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WillieSea

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WilliamSea

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53 comments

  1. WilliamSea
    WilliamSea
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    The spamming clothing sort message should be fixed now.
    Version 2.1 has been uploaded.

    Hint: There is a golden coin behind the thieves guild tapestry. 
  2. seba4360
    seba4360
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    how much rep do you need take levelers long sword?
  3. UnderSunAndSky
    UnderSunAndSky
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    I have only just been recommended this mod and wow. I recently made a similar mod, and it pales in comparison. Very well done.
  4. d181sp1
    d181sp1
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    Thanks for the unexpected fix, WS.  Appreciate the effort you've put into these games over the years.
  5. thelordelric
    thelordelric
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    Unless someone can fix the item sort bug don't get this mod. That just kills it. Is there a way to just remove the clothing sorting? Seems like the easiest solution but I know nothing about modding.
    1. WilliamSea
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      What is an 'item sort bug'?
      Sounds like you have a conflict with another mod. 

      So before you 'warn off' others, more explanation is required on your part.
    2. JeramyWillow
      JeramyWillow
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      I'm not sure when you will see this, but if you scroll down through the posts, you will see what, I think, @thelordelric is referring to. I've played with this mod many times, and I don't always encounter this, but I also sometimes just use an older version. Some people experience a constant spamming of the sound and message pop-up of items sorted whenever they enter the broom closet. It is like the script is either constantly being re-activated, or the activator is stuck. Several posts mention it, and a few give fix suggestions to those that are annoyed by it. 

      As a side note, thank you for all of your years of wonderful mods. I use at least one of you mods in every playthrough of any Elder Scrolls or Fallout game. 
    3. WilliamSea
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      I don't even have Morrowind installed anymore, I would have to go find the disc's. Same for the construction set I guess.

      Also, I assume Morrowind is available on Steam, so that version may be different than the version this mod was created for. Dunno.

      But I can look over the posts below and install the CS this weekend to check on the issue. I suspect the sort is being activated and before it finishes the player is leaving the cell which may mess up the scripts. I certainly never had any issue with it.
    4. WilliamSea
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      I reinstalled the game. I am guessing the script for Expensive was too long, and not having the script extender the game did not know what to do with the script so it spammed it. I split the expensive script in two and now have two buttons for sorting expensive clothing. I did not get the clothing spammed anymore, can somebody else please try it and report back here?
      Thanks, updated to version 2.1
    5. JeramyWillow
      JeramyWillow
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      I loaded up Version 2.1 and started a new game. The problem has been fixed.
      Then, I went ahead and tried it with my current save, where I had already visited and stored things in chests. I still had all of my Leveler's items, and when I teleported back to the broom closet, everything was still in my storage chests. So, it should be alright to just update with a current save. Or, it was for me anyway. 
      Thanks for the fix, hopefully more people will benefit from this great mod now.
      As a side note...I always just turned my headphones volume down when I was in the closet. If it had bothered me enough, I would have opened the CS and fixed it, but I know, not everyone is able to do that. I'm glad you decided to check the post. I'm sure the issue was "bugging" you once you knew it existed.
    6. WilliamSea
      WilliamSea
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      Thanks for the report @JeramyWillow, it is much appreciated. I will consider the mod fixed then.
  6. OcarinaOfJesus
    OcarinaOfJesus
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    Does anyone know where the button to add gold is? I know it says it's hidden by the bed, but I just don't see it or can't find it. 
  7. ApocMora
    ApocMora
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    So, I am trying to use this with TES3MP as a moderator/admin support center for when in game, but due to the latest update of TES3MP, multiplayer games block off the Census Office to prevent some errors.

    Does anyone happen to have the item code for the teleport item to return to the Broom Closet handy? Or know the cell ID for direct teleport using console?
    Trying to find these with the construction set, but not yet having much luck.
    1. CopperBoltwire
      CopperBoltwire
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      I know this is like 4 years late, but why not just replace the door/ladder with a new one outside the office near the lighthouse?
  8. CopperBoltwire
    CopperBoltwire
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    Works with OpenMW, as far as my testing goes.

