I just finished testing this mod and, unfortunately, I can't endorse it. It isn't that it isn't lore, vanilla, purist, or immersion friendly. Anyone who reads the description or views the pictures should already know that. The mod is good for those who specifically want this look for whatever reason. It can be fun sometimes, but you probably need to be a Sailor Moon fan to appreciate it.
However, there are two issues with this mod and one is major. The Birthsigns don't work like the Birthsigns in the original game. The Powers can only be used once a day (like the original game), but the Powers use magicka, which they aren't supposed to. The Powers don't list how much magicka is used, but every one I tested subtracted magicka. And if you don't have enough magicka, you can't use the Power. Also, some of the Powers don't actually work as described. That is the major issue.
This mod also has the same problem as the Ultimate Kilts mod. Jane the School Girl (merchant) has 2 of one particular outfit. It is the outfit she is wearing. If you buy both outfits at the same time, when you go to save the game, you get 2 in-game warnings about SaveWornList could not find worn item '.sf_skirt' on '.sf_seller00000000' & the same warning for the shirt. If you continue running the executable, you can continue to play without any problems. But when you reload the save game, the merchant is now naked. You can avoid this problem by only buying one of that outfit.
I could endorse the mod with the purchasing outfit issue and the appearance of the shop and outfits (since you shouldn't download this if you wouldn't want to try that anyway), but the Birthsigns aren't reliable and shouldn't expend magicka, which pretty much makes them useless as Birthsign options.
If you really want the outfits, I recommend that you don't use any of the Birthsigns.
I wish I knew how to fix this for my own use, but I don't, since I don't think the new Birthsigns are unbalancing.
Hopefully this helps anyone who is considering trying this mod. Thanks for sharing this mod and I appreciate the efforts and skills of all the modders!
EDIT: I figured out how to change the Powers in the TES CS. It isn't that hard. These are under Spellmaking. You can go into each spell ID and uncheck the Auto Calculate Cost box and make sure the Spell Cost box is set to 0. You can also make necessary changes to the spells that don't work correctly. For instance, a number of the Powers are supposed to be Resist something, like Shock, but the duration was set to 1. This means the resistance was only good for 1 second in-game. You can easily change this to 30, 45, or 60.
So, if you like the idea of the Birthsigns in this mod, you can easily make the necessary changes in TES CS to make them work correctly.
2 comments
However, there are two issues with this mod and one is major. The Birthsigns don't work like the Birthsigns in the original game. The Powers can only be used once a day (like the original game), but the Powers use magicka, which they aren't supposed to. The Powers don't list how much magicka is used, but every one I tested subtracted magicka. And if you don't have enough magicka, you can't use the Power. Also, some of the Powers don't actually work as described. That is the major issue.
This mod also has the same problem as the Ultimate Kilts mod. Jane the School Girl (merchant) has 2 of one particular outfit. It is the outfit she is wearing. If you buy both outfits at the same time, when you go to save the game, you get 2 in-game warnings about SaveWornList could not find worn item '.sf_skirt' on '.sf_seller00000000' & the same warning for the shirt. If you continue running the executable, you can continue to play without any problems. But when you reload the save game, the merchant is now naked. You can avoid this problem by only buying one of that outfit.
I could endorse the mod with the purchasing outfit issue and the appearance of the shop and outfits (since you shouldn't download this if you wouldn't want to try that anyway), but the Birthsigns aren't reliable and shouldn't expend magicka, which pretty much makes them useless as Birthsign options.
If you really want the outfits, I recommend that you don't use any of the Birthsigns.
I wish I knew how to fix this for my own use, but I don't, since I don't think the new Birthsigns are unbalancing.
Hopefully this helps anyone who is considering trying this mod. Thanks for sharing this mod and I appreciate the efforts and skills of all the modders!
EDIT: I figured out how to change the Powers in the TES CS. It isn't that hard. These are under Spellmaking. You can go into each spell ID and uncheck the Auto Calculate Cost box and make sure the Spell Cost box is set to 0. You can also make necessary changes to the spells that don't work correctly. For instance, a number of the Powers are supposed to be Resist something, like Shock, but the duration was set to 1. This means the resistance was only good for 1 second in-game. You can easily change this to 30, 45, or 60.
So, if you like the idea of the Birthsigns in this mod, you can easily make the necessary changes in TES CS to make them work correctly.