78 comments

  1. FIMzzZzz
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    1.4 (v2)Trailer:
    https://odysee.com/@F.I.M.:f/tmtm1.4trailer:5

    1.9.x Weapon showcase:
    https://odysee.com/@F.I.M.:f/mw_weap720:7

    1.9.1 BETA:
    Requires 1.3.x data files to be installed, if using the 1.9.1 ADDON esp it also requires the 1.3.x esp.
    If using 1.9.1 COMPLETE, only the 1.3.x data files required.
    Grass - only aesthesia included, use both esp and none of the 1.3.x esp
    To check out gear or get some of the quest items, for repeating quest testing, use the teleport shrine in front of the tower.

    Feedback for the 1.3901+ please here -> Tel Meskoa and Tel Matouigius 139 alphap/preview @nexus forum
  2. EPIPHANESXLR
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    Hey, is the new beta 1.9.0 moved or regular?
    1. FIMzzZzz
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      Hey, regular. i'll make a moved version only if someone is seriously interested in beta testing and not just having a look.
      also not sure if i easily can move the addon esp.
  3. Saliosnoctin
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    Downloaded this the other night, seems there is a texture missing called "tx_ma_sandstone02.tga" from the files. I found this via MGE XE's distant land generator, which normally makes things run a bit more smoothly if done before playing. Not sure if there was a mistake in what textures got added but that one is being referenced by the "tel_meskoa_tel_matouigius_1.3.93_ev_moved" .esp file and it's not included for some reason. If this isn't texture isn't intended to be referenced maybe check the esp file to ensure it's no longer being referenced. I'm not all that great with mod tools or the construction kit, so I couldn't explain how to go about a fix if I'm honest. In fairness I have been getting a few issues not related to this as well which I'm looking into but felt I should give the heads up on the non-existing texture file in the download. Or it could be that it's not loading due to an object reference not set to an instance of an object. Couldn't fully tell you as I only understand the basics when it comes to using it and mods themselves.
    1. FIMzzZzz
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    2. Saliosnoctin
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      Gotcha, wasn't sure if it was one of those false issues that tend to creep in every now and then or an actual issue. Thanks for clarifying that it can be ignored.
  4. hllckgrny
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    Why the fu CK ıts change games starting stuff like star sings and Haris? Isnt it land scape mod? Also alters light effects too game MUCH more brighter after install this? I specially asked you if it alters anything you said no
    1. FIMzzZzz
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      try reading the description. thanks
  5. hllckgrny
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    Is it alter any game graphics or models like reduced textures of specially npc faces hands and clothes?
    1. FIMzzZzz
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      no
  6. hllckgrny
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    Is it location conflict with wizards islands? Because one of wisland located near your islands
    1. FIMzzZzz
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      if you use the moved wizards islands there is no conflict. or use the moved tel meskoa, so your choice.
  7. christianhulen
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    I have used this mod for YEARS. thanks again for the update in 2024, this area is fun to explore and wander around in. (:
    1. FIMzzZzz
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      thanks for playing =)
      2025 and the unplanned update for the current version before 2.0 uuuupss xD
  8. EPIPHANESXLR
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    Wow the 1.4 trailer looks AMAZING. Hoping for a release!
    1. FIMzzZzz
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      thanks. hoping the same! currently lazy and distracted.
  9. Edeldios
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    Like the way the mod looks on the map, plays fun, but is there a way to get a more lore friendly version with the birth signs, classes, and easter egg references removed?
    1. FIMzzZzz
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      hey,
      would you like to give me an expanded perspective from someone more sensitive to lore unfriendliness? i mean i've become a lot more sensitive to it but on my mod i'm obviously biased ... for me the worst thing a mod can do is using non root/mushroom plants underground xD so i do understand that something stupid in the grand scheme of things can ruin it... and apologies in advance for that wall of text

      i think it would be fair to say the birth signs should be their own mod and not be in this one, but currently i don't plan to remove them (more on that later)

      the classes are on the chopping block for a while now, but it's hard to remember they are even there... that's why they still are, but i don't see any value of any class mod, since you can just do any class ingame...

      the third option that was only visible on the char creation side, was the races, which i removed because, even though i'm of the opinion this stuff is only there for a short while during char creation, was besides being not lore friendly they were also not up to standards and one of them only 50% "complete"

      so even though all those things are only present for seconds to minutes, it made sense to remove the races, and classes at some point.

      then the other stuff, i mean what is left? some "papers" that should be only on one NPC, but i think there are still some around that shouldn't.
      the castle, which is better hidden then before, or it wasn't even hidden before.
      and then something i doubt even anyone will ever see xD

      what else is there? of those 3 things, i'm not planning to remove them, but those "potions" should be only on that one NPC. maybe i'll hide the entrance better in the castle after the merge, i hate the hidden doors having a name...