    Thanks for an awesome mod, WilliamSea!
  9. Steinflug
    Steinflug
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    its not working,i install it with nexus and also manuel. but there is no door what so ever even with a new game.
    1. ApocMora
      ApocMora
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      Make sure to activate the file among the other game plugins, if you have not.
      Also keep in mind, the door to this place is behind a fake wall in the cellar of the starting building in game. So, go into the cellar where the two barrels are, look right (as you enter the door) and the wall should be activatable.

      https://staticdelivery.nexusmods.com/mods/100/images/30600-2-1269201065.jpg
    2. Steinflug
      Steinflug
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      no it still dont appear,do i need to make an new game?
  10. Goodluc
    Goodluc
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    Perhaps I have found a solution.

    The problem here for us is with sounds and messages: So I just deleted lines which run these effects from scripts that AYLeiDRuiN has mentioned. Here are they:

    PlaySound "Item Misc Down"
    MessageBox "Clothing Sorted"

    Delete them from the code in all three scripts. Problem solved.

    1. ExDeuce
      ExDeuce
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      How would one do that?
  11. AYLeiDRuiN
    AYLeiDRuiN
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    Hi fellow Mod Lovers I have the same problem with the clothing scripts. found maybe a workaround?... but not really :/

    Open up LevelersBroomCloset.esp in Construction kit. Select "Edit Scripts" under 'Gameplay'. Delete 'LEV_Sort_ClothingC_scpt', 'LEV_Sort_ClothingE_scpt' and 'LEV_Sort_ClothingO_scpt'. You WILL get errors saying: that they are missing. Did that and went to the broom closet from balmora via Silt Strider. No 10x a second messages while there. Should be good? I don't know :/

    I think I'm going to revert back to v2. I may try v1 also. I have a lvl36 char. and I don't want to mess with it. Today was my first visit to the Levelers Broom Closet and reminds me that when I add mods I should Test Them 1st xD

    Thank You WilliamSea!

    PS: If anyone is fluent in scripts here is the shortest of the 3 scripts in Question:

    'LEV_Sort_Clothing0_scpt'
    Spoiler:  
    Show

    Begin LEV_Sort_ClothingO_scpt

    if ( menumode == 1 )
    return
    endif

    if ( OnActivate == 1 )
    short myCnt

    set myCnt to ( Player->GetItemCount, "imperial belt" )
    while ( myCnt > 0 )
    "LEV_Ccupboard_Clothing"->AddItem, "imperial belt", 1
    Player->RemoveItem, "imperial belt", 1
    set myCnt to ( Player->GetItemCount, "imperial belt" )
    endwhile

    set myCnt to ( Player->GetItemCount, "imperial skirt_clothing" )
    while ( myCnt > 0 )
    "LEV_Ccupboard_Clothing"->AddItem, "imperial skirt_clothing", 1
    Player->RemoveItem, "imperial skirt_clothing", 1
    set myCnt to ( Player->GetItemCount, "imperial skirt_clothing" )
    endwhile

    set myCnt to ( Player->GetItemCount, "indoril_belt" )
    while ( myCnt > 0 )
    "LEV_Ccupboard_Clothing"->AddItem, "indoril_belt", 1
    Player->RemoveItem, "indoril_belt", 1
    set myCnt to ( Player->GetItemCount, "indoril_belt" )
    endwhile

    set myCnt to ( Player->GetItemCount, "templar belt" )
    while ( myCnt > 0 )
    "LEV_Ccupboard_Clothing"->AddItem, "templar belt", 1
    Player->RemoveItem, "templar belt", 1
    set myCnt to ( Player->GetItemCount, "templar belt" )
    endwhile

    set myCnt to ( Player->GetItemCount, "templar skirt obj" )
    while ( myCnt > 0 )
    "LEV_Ccupboard_Clothing"->AddItem, "templar skirt obj", 1
    Player->RemoveItem, "templar skirt obj", 1
    set myCnt to ( Player->GetItemCount, "templar skirt obj" )
    endwhile

    set myCnt to ( Player->GetItemCount, "BM_Nordic01_gloveL" )
    while ( myCnt > 0 )
    "LEV_Ccupboard_Clothing"->AddItem, "BM_Nordic01_gloveL", 1
    Player->RemoveItem, "BM_Nordic01_gloveL", 1
    set myCnt to ( Player->GetItemCount, "BM_Nordic01_gloveL" )
    endwhile

