Morrowind
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Dirnae

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Dirnae

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78 comments

  1. MrMufflebunss
    MrMufflebunss
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    genuinely asking how to get this to work for races like the kobold modded race if possible?
    1. warnhammer99
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      animations are assigned to specific skeletons, so unless they're built on the literal same one, I'd imagine you have to bridge it manually.
  2. Dreacl
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    Best mod ever!
  3. arcadeportal32
    arcadeportal32
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    Works great! Using the Animation mod version. Removes Argornian/Khajitt Diaper Rash Instantly lol
    1. T33DG3
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      How did you get it to work

      I'm getting really frustrated..

      I copied the necessary folder to the directory, and it hasn't changed anything in-game.. 
  4. Lycantis
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    After getting angry at this for being a waste of space, I applied both the Standard and Animation Kit versions (the folders named Meshes and Animations) and it finally worked. The animation is all right, but I wasn't exceedingly impressed, until I uninstalled to look at the full-diaper-run of the old one and now I can fully appreciate this mod.

    Again: Take both the *Meshes from Standard and *Animations from Anim-Mod-Version and plop both in your data folder. For some reason, when I tried standard-only, it wouldn't work at all. It's not in the ReadMe or anything, and in fact explicitly states that you can just do it with the Standard alone.
    1. Dixiepalkow
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      Do they both stay in their folders when you put them in the data one?
  5. Xeredek
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    FOR YOU GUYS HAVING TROUBLE: The download contains two versions of the mod in one zip file.
    You need to manually download the file, then extract it. Pick the version you want between the two- almost certainly the standard version for the reasons explained in the readme file, then send that file to a zipped file.
    (right click the folder, "send to" then select zipped file.)
    You now have your mod, install via mod manager normally. On open MW using MO2 this worked for me first try, and- as a sidenote- goes perfectly with the mod animation compilation- it doesn't seem like they overlap so I'd say grab both, no patch needed. They complement eachother perfectly.
    I admittedly can't attest to how it works on the original engine since I don't build on that one, but since these instructions I followed here are intended for that version so I'm willing to bet it probably works just fine there too if you follow the same process. If it does not, my best guess is there might be something already messed up with your game, or you already have an animation mod effecting the beast races.

    ...I mean, come on guys. Read the mod pages FULLY before installing something. What you need to know is pretty clearly stated in the files tab. I started modding MW for the first time like, maybe a few days ago? so I'm not some super experienced expert or something, but it took all of three minutes to figure out. I get that modding can be frustrating when you don't know what you're doing but maybe don't be a dick to mod authors and begin insulting their work because you were too impatient to read the instructions on the page.

    Anyway, great work on these Dirnae. You really nailed the old intended look of the originals here while managing to clear away all the janky goofyness of the original animations. really appreciate the work man.
    1. Jasagna
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      Thanks for the write up but how exactly did you install Lizkits Animation Kit? Where did you install it? Was it hooked into MO2?
    2. Xeredek
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      Sorry! didn't get an alert or anything about your comment, only just happened to see it.
      So.. I don't actually have it? I didn't know about it :V
      This animation mod is working perfectly well for me without it, but that might be a luxury only for openMW, I'm not sure. It wasn't mentioned in this mods instructions so maybe install without it first. It might not be needed anymore.

      That animation kit clearly isn't to be installed normally though, It's an exe! looks like you run it as a patcher. I guess- follow any instructions or prompts that patcher asks of you- and see how it went? I'm sure it would work fine on oldwind but I dont know enough about this stuff to say how it might go for open MW. Certainly though- try this mod without the animation kit first, it's not mentioned on this page anymore and it's working perfectly for me without it. gl dood
  6. NihilisticPoet
    NihilisticPoet
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    EDIT: Managed to make it work, this one never leaves my modlist.
    1. Lycantis
      Lycantis
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      Would have been nice if you posted how. Several people cannot use it, myself included, and there's no instruction on how to even apply or use this mod, making it utterly useless. Instructions say how to install, then it ends there and the mod isn't showing up in any locations (even the mod kit).

      Edit: Found out on my own. Made a seperate post.
  7. Pentazer
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    I dunno, these instructions don't work, installing it via the mod manager puts Xbase_animKnA.kf in the meshes folder and its the only file in the mod. But nothing works. Using the animation mod loader doesn't work either as it reports a "string too long" error. I don't know what's going on but seeing as how the modder hasn't updated the documentation or the file in forever, I'm guessing it's just not compatible with the GOTY edition from GOG.
  8. arasuta
    arasuta
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    Anything that stops these races walking liking they've just shat themselves is a plus!
  9. Kobeba98
    Kobeba98
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    I followed the read me, and i installed the animation kit but neither version shows up in my load order.
  10. FuzzyCacti
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    I now always want to play in third person view because this animation is great.