More Detailed Places - Khuul - crane becomes unaccessible behind a shack.
Ald Velothi - Khuul Transport - boatsman is stuck under a house, use Ald Velothi Fast Travel instead.
I like the included quest, but it was very buggy for me. It would progress and then get stuck in a state where things should progress, but the NPCs would not have suitable dialog.
I eventually found a flow of events that would conclude the quest.
acquire quest from barkeep
report to Redoran guard
talk with Imperial investigator
follow mage to meeting (stay VERY FAR back and behind her when following)
then follow bandit back to cave
report bandit cave to Imperial investigator, but don't lead him to it (tell him it's to far away and that you will mark it on his map)
this causes the bandits and mage to be arrested a day later (talk with Imperial investigator to finish quest and get paid)
you will find the mages Argonian slave outdoors
the Imperial investigator will disappear
Note: the barkeep has no "thank you" dialog, he still uses the old Grey Fang dialog
Note: bandit leader and bandits will still be in cave
Note: bandit leader may be stuck outside cave walls, use tcl to access
The issue may possibly be caused by using "Rocky West Gash" or using OpenMW (0.46) though this doesn't seem likely.
Another possibility is that the bandit camp was already flagged as discovered before starting the quest. I've already explored the region so the bandit cave showed up on the local map, even without locating it, so perhaps this screwed up some quest assumptions?
Any way to make compatible version with MiliksKhuulFacelift? MiliksKhuulFacelift is mostly rewriting the docks, so this mod could be usefull for the rest of the city
This is a great mod. All the new additions look like they've been there forever. All those years of not having them there must have been down to a collective bad dream Khuul was having. Vaermina, soul sickness? Who knows.
Yeah, "Munins Oblivion Style Morrowind Homes-Balmora" is the same way. Wondering if the pages arn't broken. Will report this and see if something needs fixing.
9 comments
It does conflict with the following mods:
I like the included quest, but it was very buggy for me. It would progress and then get stuck in a state where things should progress, but the NPCs would not have suitable dialog.
I eventually found a flow of events that would conclude the quest.
- Note: the barkeep has no "thank you" dialog, he still uses the old Grey Fang dialog
- Note: bandit leader and bandits will still be in cave
- Note: bandit leader may be stuck outside cave walls, use tcl to access
The issue may possibly be caused by using "Rocky West Gash" or using OpenMW (0.46) though this doesn't seem likely.Another possibility is that the bandit camp was already flagged as discovered before starting the quest. I've already explored the region so the bandit cave showed up on the local map, even without locating it, so perhaps this screwed up some quest assumptions?
Clean it using tes3cmd.
I cant find it.
And this mod should be cleaned.
This mod has been reclassified as a MW mod under "Buildings."
Thanks for pointing this out.