File information

Last updated

Original upload

Created by

Uploaded by

Site Bot

Virus scan

Safe to use

23 comments

  1. hueten
    hueten
    • member
    • 0 kudos
    Increased damage by dreughs brokes the gameplay in Tamriel Rebuilt.
  2. AndalTheManhunter
    AndalTheManhunter
    • member
    • 0 kudos
    Welp, dedicated to the hack darwin, no wonder it sucks.
    1. cwp94
      cwp94
      • member
      • 0 kudos
      lol got em!
    2. morrowenis
      morrowenis
      • member
      • 0 kudos
      based
  3. 13MattR
    13MattR
    • premium
    • 0 kudos
    Cliff Racers are STILL attacking, and they are STILL annoying.
    1. C3pa
      C3pa
      • supporter
      • 26 kudos
      You have to start a new game
  4. Regabuh
    Regabuh
    • member
    • 0 kudos
    The fact that animals are no longer naturally aggressive is nice. But the fact that they outright FLEE from combat when you initiate is honestly kind of annoying. Would be nice if they were made passive without changing their combat AI.
  5. Sci91
    Sci91
    • member
    • 6 kudos
    Works perfect. Loaded it last and it works fine. I did however have to start a new game for the changes to take effect!
  6. Kolodets
    Kolodets
    • member
    • 1 kudos
    Does it conflict with passive healthy wildlife?
    1. AlexZander40
      AlexZander40
      • premium
      • 8 kudos
      Yes, they both edit values with Creature AI.
  7. multiple
    multiple
    • supporter
    • 26 kudos
    This mod by Sal Maker is very good. Be aware that mlox tend to put it high where may not work as espected. Load it last!
  8. Zorinda
    Zorinda
    • member
    • 1 kudos
    One of my must-have mods. It's really nice to able to walk around Vvardenfell without being attacked every few feet. Seems to work fine in OpenMW, also.
    1. hokan42
      hokan42
      • member
      • 8 kudos
      Tried it out in OpenMW 0.42.0 (macOS). I still got attacked by Kwama, Wild Guars, Slaugterfish, Dreugh, Kagouti and Nixhounds south west of Vivec city.

      Note: I got a bunch of mods, but mostly visual ones that update textures and meshes. My esp list doesn't contain anything that should deal with creature behavior.

      Edit: tested sleeping 7 days and switching location to see if attacks where a cell refresh issue - this had no effect, all creatues still attack.
  9. mindstate88
    mindstate88
    • member
    • 0 kudos
    Doesn't seem to work for me, and I don't know why. Say's it's missing master files everytime.
    1. VoidsShadow
      VoidsShadow
      • supporter
      • 4 kudos
      Try fixing this in Wrye Mash.
    2. notbilly2
      notbilly2
      • supporter
      • 2 kudos
      How would we go about fixing it in Wryre Mash? What needs to be done?

      edit: nvm, I ran into a post at http://www.nexusmods.com/morrowind/mods/3879/?tab=4&&navtag=http%3A%2F%2Fwww.nexusmods.com%2Fmorrowind%2Fajax%2Fcomments%2F%3Fmod_id%3D3879%26page%3D1%26sort%3DDESC%26pid%3D0%26thread_id%3D20035&pUp=1 , explaining the Wyre Mash process. Worked great, thanks!
  10. Foreverhound
    Foreverhound
    • member
    • 0 kudos
    No clue why, but I receive a message indicating this mod can't find some sort of master file. Or, the message says that 'plugins' can't, but doesn't say so when this mod isn't active.
    1. VoidsShadow
      VoidsShadow
      • supporter
      • 4 kudos
      Try fixing this in Wrye Mash.