Sorry if this is a dumb question but I dont understand what these patches are for "LGRedoran_Patch LGTrib_Patch" LG? wich mod is that? Less Generic NPCs Project?
That's what I've been wondering as well. They should have made that clear. I installed it earlier just because I saw the dlc names, but then I saw that LG and uninstalled them.
What's this all about? Seems like the files here are still uncleaned, cause they are from 2009? What does not clean mean and how to clean it (im using openmw engine)?
Hi all. I found this bug. "Unable to find Friendly Group Clone 'ancestor_ghost_summon00000000' in Load for REFR 'NX9_hlaaluguard_01100000000'." Does not seem like a big deal yet tho. it didn't cause a CTD or anything.
So, the Ordinators in Vivec keep spawning without their helmets; is it possible to fix that? I get wanting to vary the equipment, but the Ordinators always wear the helms, it's a whole *thing*.
It's an easy fix in the CS. Open up the plugin file and go to the NPC tab. Scroll down until you find the list of "NX9_ordinator", "NX9_sordinator", "NX9_ordinator_high" and "NX9SHighOrdinator" entries.
Half of them have helmets, half of them don't. Open up the ones without helmets and then switch to the Armor tab. For all NX9_ordinators and NX9_sordinators lacking a helm, drag "indoril helmet" into their item list. For all NX9_ordinator_high and NX9SHighOrdinator lacking a helm, drag "indoril_MH_Guard_helmet" into their item list.
Then save the plugin.
The next time one of these NPCs spawn, they will be wearing helms.
Hi, this mod is fantastic! Just wanted to ask: would it be possible to make a compatibility patch for less bulky pauldrons?
Nevermind, I figured out how to do it myself with nifskope. If anyone is interested, here's the patched meshes. https://drive.google.com/drive/folders/0B4RVzmmC61riUkZJUVhlOUluSE0?usp=sharing
31 comments
LG? wich mod is that?
Less Generic NPCs Project?
Cleaning Stats for "C:\Program Files (x86)\Bethesda.net Launcher\games\Morrowind\Data Files\NX9_Guards_Complete.ESP":
duplicate object instance: 1
junk-CELL: 17
redundant CELL.WHGT:106
Definitely clean with tes3cmd before using this.
Seems like the files here are still uncleaned, cause they are from 2009?
What does not clean mean and how to clean it (im using openmw engine)?
Could u please add an addon for RubberMan01s Inquisitive Guards mod?
Half of them have helmets, half of them don't. Open up the ones without helmets and then switch to the Armor tab. For all NX9_ordinators and NX9_sordinators lacking a helm, drag "indoril helmet" into their item list. For all NX9_ordinator_high and NX9SHighOrdinator lacking a helm, drag "indoril_MH_Guard_helmet" into their item list.
Then save the plugin.
The next time one of these NPCs spawn, they will be wearing helms.
Nevermind, I figured out how to do it myself with nifskope. If anyone is interested, here's the patched meshes.
https://drive.google.com/drive/folders/0B4RVzmmC61riUkZJUVhlOUluSE0?usp=sharing
- imperial guards/legion = imperials
- hlalalu guards = dunmer
- redoran guards = dunmer
- telvanni guards = dunmer
- mournhold guards = dunmer
- ordinators = dunmer
I have no idea what guard diversity does, but this might help you to compare.