    set myCnt to ( Player->GetItemCount, "BM_Nordic01_gloveR" )
    while ( myCnt > 0 )
    "LEV_Ccupboard_Clothing"->AddItem, "BM_Nordic01_gloveR", 1
    Player->RemoveItem, "BM_Nordic01_gloveR", 1
    set myCnt to ( Player->GetItemCount, "BM_Nordic01_gloveR" )
    endwhile

    set myCnt to ( Player->GetItemCount, "BM_Nordic01_pants" )
    while ( myCnt > 0 )
    "LEV_Ccupboard_Clothing"->AddItem, "BM_Nordic01_pants", 1
    Player->RemoveItem, "BM_Nordic01_pants", 1
    set myCnt to ( Player->GetItemCount, "BM_Nordic01_pants" )
    endwhile

    set myCnt to ( Player->GetItemCount, "BM_Nordic01_Robe" )
    while ( myCnt > 0 )
    "LEV_Ccupboard_Clothing"->AddItem, "BM_Nordic01_Robe", 1
    Player->RemoveItem, "BM_Nordic01_Robe", 1
    set myCnt to ( Player->GetItemCount, "BM_Nordic01_Robe" )
    endwhile

    set myCnt to ( Player->GetItemCount, "BM_Nordic01_shirt" )
    while ( myCnt > 0 )
    "LEV_Ccupboard_Clothing"->AddItem, "BM_Nordic01_shirt", 1
    Player->RemoveItem, "BM_Nordic01_shirt", 1
    set myCnt to ( Player->GetItemCount, "BM_Nordic01_shirt" )
    endwhile

    set myCnt to ( Player->GetItemCount, "BM_Nordic01_shoes" )
    while ( myCnt > 0 )
    "LEV_Ccupboard_Clothing"->AddItem, "BM_Nordic01_shoes", 1
    Player->RemoveItem, "BM_Nordic01_shoes", 1
    set myCnt to ( Player->GetItemCount, "BM_Nordic01_shoes" )
    endwhile

    set myCnt to ( Player->GetItemCount, "BM_Nordic02_gloveL" )
    while ( myCnt > 0 )
    "LEV_Ccupboard_Clothing"->AddItem, "BM_Nordic02_gloveL", 1
    Player->RemoveItem, "BM_Nordic02_gloveL", 1
    set myCnt to ( Player->GetItemCount, "BM_Nordic02_gloveL" )
    endwhile

    set myCnt to ( Player->GetItemCount, "BM_Nordic02_gloveR" )
    while ( myCnt > 0 )
    "LEV_Ccupboard_Clothing"->AddItem, "BM_Nordic02_gloveR", 1
    Player->RemoveItem, "BM_Nordic02_gloveR", 1
    set myCnt to ( Player->GetItemCount, "BM_Nordic02_gloveR" )
    endwhile

    set myCnt to ( Player->GetItemCount, "BM_Nordic02_pants" )
    while ( myCnt > 0 )
    "LEV_Ccupboard_Clothing"->AddItem, "BM_Nordic02_pants", 1
    Player->RemoveItem, "BM_Nordic02_pants", 1
    set myCnt to ( Player->GetItemCount, "BM_Nordic02_pants" )
    endwhile

    set myCnt to ( Player->GetItemCount, "BM_Nordic02_shirt" )
    while ( myCnt > 0 )
    "LEV_Ccupboard_Clothing"->AddItem, "BM_Nordic02_shirt", 1
    Player->RemoveItem, "BM_Nordic02_shirt", 1
    set myCnt to ( Player->GetItemCount, "BM_Nordic02_shirt" )
    endwhile

    set myCnt to ( Player->GetItemCount, "BM_Nordic02_shoes" )
    while ( myCnt > 0 )
    "LEV_Ccupboard_Clothing"->AddItem, "BM_Nordic02_shoes", 1
    Player->RemoveItem, "BM_Nordic02_shoes", 1
    set myCnt to ( Player->GetItemCount, "BM_Nordic02_shoes" )
    endwhile

    set myCnt to ( Player->GetItemCount, "BM_Wool01_gloveL" )
    while ( myCnt > 0 )
    "LEV_Ccupboard_Clothing"->AddItem, "BM_Wool01_gloveL", 1
    Player->RemoveItem, "BM_Wool01_gloveL", 1
    set myCnt to ( Player->GetItemCount, "BM_Wool01_gloveL" )
    endwhile

