Ive completed all but the misc quests so far and absolutely loved it! i was wondering if i can get some help on where to go after i *SPOILERS* get the 2nd note written in a refined hand for the vampire quest? ive gone to every tower i can think of in red mountain and used endalos unveiling inside and out of the towers, am i completely off base? can i get some additional help on where to go next?
You're on the right track. First hint: You'll have to look outside. Second hint: The note gives you a hint of the tower's name: "where even's count'nance yet is shrouded". (Come to think of it, I probably should have written "where night's count'nance yet is shrouded") Any ideas?
it was fairly easy once you gave me the hints, i had already used the spell in that location but was looking in the wrong direction *spoilers* note 3 seems more straightforward but ive been having just as much trouble, i thought it might be in the secret library or at vivecs palace or something along those lines, my only other guess would be in sotha sils clockwork city, the self hallowed reference seemed to suggest one of the tribunal. particularly one of the men. im also unsure again if its meant to be another exterior or interior cell and whether or not if i should continue using endalos unvieling, any further help would be appreciated. i simply must finish this quest, the lore implications and storytelling has me thrilled!
Im at the final note. Im searching the arena canton currently. no clue what else would be a sable fount of blood, had to take a break from looking for a day though because it was getting tough. but yeah, i mean the morag tong hq is there and they are the original black hand right? sable usually means black, the arena pit could be the fount? not really sure where to go with this one tbh, im mostly trying to decipher the language the best i can lmao
And you're doing pretty well. :) "Black" is a fitting synonym for "sable", but try something more poetical. As for the "fount of blood": If you exchange "fount" with "spring" or "source", what comes to your mind? Look deep down into your heart, and you'll find the solution. ;) In order not to spoil the search for others, I'm going to give you the next hints ciphered by ROT-13: Lbh'er ybbxvat sbe n qnex oynpx urneg... na roba urneg... Robaurneg!
I'm on the second note, but I can't find any towers with a name that comes up from that hint:/ I bet I am going to feel dumb once I get the answer lol. SPOILERS** well I have searched the ground around all the towers of the Red Mountain but I can't find the 3rd note, Please help me!
At the risk of making you feel dumb... "where even's count'nance yet is shrouded" is just a colourful way of saying "where evening is near, yet has not fully arrived"... or directly spoken (and ciphered with rot13 in order not to spoil it for casual readers): Vg'f qhfx. Lbh arrq gb ybbx arne gur Gbjre bs Qhfx ng Tubfgtngr.
Note however, that you don't only need to know where to look, but you also need to figure out *how* to look. The note tells you to see "with unveiled eyes". The place you're you're looking for features something that has been missing from Vvardenfell for generations: Maybe you'll remember some Dunmer tell you how the ancestors used to bind their deceased into small magic fences that blocked the entrance to the Ancestral Tomb. But when Vivec ordered all those spirits into the Ghost Fence, the private forcefields vanished. However, you're not looking for a forcefield: The place you're looking for uses a different type of protection and thus managed to remain unimpaired: it's hidden. By magic. That's what "behold with unveiled eyes" is meant to tell you. You'll need to "unveil your eyes". But how? Well, where did you hear the term "unveil" before! I'm out of non-spoiler hints, so I'll give you the full solution ciphered in rot13 again: Raqnybf gnhtug lbh n fcryy gb qvfnoyr pregnva zntvp pnzbhsyntrf. Vg'f pnyyrq "Raqnybf Hairvyvat". Gung'f n fcryy sebz ybat ntb, naq - fnqyl - rira Nyvtuvrer qbrfa'g xabj vg, nygubhtu ur pbhyq unir xabja. Ohg gur fbzrbar jub unf noqhpgrq Oryngevaqr boivbhfyl xabjf vg. Vg'f nyy cneg bs n fvavfgre lrg gentvp cybg gung lbh'yy bayl haqrefgnaq jura lbh'ir nyzbfg pbzcyrgrq gur dhrfg.
Man, I'm really at a loss. Everyone here is discussing their second and third note and I haven't even found my first. I know it has been quite a while but I would love some hint to the first note, I've been running like a lunatic up and down the valley of the wind and I'm at a loss for where to go next.
