Morrowind

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Ostar

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Renolit

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32 comments

  1. artemgur
    artemgur
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    • 3 kudos
    Could someone reupload the fixed .esp, please? Google Drive says that I don't have access.
    EDIT: Found a version of the mod with incorporated fixes:
    https://www.nexusmods.com/morrowind/mods/44819
  2. Sergio1992
    Sergio1992
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    • 80 kudos
    So, you wish to download this mod? It has some issues, but you can fix them easily if you got a bit of patience.

    1) Download this mod.
    2) Add the missing textures found here: https://drive.google.com/file/d/0Bywrx4WHfGJJZTdsOEJsdFFFdmM/edit
    3) Use this .esp (https://drive.google.com/file/d/0BztwyYqY1IkaWUFaT3Q1VHM3aEk/view)

    The texture pack was bundled by Abot.
    The fixed .esp was also the combined effort of Abot (which fixed Laurina Maria having the wrong class) and Lucevar (he fixed the sounds + he resaved the four spells in LG Tribunal as Auto-calc enabled and they show up.)

    Abot's profile: http://www.nexusmods.com/morrowind/users/38047/?tb=mods
    Lucevar's profile: http://www.nexusmods.com/morrowind/users/3099525/?

    Give them both a kudos!
    1. 6thHouseBellHammer
      6thHouseBellHammer
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      • 3 kudos
      Thanks for this Sergio.
    2. Povuholo
      Povuholo
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      • 157 kudos
      Wish we could have the actual mod page permanently updated with this fix.
    3. shapeoverlord
      shapeoverlord
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      So this will fix the bug with certain creatures making Soltha Sil noises.

      But I must say, when this first happened to me while discovering Tamriel Rebuilt I was freaked out and terrified. I didn't know it was a bug. Dagoth Ur talks to you, Amalexia wants to kill you, so I figured someone added Soltha Sil speaking out to you through his clockwork city (maybe the trees or something). I was shitting my pants thinking "holy s!@#, Soltha Sil is talking to me!" and also "holy s!@#, he can kill me I'm level 2".

      Anyways, soon after I found it was a bug and it was SO annoying to deal with.

      Thanks for this.
    4. SwanySwan
      SwanySwan
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      • 5 kudos
      Thank you.
    5. BeastRU
      BeastRU
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      • 22 kudos
      Thanks, man. Had to go through 140 mods to find out that Less Generic Tribunal made all scribs sound like electric drills. Good thing there is fix for that shit.
    6. artemgur
      artemgur
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      • 3 kudos
      Google Drive says that I don't have access to the .esp. Could someone reupload it, please
      EDIT: Found a version of the mod with incorporated fixes:
      https://www.nexusmods.com/morrowind/mods/44819
  3. Sp00nMurderer
    Sp00nMurderer
    • supporter
    • 0 kudos
    How do I proceed with House Dres and House Indoril Hortator? Literally I'm just told "The Empire wants you to become Dres and Indoril Hortator" with no additional instructions.
  4. Tyleron
    Tyleron
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    • 0 kudos
    How do you meet Sotha Sil?
  5. abot
    abot
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    • 291 kudos
    As I am playing the mod, a SPOILER (you are warned), only if you want to avoid a little frustration/waiting for Godot...
    Spoiler:  
    Show
    Despite his words, Sotha Sil will NEVER contact you/find a way to store the Mazed Band out of Almalexia's reach, so the sooner you go back talking to Almalexia about the Mazed Band, the better...
  6. delhospital
    delhospital
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    • 2 kudos
    Hmm. Don't care about backstory, I don't like being told everyone's entire life story. What kind of other dialogue does it add?
  7. DFFF00
    DFFF00
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    The 2.0 version gave all my scribs, nix hounds, and undead enemies Sotha Sil's robot noises.

    Back to 1.1 forever, I guess.
    1. seikken
      seikken
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      • 1 kudos
      Hi man, there is a patched up version here: https://drive.google.com/file/d/0BztwyYqY1IkaTmhqTmpFaXNLd2c/edit
  8. mindbound
    mindbound
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    Is this mod compatible with Sotha Sil Expanded?
    1. lukaboot
      lukaboot
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      • 13 kudos
      yes
  9. Daemonjax
    Daemonjax
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    • 66 kudos
    Version 2.0:

    In addition to the missing texture files and the fixed esp you need to download from the forum thread below (linked by MaeseAtorrante):

    if you're using MPP (and of course you are), then you'll ALSO need to fix the records on the following NPCs using Enchanted Editor on this mod's esp file:


    Crito Olcinius
    Laurina Maria

    ... due to MPP changing those NPCs to be NOT auto-calculated.

    NOTE1: I'm using MPP 1.6.6b. I don't know for sure if BTB's MPP 1.6.5 changes these NPCs from being autocalculated or not.

    The absolute easiest way I know to do that (besides just deleting the records entirely for those NPCs):

    Crito Olcinius: First, realize the only real change to him made by this mod is adding the NoLore script (dialogue is in separate records). So, you want to delete all subrecords except for the NAME and SCRI subrecords.

    Laurina Maria: Same deal, except you'll want to keep all of the following subrecords: NAME, SCRI, CNAM, and AIDT (although I'm not sure if this change was intentional)

    THEN and ONLY THEN will testool's merge objects feature properly take care of the rest for you. Otherwise, you won't be able to buy the fortify skill spell from them.


    NOTE2: If you just change the flags to disable autocalc using enchanted editor, then they won't have any stats or health and so will spawn dead due to not having a full NPDT subrecord after merging objects.


    I hope that helps someone.

    TIP: Pay attention to FLAG changes on NPCs in your conflict report when adding mods, or you may end up with dead NPCs after merging objects.
    1. MaeseAtorrante
      MaeseAtorrante
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      • 37 kudos
      .
  10. snoozyboy
    snoozyboy
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    Hope 2.0 is compatible with SSE. Thanks.

    I'm still running 1.1 regardless.