Morrowind

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NazoX9

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NazoX9

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31 comments

  1. Arugal
    Arugal
    • supporter
    • 3 kudos
    Sorry if this is a dumb question but I dont understand what these patches are for "LGRedoran_Patch LGTrib_Patch"
    LG? wich mod is that?
    Less Generic NPCs Project?
    1. faraamknight87
      faraamknight87
      • member
      • 0 kudos
      That's what I've been wondering as well. They should have made that clear. I installed it earlier just because I saw the dlc names, but then I saw that LG and uninstalled them.
  2. Varil92
    Varil92
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    • 43 kudos
    Compatible with Protective Guards?
  3. MaeseAtorrante
    MaeseAtorrante
    • member
    • 37 kudos
    I think this mod should be cleaned.
    1. Moogiefluff
      Moogiefluff
      • member
      • 19 kudos
      No kidding;

      Cleaning Stats for "C:\Program Files (x86)\Bethesda.net Launcher\games\Morrowind\Data Files\NX9_Guards_Complete.ESP":
      duplicate object instance: 1
      junk-CELL: 17
      redundant CELL.WHGT:106

      Definitely clean with tes3cmd before using this.
    2. deleted81438858
      deleted81438858
      • account closed
      • 1 kudos
      What's this all about?
      Seems like the files here are still uncleaned, cause they are from 2009?
      What does not clean mean and how to clean it (im using openmw engine)?
  4. deleted81438858
    deleted81438858
    • account closed
    • 1 kudos
    Great immersive mod.
    Could u please add an addon for RubberMan01s Inquisitive Guards mod?
  5. TheDavestate
    TheDavestate
    • member
    • 0 kudos
    Hi all. I found this bug. "Unable to find Friendly Group Clone 'ancestor_ghost_summon00000000' in Load for REFR 'NX9_hlaaluguard_01100000000'." Does not seem like a big deal yet tho. it didn't cause a CTD or anything.
  6. Kerredai
    Kerredai
    • supporter
    • 0 kudos
    So, the Ordinators in Vivec keep spawning without their helmets; is it possible to fix that? I get wanting to vary the equipment, but the Ordinators always wear the helms, it's a whole *thing*.
    1. Moogiefluff
      Moogiefluff
      • member
      • 19 kudos
      It's an easy fix in the CS. Open up the plugin file and go to the NPC tab. Scroll down until you find the list of "NX9_ordinator", "NX9_sordinator", "NX9_ordinator_high" and "NX9SHighOrdinator" entries.

      Half of them have helmets, half of them don't. Open up the ones without helmets and then switch to the Armor tab. For all NX9_ordinators and NX9_sordinators lacking a helm, drag "indoril helmet" into their item list. For all NX9_ordinator_high and NX9SHighOrdinator lacking a helm, drag "indoril_MH_Guard_helmet" into their item list.

      Then save the plugin.

      The next time one of these NPCs spawn, they will be wearing helms.
  7. User_4870877
    User_4870877
    • account closed
    • 1 kudos
    Hi, this mod is fantastic! Just wanted to ask: would it be possible to make a compatibility patch for less bulky pauldrons?

    Nevermind, I figured out how to do it myself with nifskope. If anyone is interested, here's the patched meshes.
    https://drive.google.com/drive/folders/0B4RVzmmC61riUkZJUVhlOUluSE0?usp=sharing
    1. TaxAkla
      TaxAkla
      • premium
      • 14 kudos
      Thank you!
  8. BabyAnon
    BabyAnon
    • member
    • 0 kudos
    I'm very curious why you decided to make Balmora guards higher level than Ordinators.
  9. alwaysupvoteTRUNKS
    alwaysupvoteTRUNKS
    • member
    • 1 kudos
    This is one of my must-haves in any install, as essential as the MCP or MGE XE. Wholeheartedly endorsed.
  10. ZZZ02
    ZZZ02
    • member
    • 34 kudos
    Does this mod add guards of other races as well? I have guard diversity and I don't want to switch if it doesn't.
    1. KarmaPowered
      KarmaPowered
      • supporter
      • 15 kudos
      I am using this mod. From what I could see :

      - imperial guards/legion = imperials
      - hlalalu guards = dunmer
      - redoran guards = dunmer
      - telvanni guards = dunmer
      - mournhold guards = dunmer
      - ordinators = dunmer

      I have no idea what guard diversity does, but this might help you to compare.
    2. deleted3028376
      deleted3028376
      • account closed
      • 0 kudos
      I have used both mods together with no conflicts
    3. MaeseAtorrante
      MaeseAtorrante
      • member
      • 37 kudos
      It seems that one will overwrite the other.