Morrowind

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Von Djangos

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Von Django

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25 comments

  1. lenova
    lenova
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    Hello,
    can you access the new dialogues if using The Tribe Unmourned along with Joinable Sixth House - So to Speak by AliceL93 ?
    1. ch0s3n472b
      ch0s3n472b
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      That's what I wanna know too. Someone [myself included] could test it out and see what happens.
  2. ACTUALTurtleShroom
    ACTUALTurtleShroom
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    I should also note, in pertinence to the comments below, that I do NOT have the Endrek Sixth House Mod. Do some Dagoth clergymen have their dialog locked behind that Mod?
    1. Solora
      Solora
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      Not sure if you ever fixed it, but you do need a mod that lets you join the 6th house.

      "This is an extensive Sixth House Expansion mod. It basically fleshes out and fixes the Sixth House as a faction, BUT does not include any quests
      or a way to join them. Therefore, it is essential that you use it in
      conjunction with Endreks 'The Sixth House' or The Mad God's 'Great House
      Dagoth' - IF you want to access the majority of the content. "
  3. Farzaneh
    Farzaneh
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    Once you attain a Personality and Luck of 200 or more you can talk to the Dagoths and even services, just don't bring followers.
  4. ACTUALTurtleShroom
    ACTUALTurtleShroom
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    I've been struggling in trying to get close enough to the Dagoth clergymen in order to speak to them before they enter combat. The problem is that I can't sneak up on them and right-click them before they go into combat. The Calm Humanoid thing is bugged and has never worked for me.

    I have tried using the Chameleon Spell, but when I get right up to them, they attack me anyway.
    1. ACTUALTurtleShroom
      ACTUALTurtleShroom
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      Update: I have encountered further errors with two Dagoth clergymen to the west, in another compound west of Dagoth Daylin's fortress.
  5. ACTUALTurtleShroom
    ACTUALTurtleShroom
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    I wish to note that I have found a bug in your Mod. I am NOT able to speak to Dagoth Daynil. Right-clicking on him does nothing.
  6. Gashka
    Gashka
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    • 3 kudos
    I get a ton of errors when I start the game during the loading :(
    Faction\Object (name) not found for dialogue type Topic
    Info "EMPTY"
  7. skaaldren
    skaaldren
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    I love the additional dialogue that I can read when speaking to the named Dagoths. It adds more to the gameplay. Thanks for that.
  8. KissMyAxe3969
    KissMyAxe3969
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    I seem to be having a problem: I'm running the Tribe Unmourned in conjunction with The Sixth House by Endrek, and I've reached a point where whenever i enter Kogoruhn i get an immediate ctd, which doesnt happen when I take out either of them. Do you know how to fix this?
  9. BrotherZebedee
    BrotherZebedee
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    • 1 kudos
    Nice idea for a mod.
  10. Von Django
    Von Django
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    Thanks for the kind words, redneckdevil. I think The Tribe Unmourned is my favourite mod I've made - but as it's quite niche (Users have to already have another mod to make the most of it AND be interested in just adding 'atmosphere' to those mods) - I understand why it's less popular than, say, my dialogue mod or sword replacers for Oblivion. Glad you enjoyed it so much

    Ps - Once upon a time this was going to be the basis for my own Sixth House mod - but I only managed to implement the first couple of quests. Maybe some day I'll go back and have another crack at it!
    1. SolarisAce
      SolarisAce
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      Been a while since this mod was posted. I've been meaning to ask: how would I go about avoid the changes to the Dreamers' faces (they do not mix well with Better Bodies--plus, I have a fondness for Dunmer Redone). Also, it's bothered me how in Ald'ruhn (with the GHD mod), Hanari remains hostile even though you're in the Sixth House...