears as expected after an Imperial Legion quest.
• Two items required for a certain Old Ebonheart miniquest have been enchanted so that the player cannot break the quest by enchanting them. A hint has been added for that miniquest.
• The “give orders” topic for the Old Ebonheart Imperial Legion quest now correctly disappears after the quest is finished.
• Fixed Merchant Dispute journal triggering on barrister, added line of dialogue to Vedam Dren.
• Various fixes to "Don't Touch My Gems!" quest.
• A see-through hole in the ceiling of the Ebon Tower sewers has been fixed.
• The ambiguous race of a slave in the "The Slave Trade" quest has been fixed.
• Learning the "task" topic too early can no longer break the Tribunal main quest.
• The "A Mission Failed" Imperial Cult quest should no longer register Elmonder as healed if he isn't.
• A certain cave in the Verulas pass should now be easier to get through even with tall characters; also, the dialogue of the NPCs therein has been revamped completely. The cave may still be moved, removed or repurposed in future updates; do not use it as storage space.
• The "Religious Inquiry" quest in Sailen no longer gets stuck if the player kills the daedroth prematurely.
• Various missing ownerships added (e.g., to items in the Briricca bank, and to locked doors in Vhul).
• Fixed the final EEC quest Merxia not teleporting unless you entered her cell.
• Yggulf the Mute is now actually mute in all circumstances.
• Fixed remaining placeholder books/scrolls not having correct names or text.
• Removed some activator shrines from tombs/interiors that had too many.
• The “training” topic is no longer used for dialogue (as it conflicted with the training functionality); the two responses are now at the “my training” topic.
• The final instances of the odd looking flying dwemer machines (“flying nameless thing”/”dwemer explodo”) have been removed.
• Various typos and floaters fixed, landscape and shading slightly improved, and the occasional awkward dialogue or journal entry rewritten.
TR_Factions
• No changes.
TR_Travels
• No changes.
TR_Preview
• No changes.
TR_OldTravels
• No changes.
- Tamriel Rebuilt Changelog
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31 Oct 2023, 11:17AM | Action by: TamrielRebuiltTeam
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