Morrowind

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Created by

Darkelfguy

Uploaded by

darkelfguy

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39 comments

  1. Edeldios
    Edeldios
    • member
    • 24 kudos
    This mod seems to be incompatible with Skoomathesia. With this mod installed the skooma effects never go away as intended.
  2. Dario1980
    Dario1980
    • member
    • 2 kudos
    A hermit’s request. 02/06/2023

    This is a simple quest mod, one that I liked. There is not much to be said, apart that I recommend the player to use the spell “mark” inside the dungeon because there is backtracking involved.

  3. marblemist
    marblemist
    • premium
    • 45 kudos
    + : Quest concept, ancestral tomb level design, note placement

    - : Modern language that doesn't fit with the game, grammatical errors, unbalanced quantity of loot in the caves (moon sugar, skooma, enchanted items)

    Thanks for the mod!
  4. ronyalan
    ronyalan
    • member
    • 8 kudos
    A must have mod

    10/10
  5. Skolasztika
    Skolasztika
    • member
    • 0 kudos
    Great mod, great story, Thexn is my best friend
  6. woodrainmudd
    woodrainmudd
    • member
    • 1 kudos
    Thank you for this! 
  7. supersamec
    supersamec
    • member
    • 0 kudos
    Thank you for nice quest mod for early level character :) I especially liked the new cave. Works fine with OpenMW 0.46. Easíly recommended.
  8. matdean
    matdean
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    • 0 kudos
    Superb mod, nice story with an engaging character. Perfect for early in the game. Had a lot of fun with this and have your other mods installed too so will check them out
  9. JuanchiProaso
    JuanchiProaso
    • member
    • 47 kudos
    OpenMW compatible maybe?

    :-)
  10. JaceyS
    JaceyS
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    • 70 kudos
    A nice little quest and dungeon, which livens up the that little pocket of the Bitter Coast that we all visit. The tomb presents a new twist, but fits quite well with the vanilla style. The use of unpickable locks on doors to gate progression is unfortunate, but understandable.
    I did run into a problem with the last section of the dungeon. Upon entering the tomb after getting the last key from Thexn, I was teleported to the cave. This I assume is intentional, as a little time saver. Unfortunately I died in the fight, and was automatically whisked away by Almsivi Intervention provided by a different mod. I returned to the tomb, and was again teleported to the cave, where I completed the encounter. However, whenever I attempted to go from the cave to the tomb, it would teleport me back to the cave. This behavior persisted even after completing the quest, and made looting require the use of teleportation. I assume that leaving the cave by Almsivi Intervention broke whatever check the mod does to see whether it takes you directly to the cave, though it is possible that it is a problem specifically with how that other mod uses Almsivi Intervention, or another conflict entirely.