Installing the latest release gives the following error upon starting a new game with no other mods installed (vanilla engine): NiAnimation Error: Object "R2_Claw03" not found in NiAnimation. Unable to LayerActivate for AnimGroup "Idle" for "CLONE a_siltstrider".
The models with animations have three files. You can't change the animation in one without changing the others. Atlas changes only one file so the error occurs. Need to install my mod after Atlas or don't change files for Siltstrider.
Also getting the same error. Uninstalled all animation mods and redownloaded vanilla kf files animations because one of "readme"s said that it might be incompatible. Other ways to fix this issue?
The purpose of my mod is to fix errors in the models. The purpose of the Atlas mod is to reduce the number of texture files to increase speed. Whichever mod you put last, that mod will replace the models. If you have a problem with the speed of the game, then put Atlas last, otherwise - put my mod.
For clarification, if I use Mesh Fix https://mw.modhistory.com/download-15-6088, your mod, RR Better Meshes file, Properly Smoothed Meshes, MOP and Project Atlas, what is the correct and optimal mod priority order I or anyone should place them in?
Nexus has become involved in dirty politics and is blocking anyone who disagrees with them. I'm answering your question on the mod page because the administration has blocked all my posts for 3 months.
I collected models from different mods and combined their fixes. I recommend to install my mod after the others. If you play on your phone, the last mods you need to put MOP and Atlas.
Agreed. I've been noticing quite a bit of partisan-pettiness on the part of the ''moderators'' here for a few years now. I'm glad sites like AFK mods and Based mods exist. Nexus needs its monopoly on mod hosting challenged.
For example, I was removed from one Discord for asking the owner not to advertise nationalistic Ukrainian mods, but on Nexus I was only blocked for 3 months for that.
Moderators on Nexus have a tolerant attitude towards me. For example: Arthmoor (admin AFK mods) not once suggested to Nexus administration to block me for not liking me.
Where is a good place to see if I need this mod? Is there any place in the starting area or near it where there is a mesh that gets corrected so I can view the difference?
Correct Meshes have 33 file conflicts with Patch for Purists, which one of these two should I use? In most cases those files have the same size and difference is not noticable, with some exceptions:
Spoiler:
Show
MagicStoneMap4.dds - smaller size than in Patch for Purists Chimney_Smoke*.nif - smaller than PfP xBase_Anim_Female.kf - smaller than PfP A_TenpaceBoot.nif - much bigger than PfP Tx_C_Ring_*.nif - much bigger than PfP
btw. it's kind of weird that this mod is called "meshes" but includes some textures (.dds) as well.
The game's bug fixes should not affect model and texture files for compatibility with other mods. I have been trying to explain this to the author of PfP for several years, but it is useless.
For example: Chimney_Smoke*.nif are corrected models (in PfP they are corrupted). xBase_Anim_Female.kf - this fixes the NPC offset (not a complete fix in PfP). A_TenpaceBoot.nif is an improved BB-compatible model. Tx_C_Ring_*.dds are very small textures, I enlarged them a bit and smoothed them out.
I don't know where the files in PfP came from. You can replace them from my mod.
P.S. New textures are used for some models, so you can't do without textures anyway.
Just to clarify, does this mod supersede any of these?
- Mesh Fix by Slartibartfast (description indicates YES but comments make me unsure) - Improved Imperial Fort UVs by SGMonkey (not sure if this is needed if using Mesh Fix) - Telvanni Exterior UV Fix by Plangkye - Correct UV Mudcrabs by tronvillain - Correct UV Trees by Nich - Hackle-Lo Fixed by Pherim - Cleaned Weapons by Greg Schick
I have a problem that I quite frequently fall through the floors in the cantons, so I suspect bad collision meshes in the models ex_vivec_c_0*.nif. Is this something you could have a look at?
78 comments
NiAnimation Error: Object "R2_Claw03" not found in NiAnimation.
Unable to LayerActivate for AnimGroup "Idle" for "CLONE a_siltstrider".
Funny, I find if you install Correct Meshes 4.6a AFTER Project Atlas the bug is resolved.
You can't change the animation in one without changing the others.
Atlas changes only one file so the error occurs.
Need to install my mod after Atlas or don't change files for Siltstrider.
Ver 4.6
- Fixed models: in_velothismall_4way_01, Ex_RedWall_Post_01, slitstrider (,x,kf)
- Corrected model in_velothismall_hall_03
- Corrected models: in_c_plain_r_cwin_rec_02,03 (noticed by Sarcoma)
The purpose of the Atlas mod is to reduce the number of texture files to increase speed.
Whichever mod you put last, that mod will replace the models.
If you have a problem with the speed of the game, then put Atlas last, otherwise - put my mod.
I'm answering your question on the mod page because the administration has blocked all my posts for 3 months.
I collected models from different mods and combined their fixes.
I recommend to install my mod after the others.
If you play on your phone, the last mods you need to put MOP and Atlas.
Agreed. I've been noticing quite a bit of partisan-pettiness on the part of the ''moderators'' here for a few years now. I'm glad sites like AFK mods and Based mods exist. Nexus needs its monopoly on mod hosting challenged.
For example, I was removed from one Discord for asking the owner not to advertise nationalistic Ukrainian mods, but on Nexus I was only blocked for 3 months for that.
Moderators on Nexus have a tolerant attitude towards me.
For example: Arthmoor (admin AFK mods) not once suggested to Nexus administration to block me for not liking me.
Chimney_Smoke*.nif - smaller than PfP
xBase_Anim_Female.kf - smaller than PfP
A_TenpaceBoot.nif - much bigger than PfP
Tx_C_Ring_*.nif - much bigger than PfP
btw. it's kind of weird that this mod is called "meshes" but includes some textures (.dds) as well.
I have been trying to explain this to the author of PfP for several years, but it is useless.
For example:
Chimney_Smoke*.nif are corrected models (in PfP they are corrupted).
xBase_Anim_Female.kf - this fixes the NPC offset (not a complete fix in PfP).
A_TenpaceBoot.nif is an improved BB-compatible model.
Tx_C_Ring_*.dds are very small textures, I enlarged them a bit and smoothed them out.
I don't know where the files in PfP came from. You can replace them from my mod.
P.S.
New textures are used for some models, so you can't do without textures anyway.
- Mesh Fix by Slartibartfast (description indicates YES but comments make me unsure)
- Improved Imperial Fort UVs by SGMonkey (not sure if this is needed if using Mesh Fix)
- Telvanni Exterior UV Fix by Plangkye
- Correct UV Mudcrabs by tronvillain
- Correct UV Trees by Nich
- Hackle-Lo Fixed by Pherim
- Cleaned Weapons by Greg Schick
You can install other mods, and then replace mine.