Morrowind

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Halo526

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halo526

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4 comments

  1. thatboy904
    thatboy904
    • member
    • 0 kudos
    This mod looks great, I will give it a try. I still play morrowind regularly. After playing oblivion with the sailable ships mod, and skyrim with the frost fall mod, I still find myself coming back to morrowind. This game will always hold a place dear to my heart, Something that oblivion and skyrim will never do.
  2. Wheeburger
    Wheeburger
    • member
    • 0 kudos
    This mod made the Razor Hole disappear... So therefore I have given it a thumbs down.
  3. Flyer01
    Flyer01
    • BANNED
    • 12 kudos
    I occasional resurrect 'Princeps Nova, the Nevarine and adopted Daughter of King Helseth'. My saves tell me I last walked her across Morrowind in early March 2009 after King Helseth formally acknowledged her as his daughter (adopted) and heir apparent. Since her mother was a Breton he (Helseth) probably figured he would outlive her anyway. The story is complicated, but in Morrowind legend she is probably an immortal, or very close to it. My heroine owns a large portfolio of Houses and Castles across the full Morrowind domain. One of those properties is in Balmora and started as the 'Balmora Private Tower' and was expanded by the original writer to include a quest and semi flooded monster inhabited dungeon extending underground for over half of the city.

    Over three years I extended that property adding extra suites of public and private rooms along with servants, entertainers and guests. The end work is a major piece of integration creating a lavish palace of some 50 rooms with added internal and external teleport links to other Nevarine owned properties in Balmora, Seyda Neen, Vivec, a much modified Rethan Manor and various other places. I had teleports to the Dwemer Submarine, galleon, airship and probably 20 other mods.

    Your work is very good. Morrowind is a good place to learn the skills for mod creation. The world will tolerate seriously large and highly integrated mods when using current technology PC's. I had around 250 esm and esp files running mid 2009 on a Pentium 4/512Meg Nividia System. Many of the mods in my collection are compilations and customised mods embedding the unique content of 10 to 20 other mods. My installed Morrowind footprint is just under 6 Gbytes.

    With more capable hardware gone are the days when you have to wait 30 to 40 seconds after stepping through a teleport door for the next screens to render. The Morrowind TES tools work still well and the library of mods and addins to draw from is extensive. I have a personal library of around 3 Gbytes on Hdisk and a further half dozen back up CD's in addition to the installed mods. TESNexus, Fileplanet and other sites still hosting Morrowind hold a substatially larger library.

    I believe in many aspects of the later content created for Morrowind, the graphics and animations were superior to many early Oblivion offerings. Some of the capabilities in tools and animations available for Morrowind are only now starting to surface as similar creations and capabilities for Oblivion and Fallout 3. A couple I would have liked to have seen, unfortunately died with their authors. Modding is about having fun in your chosen games environment - keep up the good work.

    Regards,

    Flyer
  4. wattsnic000
    wattsnic000
    • BANNED
    • 1 kudos
    nobody plays morrowind anymore... i wish they would do a remake lol.