    set myCnt to ( Player->GetItemCount, "BM_Wool01_gloveR" )
    while ( myCnt > 0 )
    "LEV_Ccupboard_Clothing"->AddItem, "BM_Wool01_gloveR", 1
    Player->RemoveItem, "BM_Wool01_gloveR", 1
    set myCnt to ( Player->GetItemCount, "BM_Wool01_gloveR" )
    endwhile

    set myCnt to ( Player->GetItemCount, "BM_Wool01_pants" )
    while ( myCnt > 0 )
    "LEV_Ccupboard_Clothing"->AddItem, "BM_Wool01_pants", 1
    Player->RemoveItem, "BM_Wool01_pants", 1
    set myCnt to ( Player->GetItemCount, "BM_Wool01_pants" )
    endwhile

    set myCnt to ( Player->GetItemCount, "BM_Wool01_Robe" )
    while ( myCnt > 0 )
    "LEV_Ccupboard_Clothing"->AddItem, "BM_Wool01_Robe", 1
    Player->RemoveItem, "BM_Wool01_Robe", 1
    set myCnt to ( Player->GetItemCount, "BM_Wool01_Robe" )
    endwhile

    set myCnt to ( Player->GetItemCount, "BM_Wool01_shirt" )
    while ( myCnt > 0 )
    "LEV_Ccupboard_Clothing"->AddItem, "BM_Wool01_shirt", 1
    Player->RemoveItem, "BM_Wool01_shirt", 1
    set myCnt to ( Player->GetItemCount, "BM_Wool01_shirt" )
    endwhile

    set myCnt to ( Player->GetItemCount, "BM_Wool01_shoes" )
    while ( myCnt > 0 )
    "LEV_Ccupboard_Clothing"->AddItem, "BM_Wool01_shoes", 1
    Player->RemoveItem, "BM_Wool01_shoes", 1
    set myCnt to ( Player->GetItemCount, "BM_Wool01_shoes" )
    endwhile

    set myCnt to ( Player->GetItemCount, "BM_Wool02_gloveL" )
    while ( myCnt > 0 )
    "LEV_Ccupboard_Clothing"->AddItem, "BM_Wool02_gloveL", 1
    Player->RemoveItem, "BM_Wool02_gloveL", 1
    set myCnt to ( Player->GetItemCount, "BM_Wool02_gloveL" )
    endwhile

    set myCnt to ( Player->GetItemCount, "BM_Wool02_gloveR" )
    while ( myCnt > 0 )
    "LEV_Ccupboard_Clothing"->AddItem, "BM_Wool02_gloveR", 1
    Player->RemoveItem, "BM_Wool02_gloveR", 1
    set myCnt to ( Player->GetItemCount, "BM_Wool02_gloveR" )
    endwhile

    set myCnt to ( Player->GetItemCount, "BM_Wool02_pants" )
    while ( myCnt > 0 )
    "LEV_Ccupboard_Clothing"->AddItem, "BM_Wool02_pants", 1
    Player->RemoveItem, "BM_Wool02_pants", 1
    set myCnt to ( Player->GetItemCount, "BM_Wool02_pants" )
    endwhile

    set myCnt to ( Player->GetItemCount, "BM_Wool02_shirt" )
    while ( myCnt > 0 )
    "LEV_Ccupboard_Clothing"->AddItem, "BM_Wool02_shirt", 1
    Player->RemoveItem, "BM_Wool02_shirt", 1
    set myCnt to ( Player->GetItemCount, "BM_Wool02_shirt" )
    endwhile

    set myCnt to ( Player->GetItemCount, "BM_Wool02_shoes" )
    while ( myCnt > 0 )
    "LEV_Ccupboard_Clothing"->AddItem, "BM_Wool02_shoes", 1
    Player->RemoveItem, "BM_Wool02_shoes", 1
    set myCnt to ( Player->GetItemCount, "BM_Wool02_shoes" )
    endwhile

    PlaySound "Item Misc Down"
    MessageBox "Clothing Sorted"
    Activate
    endif

    End LEV_Sort_ClothingO_scpt