So does this incorporate everything from Tarius' Better Meshes and Armed Defender's Mesh Improvements? You said you corrected some UV maps that they had, but do you still have to install your package over top of theirs? Because their two packages actually conflict, too (for instance with f/furn_de_stool_01.nif)
What I'd say is to install most of Slartibartfast's Mesh Fix first, excluding what's in the "Compatibility fixes" folder.
Then install Tarius' and/or Armed Defender's mods.
Then install the "Compatibility fixes" folder from Slartibartfast's Mesh Fix.
So does this incorporate everything from Tarius' Better Meshes and Armed Defender's Mesh Improvements? You said you corrected some UV maps that they had, but do you still have to install your package over top of theirs? Because their two packages actually conflict, too (for instance with f/furn_de_stool_01.nif)
Thanks for the feedback guys, Just to clarify that i use the graphics overhaul in conjunction with Mesh fix and not found any problems with it and the adjustments i make are intended to work with or without graphics replacers. Kingpix has my permission to use any of my mods in the overhaul and it could be that Mesh Fix is included in MOSG 3.0 .
Thanks to Reverendknots for pointing out the floating horns thing , i have found the concept art showing the floating horns and will rectify that in the next update for the mod. I will include the mesh in the (optional) compatibility fixes folder for those of us think the helmet looks better with horns attached .
As AlbinoDunmer has stated, and to a greater extent how does this mod work with the Morrowind Graphics and Sound Overhaul? I just got Morrowind working flawelessly, the last thing I want to do is pick up a great mesh and UV fix like this and find out they conflict.
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Then install Tarius' and/or Armed Defender's mods.
Then install the "Compatibility fixes" folder from Slartibartfast's Mesh Fix.
Kingpix has my permission to use any of my mods in the overhaul and it could be that Mesh Fix is included in MOSG 3.0 .
Thanks to Reverendknots for pointing out the floating horns thing , i have found the concept art showing the floating horns and will rectify that in the next update for the mod. I will include the mesh in the (optional) compatibility fixes folder for those of us think the helmet looks better with horns attached .