Luckily for me, you're not the first person to ask that question, so I'll just plagiarize myself with an evolving non-spoiler-answer out of a PM conversion from 2013. Stop reading the hints whenever intuition strikes you:
1. Where can you find acute winds?
2. What creature has tusks and lives at that place?
3. If you're still wondering... have you ever read Shakespeare's version of "Venus and Adonis"? Here's an excerpt: [Venus speaking:] "Thou hadst been gone," quoth she, "sweet boy, ere this, But that thou told'st me, thou wouldst hunt the boar. Oh be advis'd thou know'st not what it is, With javelin's point a churlist swine to gore, Whose tushes never sheath'd he whetteth still, Like a mortal butcher, bent to kill. [...]"
4. So now you know which animal you're looking for, but that doesn't really narrow down the possible locations, does it? So is there a place that's special to those creatures?
5. Yes, there is. Have you ever wondered why they attack you, although man and mer aren't usually part of their prey?
6. Maybe it's because someone trains them to do that. But who could that be?
7. Who or what is frequently seen accompanying them?
8. Training wild creatures out in the open is usually a bad idea, because they can flee before you have even caught them.
9. You're looking for a training ground. Do you know of such a place?
10. I'm out of non-spoiler hints, so here's the answer, ciphered by the rot13-algorithm which replaces every letter with the letter 13 letters after it in the alphabet. You can either decode it yourself or use one of the various internet sites for this job. Lbh arrq gb tb gb Sebffry juvpu vf n pnir gb gur rnfg bs gur Fxnny ivyyntr. Sebffry vf n fcrpvny cynpr sbe obnef nf vg'f gur ubzr bs gur Evrxyvat Obneznfgre jub genvaf gurz gb orpbzr zbhagf naq ornfgf bs jne.
11. What you're looking for is not located in plain sight, however. If you can't find it, unir n pybfr ybbx ng gur vpr yrqtr oruvaq gur obne cra. (rot13'd again).
I see I'm a little late to this thread, but I feel like I'm so close, yet so far. I've searched the area where the 4th and final note leads (I know the general area because of one of bhl's hints) for real-life hours and I cannot find where to use this heart-shaped key. Is there any chance someone can tell me where to use it, or at least point me in the right direction? I'd really like to finally finish this quest.
You may be late, but not too late. :) From the hint I gave on April 30, 2020, you've probably deciphered the hint's first line and know the general location. But that place is complex, so let's have a closer look at the second line: And safely buried neath its keep
I'll try not to spoil the fun, so I'll encode hint after hint with the rot13 algorithm. Read as far as you like, and stop whenever intuition strikes you. First, It's pretty obvious which keep the note refers to. But what about neath? Is there something under that keep? Lrf, gur Haqretebhaq pnirf. Lbh pna npprff gurz rvgure ba gur abegu fvqr bs Robaurneg'f ebpx guebhtu na haqrejngre ragel be guebhtu gur Vzcrevny Pbzzvffvba.
You may have been there yet still have overlooked the door. How could that happen? Well, the door isn't in plain view. Gurer'f n svtugre qbja gurer, anzrq Shevhf Npvyvhf. Ur unf frg hc uvf pnzc ba n yrqtr nobir jurer lbh zrrg uvz. Pyvzo hc gur yrqtr (be yrivgngr yvxr n cebcre Gryinaav), naq ybbx nebhaq.
And keep your eyes peeled, of course. Be engure, hairvyrq. Lbh'yy arrq gb pnfg "Raqnybf' Hairvyvat" ntnva gb znxr gur Bhoyvrggr qbbe nccrne.
Go inside and have a look around, The key to the inner door is dangling from a hook on the wall.
Thank you so much! I didn't expect a response so quickly. The area you mentioned was the first place I looked, but I didn't think of your solution so I couldn't find the door. As soon as I saw your message I went back and was able to complete the quest. Thanks again for your help and also for such a fun mod! I can't wait to find the rest of the content it has to offer.
I have had to decode your rot13 in regards to the second note, but I don't have the spell mentioned therein, where or how do I get it? *EDIT* I found it. For anyone in the future having the same problem just progress further into the mods main story.
Hello all, I am having a bit of a problem with the Pergamae questline. The advisor informed me that Uvoo made a discovery but when I go to Pergamae, he is not there. I have already tried the console command to force him into Pergamae but it did not work. I may have done the command wrong but I am not sure. Any tips would be great, thanks.
UPDATE: I have been able to teleport Uvoo into Pergamae but he does not want to discuss the discovery he has made. I've had the idea of using the journal console command to progress the quest a stage further to where he gives you the artifact to use but I do not know the item ID for it. Also, using the journal command does not give you said item and talking with Uvoo only results in him asking if you have used the artifact yet. Alas, I am stuck again.
