Been using this for ages, but now i finally realized, that this breaks ALL the summon spells added through the expansions (Bear/Wolf/Bonewolf/Fabricant).
Time to look for another mod that does the same!
edit: figured out how to use enchanted editor to clean the file, just removed all the random changes under "Game Settings", but don't delete the encumbrance multiplier and then save ofc.
This mod works in the OpenMW 0.49 dev build, however for some reason (I have no idea why), when this mod is active and working, it seems to break Zack's Lua Multimark Mod (https://www.nexusmods.com/morrowind/mods/53260). When Carry Unlimited is active and you cast Recall, you no longer get the location selection menu from Zack's mod, nothing at all happens. As soon as this mod is disabled, Zack's mod works again.
This isn't supposed to be a complaint (especially considering that this mod is from 2009), just putting it here as info in case anyone else attempts to use these two mods together.
Guys, its simple. Extract the plugin file. Put it in the (Data Files) folder under the installation directory for morrowind. finally, enable it in the launcher. And no, it doesn't need bloodmoon or tribunal.
Why are you over encumbered in the first place? I played the Morrowind plus DLC and mods, you barely need to carry or use anything at all. If you still want storage, get Heather Cottage.
Hey, new to modding morrowind. I downloaded the mod and slapped it into the Data Files, and I still got the message saying I'm encumdered, along with the inability to move.
So I added this to my data files and activated it in the launcher, but after selecting the existing save file to load up the game, I got a message saying the master file and plugin don't match and could cause errors, I didn't load it up because I didn't wanna risk anything, so idk what's up with that.
20 comments
Time to look for another mod that does the same!
edit: figured out how to use enchanted editor to clean the file, just removed all the random changes under "Game Settings", but don't delete the encumbrance multiplier and then save ofc.
When Carry Unlimited is active and you cast Recall, you no longer get the location selection menu from Zack's mod, nothing at all happens. As soon as this mod is disabled, Zack's mod works again.
This isn't supposed to be a complaint (especially considering that this mod is from 2009), just putting it here as info in case anyone else attempts to use these two mods together.