Morrowind
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Trainwiz

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trainwiz

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64 comments

  1. SaikyoFox
    SaikyoFox
    • member
    • 5 kudos
    Apparently there is a Main Quest Enhancers 1.03 version out here somewhere?
    1. lelimule
      lelimule
      • supporter
      • 14 kudos
  2. TheComm9600
    TheComm9600
    • supporter
    • 0 kudos
    Did anyone tried to run it with Amazing Balmora Expansion to see to which point is incompatible? I really would like to play this mod, seems awesome, but I have AEM, which worries me.
    1. wcfcarolina13
      wcfcarolina13
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      • 2 kudos
      Did you ever test this out or get an answer? I also use ABE.
  3. Baars
    Baars
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    • 0 kudos
    Anyone know if this is compatible with Beautiful Cities?
    1. Royumblo
      Royumblo
      • member
      • 0 kudos
      there's a patch for it in the Patches file
  4. UlyssesSinclair
    UlyssesSinclair
    • member
    • 3 kudos
    Does anyone know if this is compatible with Great House Dagoth? I feel it would make that mod feel so much more immersive, but the only comment
    about it is... less than helpful...
    1. Gilpow
      Gilpow
      • member
      • 0 kudos
      Did you find out?
    2. MasoElCaveman
      MasoElCaveman
      • member
      • 0 kudos
      I have both of these mods installed and will eventually hope to come back here and say if they work together or not.
    3. ClaytonM123
      ClaytonM123
      • member
      • 8 kudos
      I need this info too. Also running both mods, OpenMW
    4. UlyssesSinclair
      UlyssesSinclair
      • member
      • 3 kudos
      Alright, sorry everyone! Mod list got messed up and I just sort of threw i the towel for a while. This mod DOES work with GHD -- I haven't reached the end of the Main Quest, so I don't know if things will revert to normal when you're done, but thus far I've had no issues.

      Edit: Beating the mod doesn't remove any of the additions brought about by this, only beating the main quest does. So, if you decide to use the console to complete the last quest (I used Julan as a companion, and wanted to see the end of his quest while still siding with Dagoth Ur -- fun fact, using console to beat the last quest doesn't remove the Heart of Dagoth Ur from the game! It will, however, kill all the Ash Vampires) and everything added to the mod stopped, so it's only tied to the main-questline's progression.
    5. DukoOsshiiKhan
      DukoOsshiiKhan
      • member
      • 6 kudos
      Ulysses, did you have any bugs or problems such as graffiti obscuring doors and being collided with?
  5. Graylorde
    Graylorde
    • member
    • 0 kudos
    Most of the graffiti is floating off surfaces and blocking interaction with doors.
    1. DukoOsshiiKhan
      DukoOsshiiKhan
      • member
      • 6 kudos
      Is it a mod conflict or does it just happen naturally? I wanted to use this mod but considering it hasn't been updated for 10 years there's almost certainly something wrong with it
  6. Foolishacces
    Foolishacces
    • member
    • 0 kudos
    When do the ghost gate guards show up?
  7. Foolishacces
    Foolishacces
    • member
    • 0 kudos
    Is this mod compatible with building retexture mods?
  8. Vashra1
    Vashra1
    • member
    • 8 kudos
    Main Quest Enchancers.esp

    Cleaned junk-CELL: azura's coast region (15, -14)Cleaned junk-CELL: azura's coast region (14, -14)Cleaned duplicate object instance (ex_de_docks_centerb FRMR: 470732) from CELL: vivec, foreign quarter (4, -10)Cleaned junk-CELL: red mountain region (2, 5)
  9. damejia
    damejia
    • member
    • 0 kudos
    Does anyone know if the mod's "Garrisoned Ghostgate" component is compatible with RR-Ghostgate fortress? I'm not sure if the increased number of guards in front of the fortress might conflict with the exterior changes by RR-Ghostgate.
    1. RomaDestroy
      RomaDestroy
      • supporter
      • 1 kudos
      It does conflict, there is a patch in morrowind modding discord, however.
  10. half11
    half11
    • premium
    • 195 kudos
    Both MQE_MainQuestEnhancers.ESP and MQE_CrowdControl.ESP introduce the infamous "Who's there?" greeting. Removing them from the mod should fix this because the latest official Bloodmoon patch handles this already.
    1. ActuallyUlysses
      ActuallyUlysses
      • premium
      • 10 kudos
      This bug can be fixed with TESAME tool.

      http://mw.modhistory.com/download-95-5289

      It is fairly easy to figure out how. Especially given that online tutorials are out there.

      You can use it to clean this bug from any other mod.