I cannot guarantee this mod to work with saved games that have progressed (quests being finished, interacted with NPCs, etc) It is best to always play this mod or any mod with a new save.
Ald-Ruhn is vanilla yet there is a raised seam break in front of the tower that goes under the Guild. There is flat land on both sides of Skar and there is space inside Fort Buckmoth walls. You could also have just Quest giver contact using a table inside the Fighters Guild. Haldenshore is my last permanent mod in the list. I used CS and H to move the structure/door/marker closer to the FG then reshape the land.
Weird thing I'm encountering is I can't figure out how to get promoted? I fulfill the requirements and I've done around 7 of the quests so far, but there's no dialogue option for it. It's not a huge issue but every NPC just spouts "lmao be a scout to receive services", which is fine if there's actually a way to get promoted to one.
EDIT: So it seems you get promoted when you finish each locations' group of quests. This is fine, would just be nice to have it communicated better, especially since all guild services are locked behind finishing at least one location fully.
I want to use this mod with Beautiful Cities of Morrowind Waterworks Edition. I moved the guild house in front of Balmora, left side of the Strider. Is there anything else I should check? It looks good so far. I think.
I think next step would be looking after Ald-ruhn, Sadrith Mora, and Vivec.
I have joined the guild and have been sent on the first quest. I found the chest, "retrieved" the three items. Alas, during the transfer from chest to inventory, the items vanished. I don't know what this is a symptom of, would appreciate advice. This is an established character, but alternative start as a pearl fisher, for a few days before I downloaded this mod. At this stage hadn't been to Balmora (or Seyda Neen) just visited lairs and freed slaves Arcadian Isles.
Ah, reread the post on pg 2. I had been reloading saves before heading for the chest. This time, by accident, I loaded a save from after, I think. Journal entry popped, so all is well. I am looking forward to playing this, as a means to supplement their main quest of exploring the waters of Vvardenfell. Maybe will do Edwinna's quests too. :)
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Haldenshore is my last permanent mod in the list. I used CS and H to move the structure/door/marker closer to the FG then reshape the land.
EDIT: So it seems you get promoted when you finish each locations' group of quests. This is fine, would just be nice to have it communicated better, especially since all guild services are locked behind finishing at least one location fully.
I moved the guild house in front of Balmora, left side of the Strider. Is there anything else I should check? It looks good so far. I think.
I think next step would be looking after Ald-ruhn, Sadrith Mora, and Vivec.
It's more of a level 40 or 50 ring at the average.
This is an established character, but alternative start as a pearl fisher, for a few days before I downloaded this mod. At this stage hadn't been to Balmora (or Seyda Neen) just visited lairs and freed slaves Arcadian Isles.
I was hoping to play this mod