When adding this mod's UL v2_0 compatibility patch I get the following errors: Object "key_telvanni_platform" not found for dialogue type TopicInfo "EMPTY"Object "netheles berom" not found for dialogue type TopicInfo "EMPTY"Texture "Textures\_land_default.tga" count 3.Texture "Textures\menu_thick_border_bottom_right_corner.dds" count 2. No idea as to why but that part is pretty broken. The main RoHT seems to work just fine even with UL added, but the second I add the compatibility patch it breaks. Not sure as to why it breaks though. However I am unsure if this mod is even being worked on anymore so it's hard to know if there will be an update to the compatibility patch; even so I wanted it to be known. Maybe there is a better patch for compatibility floating around somewhere or I am missing something with this compatibility patch. I'd love to play both of them as I enjoy the mage side of things and Telvanni is the only house that focuses on mage things, plus the house you get with the mods that expand it are delightful.
this mod is completely fcked. it doesnt let me play the game at all because there are a bunch of other mods o guess im just supposed to know to install but it doesnt say anywhere that i have to instal a children mod, havish an whatever else.
Which Twin Lamps? There is a few floating about here on the nexus. There is also a project going on to preserve the files form mw.modhistory's webpages along with other webpages(look up morrowind preservation project, or something close to that here on the nexus). Hope that helps a little complexoutcast.
I don't know if its this mod or the 2.0 mod, but im only an evoker for the mage's guild and cant join the telvanni, the mouths say "of course you want to join our great house but what would a member of that pathetic pack of charlatans you call a mages guild have to offer us? thats right, nothing, get lost" whenever i bring up joining house telvanni
Been a hot min since I really played Morrowind, but from what I recall most great houses don't like Cyrodil factions. Mages guild being one of them. If you join one, you lose the other. I think if you get fired from the guild Telvanni might accept you though.
to the previous comment, that isn't vanilla, that's the point. you can join both in vanilla. i'm also wondering this, because using this and not being able to join the mages guild at the beginning of the game as a mage would be a huge pain in the ass.
I just encountered Fargorn in Sadrith Mora. He talked about evil *necromancers* living in a *tower* who take *slaves* from the slave market. What are the chances that I, ten years after the release of ROHT, would build a necromancer tower mod in this location? I swear that I haven't talked to Fargorn before that. This is an amazing coincidence!
360 comments
First hint: You'll have to look outside.
Second hint: The note gives you a hint of the tower's name: "where even's count'nance yet is shrouded". (Come to think of it, I probably should have written "where night's count'nance yet is shrouded") Any ideas?
If you need more hints, let me know.
"Black" is a fitting synonym for "sable", but try something more poetical.
As for the "fount of blood": If you exchange "fount" with "spring" or "source", what comes to your mind?
Look deep down into your heart, and you'll find the solution. ;)
In order not to spoil the search for others, I'm going to give you the next hints ciphered by ROT-13:
Lbh'er ybbxvat sbe n qnex oynpx urneg...
na roba urneg...
Robaurneg!
"where even's count'nance yet is shrouded" is just a colourful way of saying "where evening is near, yet has not fully arrived"... or directly spoken (and ciphered with rot13 in order not to spoil it for casual readers):
Vg'f qhfx. Lbh arrq gb ybbx arne gur Gbjre bs Qhfx ng Tubfgtngr.
Note however, that you don't only need to know where to look, but you also need to figure out *how* to look. The note tells you to see "with unveiled eyes". The place you're you're looking for features something that has been missing from Vvardenfell for generations: Maybe you'll remember some Dunmer tell you how the ancestors used to bind their deceased into small magic fences that blocked the entrance to the Ancestral Tomb. But when Vivec ordered all those spirits into the Ghost Fence, the private forcefields vanished. However, you're not looking for a forcefield: The place you're looking for uses a different type of protection and thus managed to remain unimpaired: it's hidden. By magic. That's what "behold with unveiled eyes" is meant to tell you. You'll need to "unveil your eyes". But how? Well, where did you hear the term "unveil" before!
I'm out of non-spoiler hints, so I'll give you the full solution ciphered in rot13 again:
Raqnybf gnhtug lbh n fcryy gb qvfnoyr pregnva zntvp pnzbhsyntrf. Vg'f pnyyrq "Raqnybf Hairvyvat". Gung'f n fcryy sebz ybat ntb, naq - fnqyl - rira Nyvtuvrer qbrfa'g xabj vg, nygubhtu ur pbhyq unir xabja. Ohg gur fbzrbar jub unf noqhpgrq Oryngevaqr boivbhfyl xabjf vg. Vg'f nyy cneg bs n fvavfgre lrg gentvp cybg gung lbh'yy bayl haqrefgnaq jura lbh'ir nyzbfg pbzcyrgrq gur dhrfg.
