Here for the anniversary of this comment and to ask the same thing lmao - I'll give a try myself
EDIT: yeah I'd say it works; dremoras are now caitiffs, dremora lords are now kynvals, and different ranks spawn according to player level - plus they drop dremora weapons, not daedric or smt Unique dremoras (Gothren guards etc) are also modified (not a fan of Krazzt's hair lol)
There's a problem with this mod. Dremoras are really slow, like they are almost overencumbered. They only pose a threat to me if I'm alone and htey are many, but still a small threat. Any way to fix this without modding their armor's weight?
Lots of Errors with this mod, even when installed correctly. But after a bit of button mashing "Enter" during the loading screen, they are gone. However you have to continue to do this EVERY TIME you open the game -.- Gets VERY old, lol. Hopefully this gets fixed one day soon.......
Game'll give me an error and drops back to desktop when using this mod. I figured it had something to do with Unleveled Creatures, what with it kind of messing around with leveled lists - and sure enough, deactivating that mod got Ranked Dremora to work fine.
Unfortunately, were I forced to pick between those two mods, I'd go with Unleveled Creatures any day. Any way to make both work?
Thanks for letting me know. Is there anything I can do to prevent this error from showing everytime during loadup?
Remove any references to the Daedric Bat from creature levelled lists.
Not sure if it'll work but maybe loading the ESP in the Construction Set and re-saving will automagically fix it. Ensure you've all 3 Bethesda ESMs selected, the TR ESMs selected and the patch ESP from here as the Active Plugin.
That's likely to introduce evil GMSTs into the mod so also load (enabled but inactive) Wrye's GMST Vaccine and/or clean the mod afterwards with TESTool or tes3cmd.
Chances are the CS will chuck out errors about the missing creature too, I'm just not sure if a simple re-save will mean it removes the undefined creature from the levelled lists. If it doesn't the lists will need to be manually edited.
Minor incompatibility when using both the Morrowind Comes Alive TR addon and the Ranked Dremora TR addon (cannot find daedric bat ; already tried merging lists with Mash)
I think TR removed the Daedric Bat from their ESMs
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EDIT: yeah I'd say it works; dremoras are now caitiffs, dremora lords are now kynvals, and different ranks spawn according to player level - plus they drop dremora weapons, not daedric or smt
Unique dremoras (Gothren guards etc) are also modified (not a fan of Krazzt's hair lol)
So yeah, does its job on my end (0.49, no TR)
just press cancel aka yes to all
Unfortunately, were I forced to pick between those two mods, I'd go with Unleveled Creatures any day. Any way to make both work?
Not sure if it'll work but maybe loading the ESP in the Construction Set and re-saving will automagically fix it. Ensure you've all 3 Bethesda ESMs selected, the TR ESMs selected and the patch ESP from here as the Active Plugin.
That's likely to introduce evil GMSTs into the mod so also load (enabled but inactive) Wrye's GMST Vaccine and/or clean the mod afterwards with TESTool or tes3cmd.
Chances are the CS will chuck out errors about the missing creature too, I'm just not sure if a simple re-save will mean it removes the undefined creature from the levelled lists. If it doesn't the lists will need to be manually edited.