Morrowind

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Lord Dagobert

Uploaded by

LordDagobert

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About this mod

14 dungeons, a new region, 32 quests, and more.

Permissions and credits
The Yazgash tribe has been attacked by the Morghak Orcs. The only way to stop this war
is to kill the king. Talk to Shargam, in ebonheart's inn (six fishes) to start the mod.


This mod adds:

- A new story
- A brand new region to explore : The Morghak Canyon
- 14 dungeons, available in 2 levels of difficulty
- Random Dungeons
- A new insignia system (morghak cups)
- 32 quests
- New items, armors and weapons
- A new class
- A house to buy
- 20 hours of gameplay



Warning! Some quests will disapear if you finish the story, so make sure you finish them
all first (if you want to do them).

Dungeons:
King's Fortress
Eastern Garrison
Western Garrison
Southern Garrison
Den of Darkness
Sand Fortress
Wind City
Swamp of the Dead
Mystic Rock
Magic Sphere
Daedric Temple
Ancestral Tomb
Valley of the Sepulcher
Shipwreck

Important characters:
Rirnas the collector (insignias)
Olquar (4 quests)
Shargam (main quest)
Warchief Ghorloz (main quest)
General Ragash (main quest)
Shelur the wise woman (2 quests)
Skeetul the bounty hunter (14 quests)
The Smith (2 quests)
Nael the Alchemist (2 quests)

Things to buy with Morghak Cups (insignia system)

Weapons: Dagger (20), Katana (25), Staff (25), Longsword (30), Warhammer (30), Bow (30)
Throwing axes (8 for 1)

Armors (light,medium and heavy) : Boots (35), Left and Right Bracers (35), Greaves (50)

Miscellaneous: House (20), Prongs (2), Repair hammer (2)

Installation:
Put "bloodthirst", "meshes" and "textures" in Morrowind/Data Files

Credits:
Thanks to Qarl for blood meshes
Thanks to Tuttle for the ground