      but now comes the part that will make all that above irrelevant to someone sensitive to lore unfriendliness.
      that's what i would be interested in to know from someone, if that stuff that's there bothers you, should i even care if the stuff that's coming is IMHO way more lore unfriendly...

      the new stuff is heavily inspired or flat out ripped off from gothic, guild wars, grim dawn and dungeon crawl stone soup.

      let me show you some guild wars weapons coming with v2, some guild wars weapon fit well, those less so
      Elemental Sword
      Bone Dragon Staff
      Fiery Dragon Sword
      Tormented Staff
      Eternal Blade
      
      weapons from dungeon crawl stone soup
      Maxwells Thermic Engine video@odysee
      Demon Trident
      

      enemies from guild wars
      Shadow Beast
      Shard Wolf
      different Eternal enemies based on those from guild wars
      Ice Elemental
      Jade Armor
      
      dungeon crawl stone soup enemies
      Ancient Lich
      Boris (with the same name, could also use an anagram not decided yet)

      some stuff from gothic
      His Robe
      Fire Robe
      
      this stuff is not just at char creation... so i mean as someone sensitive to lore unfriendliness do you still care about the stuff you mentioned ?

      and the stuff about the birth signs, they are gods from dungeon crawl stone soup DCSS gods and the main quest will be the reason for the release name being something like "a stone soup tale" which is the reason i don't plan to remove them. (the one used in the trailer was to vague... which could be better owell)

      edit: oh yeah, any talking dremora you encounter are mentally ill darkelfs cosplaying as dremoras and take it to seriously xD and the vampires have bleached their eyes and are also cosplaying....
  10. raulentiu
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    Hello,congrats for your mod.I have 2 questions:what character level do you need for this mod ,and second:can i use meshes and textures mods?Thanks.
    1. FIMzzZzz
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      hi, thanks. from the 2005 description i've recommended lvl 40-50 but it has been a while last time i played. alchemy will help you a lot, but the enemies have high hit points and strong spells. fox example if you play melee, use strength potions, for caster use "weakness to X" spells. but below 30 i wouldn't try. feedback welcome ; )

      and unfortunately with how the modding scene has changed, i have come to the conclusion the easiest thing to do is just say no to any resource usage requests. ; \
  11. Oblib
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    Hi there ! 
    (For readers, be careful, spoiler thread.)

    I just took a peek, because I am maybe a bit low level, the castle Kaoss is kicking my arsh.
    But I already found nice details, such as Hofmann papers, so I know it’ll be good lmao

    Two small things, I wonder if expected, not a full feedback : All blessing that I could buy cost zero gold. (?)
    And once buying the castle, the seller says it’s on the road to the west, but in fact it’s east. (?)

    I’m impatient to get back here, seems very nice ! Thanks ! 
    1. FIMzzZzz
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      hey,

      yeah you're expected to use the full arsenal MW has to offer, and i was never there below level 50 or so, if i remember correctly.
      yeah there are some lore unfriendly eastereggs xD

      blessings from shrines? if you're temple rank is 2+ they're free, just modified the scripts and decided to leave that in.

      yes you're right, usually i NEVER lose orientation!!!1 will be fixed with 1.4. which still is "when it's done" 1.3.9 was the last update unless there is something really broken.

      thanks for the feedback!
    2. Oblib
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      Ah yes indeed, I recently leveled my temple rank ! Never noticed it offers blessings, that explains it !
      Seeing how I was welcomed in the castle, the seller maybe wanted me to get lost, to spare my life x)

      Thanks for your answer ! 
    3. FIMzzZzz
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      Seeing how I was welcomed in the castle, the seller maybe wanted me to get lost, to spare my life x)
      haha that's funny =D oh well to late to claim it's intentional xD
      but you're welcome to make up your own lore, maybe your castle seller has somewhat of a conscience. xD
      i don't know what's "cannon"
    4. Oblib
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      When he told me there were undead there, in fact he was telling me « you don’t seem tough enough », I should’ve listened ! 😭
      Naturally, my game is its own Morrowind, everything in it is de facto lore friendly, and everything I imagine about it is canon ^^ 
    5. FIMzzZzz
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      =D
    6. Oblib
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      There, went back ! Starting to explore the rest.
      Spoiler:  
      Show
      Finally cleaned the castle, it took time as NPC there are PV heavy ! I even start to believe it was from the hardest part of the mod ! 
      It’s a very nice castle, there is a particular place I like very much lol Two in fact, counting the treasures !

      Also, the boss battle are amazing ! The one with the two robots, I’m glad they don’t spam always their magica. Also glad I thought of making at least on save during it, because when I got out of the arena, I forgot about the surprise behind the door… lol

      Very nice ! Very well-made ! Love it. 
    7. FIMzzZzz
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      =D
      thanks!
      but i can't take credit for any "boss" battles :P maybe in the new stuff xD
      NPCs PV heavy ?