I know it has been quite a while but I would love some hint to the first note, I've been running like a lunatic up and down the valley of the wind
and I'm at a loss for where to go next.
1. Where can you find acute winds?
2. What creature has tusks and lives at that place?
3. If you're still wondering... have you ever read Shakespeare's version of "Venus and Adonis"? Here's an excerpt:
[Venus speaking:]
"Thou hadst been gone," quoth she, "sweet boy, ere this,
But that thou told'st me, thou wouldst hunt the boar.
Oh be advis'd thou know'st not what it is,
With javelin's point a churlist swine to gore,
Whose tushes never sheath'd he whetteth still,
Like a mortal butcher, bent to kill.
[...]"
4. So now you know which animal you're looking for, but that doesn't really narrow down the possible locations, does it? So is there a place that's special to those creatures?
5. Yes, there is. Have you ever wondered why they attack you, although man and mer aren't usually part of their prey?
6. Maybe it's because someone trains them to do that. But who could that be?
7. Who or what is frequently seen accompanying them?
8. Training wild creatures out in the open is usually a bad idea, because they can flee before you have even caught them.
9. You're looking for a training ground. Do you know of such a place?
10. I'm out of non-spoiler hints, so here's the answer, ciphered by the rot13-algorithm which replaces every letter with the letter 13 letters after it in the alphabet. You can either decode it yourself or use one of the various internet sites for this job.
Lbh arrq gb tb gb Sebffry juvpu vf n pnir gb gur rnfg bs gur Fxnny ivyyntr. Sebffry vf n fcrpvny cynpr sbe obnef nf vg'f gur ubzr bs gur Evrxyvat Obneznfgre jub genvaf gurz gb orpbzr zbhagf naq ornfgf bs jne.
11. What you're looking for is not located in plain sight, however. If you can't find it,
unir n pybfr ybbx ng gur vpr yrqtr oruvaq gur obne cra. (rot13'd again).
Happy hunting!
From the hint I gave on April 30, 2020, you've probably deciphered the hint's first line and know the general location.
But that place is complex, so let's have a closer look at the second line:
And safely buried neath its keep
I'll try not to spoil the fun, so I'll encode hint after hint with the rot13 algorithm. Read as far as you like, and stop whenever intuition strikes you.
First, It's pretty obvious which keep the note refers to. But what about neath? Is there something under that keep?
Lrf, gur Haqretebhaq pnirf. Lbh pna npprff gurz rvgure ba gur abegu fvqr bs Robaurneg'f ebpx guebhtu na haqrejngre ragel be guebhtu gur Vzcrevny Pbzzvffvba.
You may have been there yet still have overlooked the door. How could that happen? Well, the door isn't in plain view.
Gurer'f n svtugre qbja gurer, anzrq Shevhf Npvyvhf. Ur unf frg hc uvf pnzc ba n yrqtr nobir jurer lbh zrrg uvz. Pyvzo hc gur yrqtr (be yrivgngr yvxr n cebcre Gryinaav), naq ybbx nebhaq.
And keep your eyes peeled, of course.
Be engure, hairvyrq. Lbh'yy arrq gb pnfg "Raqnybf' Hairvyvat" ntnva gb znxr gur Bhoyvrggr qbbe nccrne.
Go inside and have a look around, The key to the inner door is dangling from a hook on the wall.
*EDIT*
I found it. For anyone in the future having the same problem just progress further into the mods main story.
No idea as to why but that part is pretty broken. The main RoHT seems to work just fine even with UL added, but the second I add the compatibility patch it breaks. Not sure as to why it breaks though. However I am unsure if this mod is even being worked on anymore so it's hard to know if there will be an update to the compatibility patch; even so I wanted it to be known. Maybe there is a better patch for compatibility floating around somewhere or I am missing something with this compatibility patch. I'd love to play both of them as I enjoy the mage side of things and Telvanni is the only house that focuses on mage things, plus the house you get with the mods that expand it are delightful.
journal "RoHT_CoupDEtat" 140 and then journal "RoHT_CoupDEtat" 150 fixes it if anyone gets stuck at that stage.