This mod is missing a menu mode check, so every couple of seconds the Idle voice line will get played, even when having a conversation with Vivec or Yagrum Bagarn. I find this really annoying and it's anyway not how idle talking should work. To fix this, you may edit the esp:s in the Contruction Set and add the lines
if ( MenuMode ) return endif
to the beginning of the scripts vivec_voice and yagrum_talkscript (put the lines just after all variable definitions).
When I went to talk to Vivec,every 5 seconds or so he would say something about trying to kill a god,or another line from this mod.I found it totaly distracting(playing with headphones on),as I wanted to read his text dialogue. Nevermind,I've just watched a video,and it's clear that this mod doesn't work for me.
Thanks for he heads-up, "blondi". =D Gonna start me first play-through ever, as soon as I get all these lovely mods first. Well.. Tried MW first of course, but felt it needs some enhancements.
For anyone running into this issue in the future: It's likely due to another mod making changes to Vivec's maximum health (e.g. Morrowind Rebirth changes from 3000-->2000). "Voiced Vivec" activates an "in fight" flag in it's script if Vivec's health is ever below 3000 and this will trigger the constant "combat" voice lines.
Luckily I had saved just before entering his palace so I was able to edit the "vivec_voice" script in the Construction Set and then load back in. Alternatively I imagine you could unload the mod, start your save, change Vivec's health via console, save again, and then start the game with the mod loaded. A bit iffy but it should work and restart the script properly. Someone else might know a cleaner method of properly restarting the script.
It's a nice mod but I find it a little annoying how often their idle sounds play, and how they can still play even when I'm talking with them. Gets repetitive really fast when they only have one idle line and they repeat that like twice a minute or so.
10 comments
if ( MenuMode )
return
endif
to the beginning of the scripts vivec_voice and yagrum_talkscript (put the lines just after all variable definitions).
Nevermind,I've just watched a video,and it's clear that this mod doesn't work for me.
Gonna start me first play-through ever, as soon as I get all these lovely mods first.
Well.. Tried MW first of course, but felt it needs some enhancements.
Luckily I had saved just before entering his palace so I was able to edit the "vivec_voice" script in the Construction Set and then load back in. Alternatively I imagine you could unload the mod, start your save, change Vivec's health via console, save again, and then start the game with the mod loaded. A bit iffy but it should work and restart the script properly. Someone else might know a cleaner method of properly restarting the script.