anyone experienced missing object crash? i was testing things with placeatpc command
EDIT: ok im dumb. turns out i was placing same npc but in different place and when trying to load it would delete the first one i placed and crash the game. shouldnt it dupe them without a problem tho?
So, after reading the .txt file I can conclude that, in the in-game terms, mannequins are mute, helpless sentient beings, kept awake yet constantly paralyzed by a curse. They can be tortured but cannot be killed, and every time their owners get close enough, puppets stare at them and try desperately to kill them at the first opportunity. And I thought the entire corprus thing was miserable. ( o_o)
Skyrim is probably worse. Mannequins there are just normal npcs with a reskin and coded to stand still, that's why sometimes the code glitches and they move around. Trapped in a paralyzed body, with a glimpse of freedom on occasion.
FYI, this DOES conflict with the most recent versions of Uvirith's Legacy. The conflicts are not gamebreaking, but one wall of the St. Delyn underworks gets screwed up and you will have to use the "tcl" console command to access the mannequin shop and the location Uvirith's Legacy places over there.
As of five years later this is still true, so I ginned up a quick fix esp here. All I did was move the doors to the end of the hallway on the other side, and flip the northmarker in the shop itself to make things line up better. If anyone wants me to take it down, I will. :)
Edit: Just to be clear, you still need the original and probably the Mistform fix, you just install this over the original esp file. All credit to original authors of course.
Uuuhhhh so there's like no real information that i can see, how does one actually use these? lol I just dropped the like, invisible one on the ground, and it's like, THERE, because i'm running into the hit box, but i can't interact with it at all nor get rid of it. I can't even select it with the console XD
Also i'm using OpenMW, so not sure if that has an effect or not
This mod was made before you were even an itch in your daddy's scrotum, it's a repost. When you buy the mannquin, you get an object that you drop from your inventory, and the script will create a mannequin standing exactly how you were.
You can then interact with it to place gear on it.
After I attacked the mannquins, then activated it, it just open a box as if they were containers (with only 'take all' and 'cancel' buttons). Can't change their equipment, persuade, show weapon etc. Can't even pick up.
me too :( i think is perphaps hard to do...i mean basically the mannequins are a race.., picking and dropping races? lol. there is a mod that makes possible to pick,drop and rotate furniture, maybe some modder will mix all of them some day :)
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EDIT: ok im dumb. turns out i was placing same npc but in different place and when trying to load it would delete the first one i placed and crash the game. shouldnt it dupe them without a problem tho?
I'm glad that you were able to work the missing object crash issue out and stoked that you still enjoying these mods and Morrowind!
I love how a random mannequin shop has the highest concentration of Ordinators in the game.
https://www.nexusmods.com/morrowind/mods/54348/
Edit: Just to be clear, you still need the original and probably the Mistform fix, you just install this over the original esp file. All credit to original authors of course.
Also i'm using OpenMW, so not sure if that has an effect or not
You can then interact with it to place gear on it.
Changing cell, sleeping etc won't help. They're stuck forever?
Wanna place them in ma custom house.
i think is perphaps hard to do...i mean basically the mannequins are a race.., picking and dropping races? lol. there is a mod that makes possible to pick,drop and rotate furniture, maybe some modder will mix all of them some day :)