Morrowind
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7 comments

  1. cubanbface
    cubanbface
    • member
    • 10 kudos
    My world map got glitched after i optimized the textures and stuff. Help? When i click on overworld map it is empty with a tiny map on the upper left hand side.
  2. zappatized
    zappatized
    • member
    • 0 kudos
    Great work on the tool. Since I've started using it I can't live without it. I've also run into similar problems with certain meshes. And as I also noted over at PES, the NifTexture program is also unable to load these meshes. My one request though, if you are still working on this program would be to update the log with whatever operations were completed when it crashes, instead of only updating the log after a successful run. Thanks again!
  3. malonn
    malonn
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    • 49 kudos
    You should include the ability to remove all non-necessary files from the Data Files directory. This includes Thumbs.db (implemented), but also .txt, .pdf, etc.

    But the real reason I posted is that I get an .NET error when attempting to optimize "mesheserrain_rock_bc_15.nif. The error is:

    ************** Exception Text **************
    System.InvalidCastException: Conversion from string "

    =====================================================

    Another crash. meshes\f\terrain_cairn_al_01.nif Here's the log:

    ************** Exception Text **************
    System.InvalidCastException: Conversion from string "

    There seems to be a problem with the meshes with "terrain" in their name.

    =====================================================

    Still another crash. meshes\Pl\a_ebony_cuirass_f.nif. Crash log:

    ************** Exception Text **************
    System.ArgumentException: Procedure call or argument is not valid.
    at Microsoft.VisualBasic.Strings.Chr(Int32 CharCode)
    at WindowsApplication1.Form1.Long2Ascii(Int64 Valor)
    at WindowsApplication1.Form1.ChkNIF(String Arquivo)
    at WindowsApplication1.Form1.btStart_Click(Object sender, EventArgs e)
    at System.Windows.Forms.Button.OnMouseUp(MouseEventArgs mevent)
    at System.Windows.Forms.Control.WmMouseUp(Message& m, MouseButtons button, Int32 clicks)
    at System.Windows.Forms.Control.WndProc(Message& m)
    at System.Windows.Forms.ButtonBase.WndProc(Message& m)
    at System.Windows.Forms.Button.WndProc(Message& m)
    at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)

    =====================================================

    Another error (by the way, these are all meshes and textures supplied with MGSO. meshes\x\ex_ac_cave_entrance_01.nif. Crash log:

    ************** Exception Text **************
    System.InvalidCastException: Conversion from string "

    EDIT:

    It seems files with "entrance" and files with "01" in their name give the program problems. I've had about six others that I didn't specify here, but the crash log is the same.

    System.InvalidCastException: Conversion from string "

    Hope you can get it squared away.
  4. apipino
    apipino
    • BANNED
    • 134 kudos
    Tarius) what is the benefit of compressing the textures?
    (MA) Do the reduced texture sizes speed up graphics processing or is extra decompression needed--I'm a little unclear on the concept?
    R= I'm a little unclear, also. But access in HD is fast... i found in google details optimistic...
    my game broke when I was hunting "darkbrothers", optimizing and resizing the textures and the game stopped to catch ...
    but have others utilities: Check references, fixes bad size and alpha channel, fix meshes (crash game exiting). ... thanks
    ==========
    (MA) And is the alpha channel removal fix safe in all cases?
    R= yes, i find a lot of object invisibles in game. theoretically, if exist under image and alpha channel have full covering this, is any error. but check textures before and after.
    ==========
    (batman) My Menu became french after this. Wierd but true.
    R= check language version of .NET. unistall, download (your language) and reinstall.
    ==========
    (batman) Any chance having having a option that resize's image that are bigger than x.
    So if a image is 1024*1024 then only should it resize it to 512*512 (Half size).
    R= implemented... thanks
    ==========
    (abot) a more graceful handling of nvcompress crashings (which may happen, not a fault of your program) would be welcome.
    R= implemented (with Resume Next) ... and more ... implemented selectable version de nvcompress and check fail... thanks
    obs.: if nvcompress fail, my program use nvdxt8 ... less, to compress to DXT1c. NVDXT8 generates error in image when compact image to DXT1c . In this case compact to DXT1a.
    ==========
    (abot) I'd like an option to keep the original file datetime of modified files
    R= implemented ... thanks
    ==========
    thanks all
  5. apipino
    apipino
    • BANNED
    • 134 kudos
    the image shown is garnish. I changin this in other version.

    + yes, is this a GUI for a command line nvcompress ... and more ...
    + this verify max compression for DXT1c, DXT1a or DXT3. (if image not requires alpha channel).
    + this verify errors in meshes (references) e images (alpha channel covering) and fix.
    + this reoder images in folder or names.
  6. Apprentice Harper
    Apprentice Harper
    • premium
    • 52 kudos
    The fact that the one image you show is obviously Oblivion related does not inspire confidence given the name of this application. Is this a port of another program or a GUI for a command line utility?
  7. d181sp1
    d181sp1
    • premium
    • 33 kudos
    For something of this magnitude you have to include screen shots so we know what we are getting into.