Morrowind
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SGMonkey

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SGMonkey

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48 comments

  1. LeonardoTrote
    LeonardoTrote
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    It may sound like a stupid question and altought I have experience modding Skyrim, Skyrim SE and Oblivion I'm completely new to Morrowind. Both modding it and playing it. I've seen some people asking about Tamriel Rebuilt and it made me wonder if it has any problems with MG XE. One person said it conflicted with a mod that changes Ald-ruhn because that mod changes some assets. Does it mean it is incompatible with mods like More Ditailed Places?
  2. LaMorelleNoire6
    LaMorelleNoire6
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    I keep getting a "Expression Error Unable to find object "Index_Master" in script Warp_Andra." error and I can only think it's with this mod. Is there a way to fix this?
    -edit: I found the issue! it was a different mod!
  3. rickguitarist94
    rickguitarist94
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    Mod works great!! Only issue I've come across so far is the Dagon Fel sign sends me to the ocean lol but nonetheless I love this idea. It saves a lot of headaches eliminating having to go through a combo of boats/Silt Striders just to get to the city I desire.
  4. Drekskald
    Drekskald
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    Mod works great all except for Ald-ruhn. I can't fast travel from any of the Ald-ruhn signs and even with Real Signpost installed it still looks like the vanilla sign and yes I am using the patch. Using Openmw also.
    1. Drekskald
      Drekskald
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      Figured it out. Had a mod conflict that modified some Ald-ruhn assets.
  5. JaytheRed420
    JaytheRed420
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    Do i use the real signposts patch with the normal file? or just the signposts patch?
    1. DaichiShadowsWolf
      DaichiShadowsWolf
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      "Make sure you download Real Signposts first. Don't activate that plug-in, just the one contained here."
      So, you should download the 2 files, but activate only one .esp (the signposts patch).

      But using a Merged Object patch is recommended (rather than installing the patch), regardless of the mods installed. This will help to make them as compatible as possible! Run TES3merge after each mod installed or uninstalled.
      And generating the multipatch after the Merged Object is also recommended.

      For the Merged Object patch, use TES3merge ("CLAS" and "FACT" should be set to "false" in TES3merge.ini):
      https://www.nexusmods.com/morrowind/mods/46870
      For the multipatch, install tes3cmd, create the "multipatch.bat" and run it after generating the Merged Object:
      https://storage.googleapis.com/google-code-archive-downloads/v2/code.google.com/mlox/tes3cmd-0.37v-2013.10.06.7z
      The multipatch :
      tes3cmd multipatch > Tes3cmd_Multipatch.log

      type Tes3cmd_Multipatch.log

      pause
  6. Joshwlr
    Joshwlr
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    would be great if you can make a version for Rebirth! :)
  7. mrmayhem2
    mrmayhem2
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    First, I should say that this is a phenomenal fast travel mod! It's very simple!e, small, and subtle. I was just wondering if there was any chance you could add support for Tamriel Rebuilt? I understand it would be a hefty undertaking, it's just that the distances are a bit bigger in the mod.
    1. SGMonkey
      SGMonkey
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      • 49 posts
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      This is something I'd be interested in myself. I may add it when TR is a bit more complete. Or theyve released the entire landmass. (They may have already)

      I made this mod btw, but for some obscure reason I uploaded it to an old account...
    2. Farfromhere001
      Farfromhere001
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      TR has all the landmasses now! Consider an update? I'd really love to be able to use this in TR!
  8. Farfromhere001
    Farfromhere001
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    Does this work with Tamriel Rebuilt? If not would it be possible to make that happen? This is by far my favorite fast travel mod! It's a great balance between vanilla fast travel and just having a way to warp every where on the map. LOVE IT! THANK YOU!
  9. vikitty
    vikitty
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    How do I make this work with Real Signposts? The instructions say to install Real Signposts but don't enable the plugin itself -- I use MO2 and I'm not sure how to install but disable the actual plugin... seems like those are two versions of the same thing.
    1. SGMonkey
      SGMonkey
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      You need to install Real Signposts first as that changes the models to use unique textures for each signpost variant.
      Then you just use the "Andromeda's FastTravel v0.05 Real Signposts Patch" plug-in.

      Or you can use TesTool or similar utilities to create a merged plug-in.

      If you do the latter, you can completely disregard the "Andromeda's FastTravel v0.05 Real Signposts Patch"
  10. Ayisyen
    Ayisyen
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    I'm so glad you updated this!