I've heard good things about this mod, and I'd like to play it. I've also heard that it can conflict with Solstheim Castle (problems with the Fort Frostmoth docks), but the patch mod Korana made is only for use with version 2.5. Is this version already compatible with Solstheim Castle?
EDIT: After checking both mods in the CS, they're definitely still incompatible. The Solstheim Castle travel NPC and their accompanying travelmarker are left floating by the bridge. I've managed to create compatibility in my personal copies, though (plus managed to integrate the Underworld/Lokken patch). I'm definitely looking forward to playing this!
Hey, great mod, I just started playing and checked out the new sewers first. Really nice job! One thing: When buying and equipping the "Dark Telvanni Mail" armour chestpiece, the mesh displayed on the character is a usual Dreugh-Cuirass. Is this intended or a bug?
Thanks. Looks like there's a small landscape edit conflict with TR near Aegir's Keep in the sea south-east of Vivec. Also, both the keep and a ship west of it lie on the way of Abot's real-time boat route from Ebonheart to Sadrith Mora. Beside that, there're some ice caves in the place of vanilla Solstheim instead of TOTSP. Cheers.
HI everyone. I had left a comment but it's not showing up, so I'm posting again. I'm having trouble finding Shadia for one of the quests. does anyone know or remember where she is?
Hey just dl'ed this mod, it looks realy cool. I just wanted to report a slight conflict with the Dwemer Rebirth Project that I've noticed, dunno if there are any others or anyone is aware of this. Suran Underworld 3 adds something new to the interior cell of Gnisis, Bethamez. I don't know if this is a spoiler for this mod but I just want people to be aware that Suran Underworld 3 adds a gate to a new location that physically blocks the entrance to the new interior cell entrance in the Dwemer Rebirth Project. So if anyone else is running these 2 mods together, and you just want to go to the new Bethamez location added by the Dwemer Rebirth Project, you'll have to tcl through. That's all, cheers!
Been using online walkthroughs (easy to find all over the Internet) to get through the story. The lack of proper instructions on where to go and the near-total lack of conversation topics related to this or that NPC or location you're supposed to find fail this otherwise very good mod. For example, you'd imagine that if I ask the town trader, the merchants, the commoners and the guards in Gnisis, at least one of them could point me in the right direction as to where I might find this "Shandor" character who supposedly lives in the town. No such luck - unless you simply know where to look, good luck prowling around the streets and taking a look in every house and cave dwelling in town until the frustration sets in and you just look it up online. (Turns out Shandor lives OUTSIDE Gnisis, by the way. Great job.)
No endorsement for now, until this very annoying shortcoming is fixed (which is probably never, but oh well).
43 comments
EDIT: After checking both mods in the CS, they're definitely still incompatible. The Solstheim Castle travel NPC and their accompanying travelmarker are left floating by the bridge. I've managed to create compatibility in my personal copies, though (plus managed to integrate the Underworld/Lokken patch). I'm definitely looking forward to playing this!
One thing: When buying and equipping the "Dark Telvanni Mail" armour chestpiece, the mesh displayed on the character is a usual Dreugh-Cuirass.
Is this intended or a bug?
Thank you for your work!
EDIT: nvm went back to his house and he was still there lol, I expected him to leave.
I could use a little help. I can't find the Black Razor Gang's hideout! Any suggestions?
Thanks so much,
Tracy
No endorsement for now, until this very annoying shortcoming is fixed (which is probably never, but oh well).